smoogipoo
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9b19050faf
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Update with slider body changes
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2018-10-29 15:25:20 +09:00 |
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smoogipoo
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619a0dfd59
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Merge branch 'separate-slider-body' into editor-mask-placement
# Conflicts:
# osu.Game.Rulesets.Osu/Edit/Layers/Selection/Overlays/SliderMask.cs
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2018-10-29 15:24:15 +09:00 |
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smoogipoo
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dd5a3ad59c
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Fix SliderMask not working
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2018-10-29 15:17:45 +09:00 |
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smoogipoo
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86e09a68f7
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Separate slider body to bypass snaking logic
The snaking logic contains a lot of caching/optimisations and offsetting of the path which is tedious to re-compute when the path changes.
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2018-10-29 15:15:29 +09:00 |
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Dean Herbert
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4f65d67e2b
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Merge branch 'master' into skinnable-spritetext
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2018-10-28 08:35:25 -07:00 |
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smoogipoo
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22c545ea8c
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Make circle piece respond to hitobject scale
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2018-10-26 15:26:19 +09:00 |
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smoogipoo
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4a507c66ee
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Cleanup
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2018-10-26 15:26:08 +09:00 |
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smoogipoo
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f674fcf2c8
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Merge branch 'mask-separation' into editor-mask-placement
# Conflicts:
# osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
# osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
# osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs
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2018-10-26 14:05:30 +09:00 |
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smoogipoo
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ea3c960b5b
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Mask -> Piece for components
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2018-10-26 13:51:03 +09:00 |
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smoogipoo
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9656186b64
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Make the hitobject masks move within their placement/selection
# Conflicts:
# osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/Components/HitCircleMask.cs
# osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCircleSelectionMask.cs
# osu.Game.Rulesets.Osu/Edit/Masks/HitCirclePlacementMask.cs
# osu.Game/Rulesets/Edit/PlacementMask.cs
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2018-10-26 13:45:31 +09:00 |
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smoogipoo
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4051864bb4
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Re-namespace
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2018-10-26 13:39:19 +09:00 |
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smoogipoo
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e1db2bbc25
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Split visuals of HitCircleSelectionMask into HitCircleMask
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2018-10-26 13:31:44 +09:00 |
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smoogipoo
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677d0d4a19
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Renamespace ruleset masks
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2018-10-26 13:31:38 +09:00 |
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smoogipoo
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8703db5cc1
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Rename HitObjectMask -> SelectionMask
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2018-10-26 13:31:23 +09:00 |
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smoogipoo
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e14719e440
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Mask -> Piece for non-mask components
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2018-10-25 18:28:10 +09:00 |
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smoogipoo
|
d19f80835b
|
Adjust namespaces
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2018-10-25 18:26:28 +09:00 |
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smoogipoo
|
ea6db8b793
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Make the hitobject masks move within their placement/selection
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2018-10-25 18:16:25 +09:00 |
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Dean Herbert
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a9e5a4351e
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Merge branch 'master' into fix-diffcalc-slider-distance
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2018-10-21 20:33:50 +09:00 |
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Dean Herbert
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f19cc98e6a
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Add slightly more explanation
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2018-10-20 23:10:33 +09:00 |
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Dean Herbert
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0952c20c84
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Adjust comment slightly
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2018-10-20 23:06:48 +09:00 |
|
Dan Balasescu
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d284f29637
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Add comment describing the speed multiplier
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2018-10-18 14:16:46 +09:00 |
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Dean Herbert
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cd718812b2
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Merge branch 'master' into tighten-diffcalc-tolerances
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2018-10-18 14:01:47 +09:00 |
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smoogipoo
|
1cf6cd10bb
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Fix slider travel distances sometimes not being considered
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2018-10-18 11:29:50 +09:00 |
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smoogipoo
|
f42f9cffe3
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Make HitCirclePlacementMask directly modify hitcircle position
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2018-10-17 18:16:34 +09:00 |
|
smoogipoo
|
d36ac59ca2
|
Reduce complexity of creating edit ruleset containers
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2018-10-17 18:06:00 +09:00 |
|
smoogipoo
|
08e3fe1def
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Add PlacementStarted event, rename placement methods
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2018-10-17 14:37:45 +09:00 |
|
smoogipoo
|
f384c7228e
|
Fix post-merge issues
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2018-10-16 17:28:23 +09:00 |
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smoogipoo
|
70f1d17b7e
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Merge remote-tracking branch 'origin/master' into editor-mask-placement
# Conflicts:
# osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs
# osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs
# osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs
# osu.Game/Rulesets/UI/RulesetContainer.cs
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2018-10-16 17:28:16 +09:00 |
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smoogipoo
|
5095fbcdf7
|
Merge remote-tracking branch 'origin/master' into optimise-diffcalc
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2018-10-16 10:27:18 +09:00 |
|
smoogipoo
|
657bd5e371
|
Add some xmldocs
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2018-10-15 12:32:59 +09:00 |
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smoogipoo
|
2f943e77aa
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Make Velocity and TickDistance private set
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2018-10-15 12:31:52 +09:00 |
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smoogipoo
|
26b91c96fb
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Fix wrong number of ticks on some legacy beatmaps
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2018-10-15 12:27:58 +09:00 |
|
Dean Herbert
|
468f7fd1ea
|
Merge remote-tracking branch 'upstream/master' into playfield-scaling-rework
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2018-10-12 19:25:08 +09:00 |
|
Dean Herbert
|
8e66f9a85d
|
Merge branch 'master' into tighten-diffcalc-tolerances
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2018-10-12 17:35:33 +09:00 |
|
smoogipoo
|
f585684038
|
Merge branch 'tighten-diffcalc-tolerances' into optimise-diffcalc
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2018-10-12 16:51:37 +09:00 |
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smoogipoo
|
72c8ae8705
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Port the old stacking algorithm
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2018-10-12 16:47:27 +09:00 |
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Dean Herbert
|
d6043a6cd3
|
Merge remote-tracking branch 'upstream/master' into smooth-path
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2018-10-12 16:03:36 +09:00 |
|
smoogipoo
|
e130204a3b
|
Merge remote-tracking branch 'origin/master' into optimise-diffcalc
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2018-10-12 12:26:15 +09:00 |
|
smoogipoo
|
ec9f23ab73
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Make IBeatmap.HitObjects an IReadOnlyList
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2018-10-11 19:53:07 +09:00 |
|
smoogipoo
|
83fd251c7b
|
Pass sub-controlpoints as span slices
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2018-10-11 17:44:25 +09:00 |
|
smoogipoo
|
7d20efed2c
|
Fix missing stack position
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2018-10-11 13:53:29 +09:00 |
|
smoogipoo
|
f675c93935
|
Stably-sort hitobjects
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2018-10-10 23:11:28 +09:00 |
|
Dean Herbert
|
aac95523ec
|
Merge branch 'master' into skinnable-spritetext
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2018-10-10 20:26:27 +09:00 |
|
Dean Herbert
|
1b6f37f3eb
|
Merge branch 'master' into wiggle-repeat-points
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2018-10-10 19:42:10 +09:00 |
|
Dean Herbert
|
841b2e8692
|
Merge branch 'master' into consistent-terminology-format
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2018-10-10 19:19:36 +09:00 |
|
smoogipoo
|
4e37b5c4a7
|
50ms cap shouldn't be included in the strain decay
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2018-10-10 18:53:54 +09:00 |
|
smoogipoo
|
d8f77feddd
|
Fix using the wrong slider's travel distance
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2018-10-10 18:52:57 +09:00 |
|
smoogipoo
|
03a9511399
|
Apparently stable does use stacking
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2018-10-10 18:08:46 +09:00 |
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smoogipoo
|
b56d09c83b
|
Set hitobject placement time manually
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2018-10-10 15:32:59 +09:00 |
|
smoogipoo
|
d6784c818e
|
Fix jump/travel distances in some scenarios
|
2018-10-10 11:49:54 +09:00 |
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