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Commit Graph

1797 Commits

Author SHA1 Message Date
Dean Herbert
9ede358e7e
Merge branch 'master' into mania-pooling 2021-05-18 22:25:54 +09:00
Dean Herbert
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
smoogipoo
562ac73e96 Merge branch 'hoc-event-queue' into mania-pooling 2021-05-18 14:54:00 +09:00
smoogipoo
72beddaadc Remove nested blueprints from hold notes 2021-05-18 14:25:07 +09:00
smoogipoo
e621cfc4ea Add Apply() method for applying new DHOs 2021-05-18 14:14:10 +09:00
PercyDan54
166974506e
Duplicate implementions 2021-05-15 11:55:50 +08:00
smoogipoo
b5afe4e506 Merge branch 'hoc-event-queue' into mania-pooling 2021-05-13 21:53:38 +09:00
smoogipoo
2307889bf8 Fix incorrect cast 2021-05-13 21:41:28 +09:00
smoogipoo
98e77a30d3 Move column changing logic to ManiaSelectionHandler 2021-05-13 20:13:50 +09:00
smoogipoo
ffb6135a1b Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
smoogipoo
0fa3027ab9 Increase pool sizes a bit 2021-05-12 17:37:59 +09:00
smoogipoo
f992b59b4f Fix DrawableHoldNote retaining hit states through applications 2021-05-12 17:07:42 +09:00
smoogipoo
1af3bbf400 Fix base.OnLoadComplete() not being called 2021-05-12 17:06:44 +09:00
smoogipoo
7913189aa9 Turn on pooling 2021-05-12 16:56:23 +09:00
smoogipoo
789025a7ce Update playfield/stage/column implementations for pooling 2021-05-12 16:56:07 +09:00
smoogipoo
4e7551d50e Fix crashes 2021-05-12 16:40:46 +09:00
smoogipoo
5692cecaa4 Initial implementation of DHO pooling 2021-05-12 16:35:05 +09:00
Dean Herbert
87dfd9672d
Merge pull request #12748 from smoogipoo/fix-mania-sample-crash
Fix mania crashing on playing samples after skin change
2021-05-12 14:10:08 +09:00
smoogipoo
05c21fb5b3 Increase mania HP lenience 2021-05-12 13:27:30 +09:00
smoogipoo
672108edcf Use container instead of array for field 2021-05-12 13:27:12 +09:00
Dean Herbert
3428056113 Remove unnecessary usage of ChildrenEnumerable for array assignment 2021-05-12 13:00:02 +09:00
Dean Herbert
bf44c09a91 Add name identifying container and rename index variable 2021-05-12 12:59:46 +09:00
Bartłomiej Dach
d706073e01 Trim empty remarks xmldoc tag 2021-05-11 23:08:50 +02:00
smoogipoo
713c169332 Fix mania crashing on playing samples after skin change 2021-05-11 16:21:21 +09:00
ekrctb
207f7f1e56 Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
ekrctb
cf39178099 Use FramedAutoGenerator in Taiko, Catch, Mania
OsuAutoGenerator is not included in this change because it uses SortedList-like thing
2021-05-06 22:57:07 +09:00
Dean Herbert
a551958eeb Move caching of IBeatmap to base DrawableRuleset 2021-05-01 21:32:45 +09:00
Dean Herbert
db815f7930 Tidy up implementation in DrawableNote 2021-05-01 20:39:10 +09:00
Justus Franklin Tumacder
fdf8c12947 Replace BeatDivisorFinder with GetClosestBeatDivisor 2021-05-01 11:57:47 +08:00
Justus Franklin Tumacder
ecb053b0de Merge branch 'master' of https://github.com/ppy/osu into justusft/mania-color-snap 2021-05-01 11:20:28 +08:00
Dan Balasescu
e6eea73b8b
Merge branch 'master' into basic-compose-checks 2021-04-30 23:41:46 +09:00
Dean Herbert
9c62c90cfc Refactor SelectionBlueprint and MoveSelectionEvent to work in screen-space coordinates
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.

This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
Justus Franklin Tumacder
c4d28110d6 Add visual tests for timing based note coloring 2021-04-27 19:02:57 +08:00
Dean Herbert
f2e56bd306 Refactor editor selection/blueprint components to be generic 2021-04-27 19:01:29 +09:00
Naxess
a3570e18dd Add concurrent objects check
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.

We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
Justus Franklin Tumacder
559d403abe Rename ColourCodedNotes to TimingBasedNoteColouring 2021-04-26 19:05:12 +08:00
Justus Franklin Tumacder
58ebec4803 Move BindValueChanged hooks to LoadComplete() 2021-04-26 19:00:40 +08:00
Dean Herbert
e8d83f2f99 Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword 2021-04-26 14:33:30 +09:00
Bartłomiej Dach
e14255f395 Rename {Snap -> BeatDivisor}Finder 2021-04-25 17:44:26 +02:00
Bartłomiej Dach
afb67726f0 Reduce casting 2021-04-25 17:41:23 +02:00
Bartłomiej Dach
f9e228d6bf Use null-permitting BDL to reduce number of fields 2021-04-25 17:40:23 +02:00
Justus Franklin Tumacder
211bff6a8f Fix cake errors 2021-04-25 09:21:25 +08:00
Justus Franklin Tumacder
8b9d2a6cff Remove caching for ConfigColourCodedNotes 2021-04-25 08:32:49 +08:00
Justus Franklin Tumacder
d3db19c3ce Simplify DrawableNote 2021-04-25 08:11:44 +08:00
Justus Franklin Tumacder
e0ca44c908 Move SnapFinder from mania ruleset to osu.Game 2021-04-25 07:35:53 +08:00
Justus Franklin Tumacder
eaac4fe6c7 Simplify FindSnap method 2021-04-25 06:38:15 +08:00
Justus Franklin Tumacder
bedabc1ddf Fix cake errors 2021-04-24 22:12:07 +08:00
Justus Franklin Tumacder
8b01082cbb Fix visual tests missing dependency for ColourCodedNotes 2021-04-24 21:28:48 +08:00
Justus Franklin Tumacder
3103fd8343 Move snapping logic into SnapFinder 2021-04-24 21:28:35 +08:00
Justus Franklin Tumacder
91bf0d422d Rename ColourCode to ColourCodedNotes 2021-04-24 20:40:30 +08:00