Dean Herbert
58a1c6e171
Reapply taiko visibility hack at a higher level
2020-04-17 19:52:58 +09:00
Dean Herbert
f36477e39d
Add back "filled" property setting
2020-04-16 10:04:09 +09:00
Dean Herbert
bfc0d41c0c
Add tick skinning support
2020-04-15 19:24:50 +09:00
Dean Herbert
07632cd1e5
Remove unnecessary container logic
2020-04-15 18:44:12 +09:00
Dean Herbert
3137417994
Add drumroll skinning
2020-04-15 18:03:23 +09:00
Dean Herbert
45d88b70f8
Split out base logic from LegacyHit into LegacyCirclePiece
2020-04-15 18:03:23 +09:00
Dean Herbert
eb165840cb
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
2020-04-15 18:03:23 +09:00
Andrei Zavatski
f4b5a17b65
Fix typo in DrawableTaikoHitObject
2020-04-15 07:00:38 +03:00
Dean Herbert
c3f0475748
Make CirclePiece abstract
2020-04-12 17:40:22 +09:00
Dean Herbert
3d5a622db7
Tidy up comments
2020-04-11 15:04:58 +09:00
Dean Herbert
63ebb7f80c
Add support for taikobigcircle and fix exception on missing layers
2020-04-11 15:02:50 +09:00
Dean Herbert
96bf86099c
Fix scaling of strong hits
2020-04-11 14:43:57 +09:00
Dean Herbert
dc56be0a1d
Add support for skinned hits
2020-04-11 14:23:13 +09:00
Dean Herbert
009b138364
Prepare for skinnable versions
2020-04-11 14:19:59 +09:00
Dean Herbert
78db83fd0e
Remove TaikoPiece class and localise kiai for now
2020-04-11 14:19:59 +09:00
Dean Herbert
7fba291134
Change inheritance of taiko hit pieces to better allow for skinning
2020-04-11 13:33:49 +09:00
Dean Herbert
d786a2c5b3
Add alignment support for skin versions older than 2.1
2020-04-08 19:42:31 +09:00
Dean Herbert
40267cb1fe
Add test sprites and make alignment initially better
2020-04-08 19:42:31 +09:00
Dean Herbert
53c99d137a
Merge branch 'master' into mania-config-lookup-refactor
2020-04-03 22:22:59 +09:00
Dean Herbert
d896d5a231
Rename filename to match class
2020-04-03 18:51:34 +09:00
Dean Herbert
0a7d9b930c
Add osu!taiko legacy drum skinning support
2020-04-03 18:23:03 +09:00
smoogipoo
1f797207f7
Rework lookups to not require total playfield columns
2020-04-03 12:31:05 +09:00
Dean Herbert
8a2aac5f83
Rename conversion methods for clarity
2020-03-25 20:21:34 +09:00
Dean Herbert
800e395bc8
Merge branch 'master' into replay-recording
2020-03-25 20:20:59 +09:00
Dean Herbert
388cf5c83a
Fix catch positional data being incorrectly recorded
2020-03-24 15:38:54 +09:00
Dean Herbert
96a849f897
Add remaining replay recorders
2020-03-24 14:55:49 +09:00
Dean Herbert
022465f546
Add encoding and import support
2020-03-24 14:51:52 +09:00
Dean Herbert
546772192c
Add helper method to convert to legacy mods enums
2020-03-24 13:07:51 +09:00
smoogipoo
e3a5be71cc
Implement random mod for taiko
2020-03-23 12:09:30 +09:00
smoogipoo
5106d275ca
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
Dean Herbert
5b8aaba4a6
Merge branch 'master' into fix-perfect-judgements
2020-03-06 00:18:05 +09:00
smoogipoo
bb4193d985
Fix taiko infinity health drain on some beatmaps
2020-03-02 13:25:04 +09:00
smoogipoo
da89798765
Merge remote-tracking branch 'origin/master' into layout-rework
2020-02-26 15:06:40 +09:00
smoogipoo
6c28fd21c7
osu-side changes
2020-02-24 20:52:15 +09:00
Dean Herbert
0e29d3c4a2
Correctly expire bar lines in osu!taiko and osu!mania
2020-02-23 13:50:05 +09:00
Dean Herbert
ffc7eaa3f2
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
...
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.
This fixes BananaShower and JuiceStreams in osu!catch.
This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dean Herbert
cd6902a312
Make EndTime and RepeatCount settable
2020-02-05 17:52:51 +09:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Albie Spriddell
3a903339d6
add playingverb and database migrations
2020-01-03 11:39:15 +00:00
smoogipoo
9c49da8942
Remove unnecessary extra "wait" frame
2020-01-03 16:24:39 +09:00
smoogipoo
97b4c65554
Fix taiko replay frames being mis-ordered
2020-01-03 16:24:29 +09:00
smoogipoo
cba6d9f7e6
Fix taiko samples not being loaded
2020-01-02 15:58:11 +09:00
smoogipoo
0f8a76afde
Remove manual hitobject sample namespacing
2020-01-02 14:27:27 +09:00
Dean Herbert
b330aec03e
Drain starting at the first hitobject, not gameplay start
2019-12-27 16:16:30 +09:00
Dean Herbert
cac011edc1
Merge branch 'master' into hp-drain
2019-12-26 23:51:12 +09:00
smoogipoo
d45556eb6a
Remove whitespace
2019-12-26 17:57:16 +09:00
smoogipoo
429272b864
Clean up + document taiko health processor
2019-12-26 15:28:30 +09:00
smoogipoo
e0c1072ab2
Add xmldocs
2019-12-26 15:01:19 +09:00
smoogipoo
eba6371526
Re-implement taiko's accumulating health processor
2019-12-26 15:01:19 +09:00