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Commit Graph

60429 Commits

Author SHA1 Message Date
Dean Herbert
a0be526266 Adjust realm backup procedure to hard fail if running out of attempts
Previously, if the backup procedure failed, startup would continue and
the user's realm database may be deleted. I think in such a fail case
I'd rather the game didn't startup so the user gets in touch (or reads
the log files themselves) rather than potentially losing data.
2023-05-30 13:04:34 +09:00
Dean Herbert
79694897be Ensure a potential exception from cleanupPendingDeletions doesn't mark realm corrupt
The whole restructure here is to move the nested call out of the
`try-catch`. I noticed this while looking at a corrupt database issue a
user reported (https://github.com/ppy/osu/discussions/23694).

It's not the first time we've seen a corrupt database error where the
"corrupt" version works just fine on a second attempt.

Maybe this isn't the issue and it's just a transitive file access violation
but it definitely feels like this should be fixed regardless.
2023-05-30 13:00:17 +09:00
Dean Herbert
61d9b50993
Merge pull request #23640 from 17steen/make_pause_menu_translatable
Make GameplayMenuOverlay translatable
2023-05-30 09:36:19 +09:00
Bartłomiej Dach
36f60def6d
Merge pull request #23679 from cdwcgt/percentage-format-slider
Format percentage based on significant decimal digits
2023-05-29 21:18:23 +02:00
Dean Herbert
b0501c4e5c Actually use paused header 2023-05-29 10:24:59 +09:00
Dean Herbert
f5b258a044
Merge branch 'master' into make_pause_menu_translatable 2023-05-29 01:16:52 +09:00
Bartłomiej Dach
ba5f76fcc8
Merge pull request #23667 from peppy/fix-taiko-editor-placement-before-first-control-poiunt
Fix placing objects before the first control point in the osu!taiko editor failing
2023-05-27 17:58:28 +02:00
cdwcgt
a05312c9a2
simplify format method
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-05-27 23:44:50 +09:00
cdwcgt
89c8ef3c9b
Format percentage based on significant decimal digits 2023-05-27 23:35:59 +09:00
Robin Oger
cfa1280028 GameplayMenuOverlay.cs: add translatable strings for Retry count: and Song progress:
This makes the assumption that languages will prefer having the number on the right
2023-05-27 12:47:05 +02:00
Robin Oger
a01577cba5 Adapt changes to fit master 2023-05-27 12:29:14 +02:00
Robin Oger
d5bfbe2b89 Merge branch 'master' into make_pause_menu_translatable
# Conflicts:
#	osu.Game/Screens/Play/FailOverlay.cs
#	osu.Game/Screens/Play/GameplayMenuOverlay.cs
#	osu.Game/Screens/Play/PauseOverlay.cs
2023-05-27 12:22:50 +02:00
Bartłomiej Dach
06ea8efb16
Merge pull request #23662 from peppy/slider-control-point-no-distance-snap
Fix slider path placement snapping non-head nodes to distanced snapping grid
2023-05-26 20:39:28 +02:00
Bartłomiej Dach
53c91349fe
Merge branch 'master' into slider-control-point-no-distance-snap 2023-05-26 19:52:54 +02:00
Bartłomiej Dach
e35201cb99
Don't snap non-head slider nodes to distance grid during placement either
1cd69220ef only disabled snapping the
aforementioned nodes to distance grid for already-placed sliders.
`SliderPlacementBlueprint` has its own logic for placement, so the fix
needs to be mirrored there too.
2023-05-26 19:51:20 +02:00
Bartłomiej Dach
574ecf939c
Merge pull request #23647 from peppy/pause-screen-progress
Show current progress on pause screen
2023-05-26 19:36:30 +02:00
Dean Herbert
725734bc03
Merge pull request #23649 from peppy/keep-selection-buttons-on-screen
Ensure editor selection buttons remain on screen when selection is near edge
2023-05-26 20:51:45 +09:00
Dean Herbert
6b0e215246 Add (int) flooring and handle potential NaN value 2023-05-26 20:44:13 +09:00
Dean Herbert
cb468fa4ec Fix OverlappingScrollAlgorithm returning incorrect results for TimeAt before first control point 2023-05-26 19:59:19 +09:00
Dean Herbert
3c69956b55 Fix incorrect catch grid specification 2023-05-26 10:41:29 +09:00
Bartłomiej Dach
eb471091c7
Merge pull request #20829 from peppy/sample-set-controls
Add sample bank selection controls (and hotkeys) to editor
2023-05-25 22:49:46 +02:00
Bartłomiej Dach
96fe7cbe54
Merge branch 'master' into sample-set-controls 2023-05-25 21:58:16 +02:00
Bartłomiej Dach
7d8f08c0ea
Fix ComposeBlueprintContainer briefly assigning auto bank
Seems to have had no consequence due to the way
`AutomaticBankAssignment` works (that flag is checked in
`PlacementBlueprint.UpdateTimeAndPosition()`, which runs essentially
every frame), but let's avoid putting it there at all ever.
2023-05-25 21:49:29 +02:00
Bartłomiej Dach
adee624a8f
Change PlacementBlueprint.AutomaticBankAssignment to property
Mostly for consistency.
2023-05-25 21:32:21 +02:00
Bartłomiej Dach
b9be886ae1
Merge branch 'master' into pause-screen-progress 2023-05-25 20:34:11 +02:00
Bartłomiej Dach
8a538a0675
Merge pull request #23659 from peppy/beatmap-length-calcualtions
Centralise beatmap playable duration and bounds lookups
2023-05-25 20:32:46 +02:00
Bartłomiej Dach
6425a33b45
Merge branch 'master' into beatmap-length-calcualtions 2023-05-25 17:44:15 +02:00
Bartłomiej Dach
78f41f7109
Fix spelling 2023-05-25 17:33:41 +02:00
Bartłomiej Dach
b59f4aee99
Merge pull request #23660 from peppy/simplify-deselect
Fix crash when deleting dragged object in skin editor
2023-05-25 17:27:41 +02:00
Bartłomiej Dach
e8db0739fa
Merge pull request #23577 from peppy/accuracy-heatmap-text-hints
Show text hints on the accuracy heat map to better explain direction
2023-05-25 17:00:25 +02:00
Bartłomiej Dach
3ad5f8b9c9
Polish a few extreme edge cases 2023-05-25 16:39:54 +02:00
Dean Herbert
949de35664 Ensure selection is reset after immediately deleting objects
Closes https://github.com/ppy/osu/issues/23518.
2023-05-25 23:20:32 +09:00
Bartłomiej Dach
beeca5a8dd
Use alternative layouting implementation 2023-05-25 16:17:44 +02:00
Dean Herbert
30c31d7418
Merge pull request #23563 from timiimit/organize-room-pills
Add common `OnlinePlayPill` for all online room pills
2023-05-25 23:12:16 +09:00
Dean Herbert
1cd69220ef Fix slider path placement snapping non-head nodes to distanced snapping grid
As discussed at https://github.com/ppy/osu/discussions/23531.
2023-05-25 21:41:43 +09:00
Dean Herbert
804671ca74 Split out grid snapping modes into "relative" and "global" types 2023-05-25 21:41:19 +09:00
Dean Herbert
a6a380dd41
Merge branch 'master' into organize-room-pills 2023-05-25 19:57:28 +09:00
Dean Herbert
609c7227ee Fix changes to font weight in a couple of combined implementations 2023-05-25 19:55:11 +09:00
Dean Herbert
1049257b56 Simplify SelectionHandler's DeselectAll implementation
We are already doing other operations in this class directly on `SelectedItems`, so might as well change this one to match
2023-05-25 18:46:31 +09:00
Dean Herbert
1e14b02493 Fix bindable feedback loop 2023-05-25 17:58:38 +09:00
Dean Herbert
37c6e632d0 Switch to using new extension method for length calculations 2023-05-25 17:38:35 +09:00
Dean Herbert
cf9fda0cf2 Merge branch 'beatmap-length-calcualtions' into pause-screen-progress 2023-05-25 17:34:08 +09:00
Dean Herbert
058edb5d5f Centralise beatmap playable duration and bounds lookups 2023-05-25 17:32:48 +09:00
Bartłomiej Dach
59768c5ffd
Merge pull request #23581 from peppy/beat-divisor-visual-improvements
Update beat divisor control to show ticks in more visually correct locations
2023-05-24 23:18:25 +02:00
Bartłomiej Dach
578a0e7494
Merge branch 'master' into beat-divisor-visual-improvements 2023-05-24 22:28:26 +02:00
Bartłomiej Dach
6ec4ecfdd7
Mention fallback default in GetDivisorForBeatIndex() 2023-05-24 22:17:51 +02:00
Bartłomiej Dach
133c954c93
Merge branch 'master' into pause-screen-progress 2023-05-24 21:57:26 +02:00
Bartłomiej Dach
6392c2007c
Merge pull request #23637 from peppy/add-shadow-settings-notifications
Add shadow to notifications and settings overlays to better distinguish from other overlays
2023-05-24 21:34:14 +02:00
Bartłomiej Dach
3311d6faaa
Merge pull request #23651 from peppy/editor-escape-deselects
Allow deselecting any selection in the editor using the `Back` binding (escape key)
2023-05-24 21:18:18 +02:00
Bartłomiej Dach
8b6cd1310a
Merge branch 'master' into editor-escape-deselects 2023-05-24 20:18:44 +02:00