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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:37:28 +08:00
Commit Graph

42424 Commits

Author SHA1 Message Date
Dean Herbert
99d99cede0
Basic cleanup
Before I gave up on attempting to fix the method.
2024-05-22 11:59:34 +08:00
Fabian van Oeffelt
3403789c6f Toast now only shows when speed is actually changed 2024-05-21 16:11:20 +02:00
Fabian van Oeffelt
148afd1201 Change Speedchange behaviour to keep changing while holding key, Add Toast to nofity user what just happend 2024-05-21 14:47:34 +02:00
Fabian van Oeffelt
3fdbd735ce change to single Function,
Nightcore now switches into Daycore, keep Adjustpitch after change
2024-05-18 18:40:51 +02:00
Fabian van Oeffelt
80064c4b98 Speedchange now also works in Modselect 2024-05-18 18:38:23 +02:00
Fabian van Oeffelt
a12a20e8b5 Change Inputkeys to Ctrl+Up/Ctrl+Down 2024-05-18 18:37:44 +02:00
Fabian van Oeffelt
4b5ea6bd0b Fix Code Inspection 2024-05-02 19:41:00 +02:00
Fabian van Oeffelt
588badf292 Fix Formatting 2024-05-02 19:22:39 +02:00
Fabian van Oeffelt
fa0b6311b0
Merge branch 'master' into osu-lazer-speedkeys 2024-05-02 19:17:15 +02:00
Fabian van Oeffelt
7527ddbc68 Comment, make code more readable, functions are now private 2024-05-02 19:05:43 +02:00
Fabian van Oeffelt
5c21a0330a F1 also does not work with minus in song select, same behaviour 2024-05-02 19:05:07 +02:00
Fabian van Oeffelt
f534c4aada Initial implementation 2024-05-02 18:42:35 +02:00
Dean Herbert
2d0240437a
Merge pull request #28066 from bdach/distance-snap-grid-spacing-change-hides-it
Fix changing distance spacing multiplier hiding the distance snap grid when it's already shown
2024-05-02 22:35:02 +08:00
Bartłomiej Dach
14658824e7
Adjust distance snap grid momentary toggle logic to not hide it on spacing adjust 2024-05-02 14:11:44 +02:00
Dean Herbert
f9ef689492
Don't hide playfield layer with HUD 2024-05-02 15:36:40 +08:00
Bartłomiej Dach
555305bf7f
Merge pull request #28058 from frenzibyte/export-score-rank
Preserve score rank on lazer scores during encode/decode
2024-05-02 08:44:10 +02:00
Salman Ahmed
0106f1fe3e Preserve score rank on encode/decode 2024-05-01 23:31:23 +03:00
Salman Ahmed
30fd40efd1 Avoid disable/restore pairs 2024-05-01 21:18:56 +03:00
Salman Ahmed
e8a6381395 Update naming of enum fields in ObjType 2024-05-01 17:24:53 +03:00
Salman Ahmed
16bae4f004 Update naming of enum fields in StartMode 2024-05-01 17:22:42 +03:00
Salman Ahmed
97fc2a5473 Disable inconsistent naming in some fields of ScoreRank 2024-05-01 17:22:10 +03:00
Salman Ahmed
2fd8950b21 Disable inconsistent naming in some fields of LegacyManiaSkinConfigurationLookup 2024-05-01 17:22:10 +03:00
Salman Ahmed
02be275554 Disable naming inspections in country/language enums 2024-05-01 17:20:20 +03:00
Bartłomiej Dach
fe9e6168fe
Merge pull request #28050 from peppy/delay-resume-visibility
Tweak resume overlay to allow better visibility of hit objects underneath
2024-05-01 15:49:31 +02:00
Bartłomiej Dach
72b59c01f7
Merge branch 'master' into preserve-storyboard 2024-05-01 15:21:45 +02:00
Bartłomiej Dach
f0eef32913
Fix code quality inspection 2024-05-01 15:21:39 +02:00
Dean Herbert
b8209b92f6
Add delay before delayed resume starts
It was previously a bit sudden after dismissing the pause screen. Now
there's a short delay before the actual countdown begins.
2024-05-01 20:30:48 +08:00
Dean Herbert
87e814e201
Fix incorrect xmldoc and adjust colour provider to match Player 2024-05-01 20:30:36 +08:00
Dean Herbert
67c0d7590a
Decrease alpha of delayed resume overlay as count approaches zero
Allows better visibility of playfield underneath it.
2024-05-01 20:29:28 +08:00
Dean Herbert
44091b1f35
Fix some lines still getting forgotten about 2024-05-01 17:33:03 +08:00
Dan Balasescu
61350ebf6e
Merge pull request #28031 from peppy/reduce-volume
Reduce startup volume
2024-05-01 04:44:00 +09:00
Dean Herbert
ff108416d8
Fix incorrect background being loaded due to async race
If the API login (and thus user set) completed between `load` and
`LoadComplete`, the re-fetch on user change would not yet be hooked up,
causing an incorrect default background to be used instead.

Of note, moving this out of async load doesn't really affect load
performance as the bulk of the load operation is already scheduled and
`LoadComponentAsync`ed anyway
2024-05-01 00:05:14 +08:00
Bartłomiej Dach
82d1ebbd20
Merge branch 'master' into fix-zip-encoding 2024-04-30 16:30:15 +02:00
Dean Herbert
6a7e2dc258
Fix formatting 2024-04-30 21:47:03 +08:00
Dean Herbert
a3213fc36d
Change .olz to use UTF-8 encoding 2024-04-30 21:40:04 +08:00
Bartłomiej Dach
5e2e2a8d39
Merge pull request #28019 from peppy/realm-file-perm-check
Check realm file can be written to before attempting further initialisation
2024-04-30 13:46:43 +02:00
Dean Herbert
ba9f4e4baf
Don't skip lines in beatmap decoding
Was added in cc76c58f5f without any
specific reasoning. Likely not required (and will fix some storyboard
elements inside `.osu` files from not being correctly saved).
2024-04-30 16:42:15 +08:00
Dean Herbert
0bfad74907
Move realm error handling to avoid triggering in test scenarios 2024-04-30 14:09:29 +08:00
Dean Herbert
a8416f3572
Move exists check inside retry operation
Might help?
2024-04-30 12:39:18 +08:00
Dean Herbert
c8f7f2215b
Force encoding to Shift-JIS for archive filenames
After way too much time investigating this, the encoding situation is
not great right now.

- Stable sets the "default code page" to be used for encoding filenames
to Shift-JIS (932):
c29ebd7fc5/osu!/GameBase.cs#L3099
- Lazer does nothing (therefore using UTF-8).

When importing to lazer, stable files are assumed to be UTF-8. This
means that the linked beatmaps don't work correctly. Forcing lazer to
decompress *and* compress using Shift-JIS will fix this.

Here's a rough idea of how things look for japanese character filenames
in current `master`:

| | stable | lazer |
|--------|--------|--------|
| export encoding | shift-jis | utf8 |
| utf8 [bit flag](https://superuser.com/a/1507988) set |  |  |
| import stable export osz |   |  |
| import lazer export osz |  |  |
| windows unzip |  |  |
| macos unzip |  |  |

and after this change

| | stable | lazer |
|--------|--------|--------|
| export encoding | shift-jis | shift-jis |
| utf8 [bit flag](https://superuser.com/a/1507988) set |  |  |
| import stable export osz |   |  |
| import lazer export osz |  |  |
| windows unzip |  |  |
| macos unzip |  |  |

A future endeavour to improve compatibility would be to look at setting
the utf8 flag in lazer, switching the default to utf8, and ensuring the
stable supports this flag (I don't believe it does right now).
2024-04-30 01:27:47 +08:00
Dean Herbert
fd3f4a9e7b
Preserve storyboard events when saving a beatmap in the editor
Until we have full encoding support for storyboards, this stop-gap
measure ensures that storyboards don't just disappear from existence.
2024-04-30 00:01:56 +08:00
Dean Herbert
85c085e587
Reduce startup volume
Constant complaints about startup volume mean we should reduce it
further and let users adjust as they see fit.
2024-04-29 23:28:19 +08:00
Bartłomiej Dach
f78abf801c
Autosave edited skin on change 2024-04-29 14:38:53 +02:00
Dean Herbert
a3d239c11a
Remove unused method 2024-04-29 18:48:07 +08:00
Dean Herbert
1c1ee22aa7
Add retry attempts to hopefully fix windows tests runs 2024-04-29 14:17:48 +08:00
Dean Herbert
a4bc5a8fc9
Use helper method for backup retry attempts 2024-04-29 10:35:37 +08:00
Dean Herbert
b262497083
Check realm file can be written to before attempting further initialisation
Rather than creating a "corrupt" realm file in such cases, the game will
now refuse to start. This behaviour is usually what we want. In most
cases a second click on the game will start it successfully (the
previous instance's file handles are still doing stuff, or windows
defender is being silly).

Closes https://github.com/ppy/osu/issues/28018.
2024-04-28 19:07:39 +08:00
Taevas
694e3900db
Add missing space in setup wizard 2024-04-27 23:43:27 +02:00
Dean Herbert
fb2d28f7e0
Fix audio being paused in a spectator session when all players finish playing 2024-04-26 15:30:26 +08:00
Dean Herbert
21d6556865
Remove managed clocks from SpectatorSyncManager on gameplay completion / abort 2024-04-26 15:29:59 +08:00