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Commit Graph

948 Commits

Author SHA1 Message Date
OliBomby
ec578e1d9f fix near-zero length sliders n stuff being placeable 2023-12-19 21:20:21 +01:00
Dan Balasescu
10e16e4b04
Fix handling of combo offset without new combo, and incorrect lazer tests 2023-11-24 09:46:06 +09:00
Dan Balasescu
7bc2d6e6cd
Merge branch 'master' into fix-combo-handling 2023-11-23 16:22:01 +09:00
Dan Balasescu
7998204cfe
Fix combo/combo colouring issues around spinners 2023-11-23 13:54:05 +09:00
Dan Balasescu
30309cdf11
Merge pull request #25415 from Poyo-SSB-forks/unify-ur
Change unstable rate calculation to account for rate-change mods
2023-11-23 09:53:28 +09:00
Dan Balasescu
cb4568c4a1
Fix first object after break not starting a new combo 2023-11-22 17:22:48 +09:00
Dean Herbert
04640b6fb0
Improve commenting around IHasCombo interfaces
Following discusion with smoogi IRL.
2023-11-22 10:44:29 +09:00
Poyo
0cf925dadf Use better fallback
Seems better to use the rate from a non-gameplay clock than to arbitrarily apply 1.
2023-11-21 15:18:04 -08:00
Dean Herbert
4b2d8aa6a6
Add ToString on PathType for better test output 2023-11-21 15:38:12 +09:00
Dean Herbert
3d094f84ad
Fix incorrect parsing of BSpline curve types 2023-11-21 15:38:12 +09:00
Bartłomiej Dach
8e39dbbff1
Adjust casing of curve type menu items
The "Perfect curve" one in particular... fixes test failures, as some
tests were relying on this particular casing. But the new version feels
more correct anyway, so it's whatever.
2023-11-20 15:42:55 +09:00
Bartłomiej Dach
6d7d826b8b
Fix incorrect legacy conversion when B-splines are used 2023-11-20 15:08:58 +09:00
Bartłomiej Dach
80a3225bb2
Use static BEZIER instead of allocating new every time 2023-11-20 13:35:07 +09:00
Bartłomiej Dach
487326a4c7
Remove pattern matching syntax usage in switch
Also throw on unknown types.
2023-11-20 13:34:01 +09:00
Bartłomiej Dach
7820c8ce4d
Decrease redundancy of equality implementations 2023-11-20 12:28:20 +09:00
Bartłomiej Dach
25c1a90047
Change switchexpr to standard switch statement 2023-11-20 12:26:45 +09:00
Bartłomiej Dach
577cb9994c
Move static instances / construction methods closer together 2023-11-20 12:26:43 +09:00
Poyo
d9cd546377 Use rate fallback in DrawableHitObject 2023-11-18 12:09:37 -08:00
Poyo
a73c870712 Allow GameplayRate to be nullable and assert before use 2023-11-15 17:00:35 -08:00
cs
520642975b Fix control point hover text and context menu 2023-11-15 07:45:09 +01:00
Poyo
f5e1734de9 Use soft-cast to access IGameplayClock 2023-11-14 13:51:55 -08:00
cs
fa976a5aa0 Fix code style/quality issues 2023-11-13 08:25:27 +01:00
Poyo
f794d4dc83 Allow gameplayClock to be null 2023-11-12 13:29:40 -08:00
Poyo
e67725f5d6 Use IGameplayClock for rate 2023-11-12 12:14:19 -08:00
cs
54b8244a18 CI Fixup 2023-11-11 15:02:06 +01:00
cs
3f85aa79c5 Add free-hand drawing of sliders to the editor 2023-11-11 13:33:25 +01:00
Thomas Müller-Höhne
926636cc03 Generalize Bezier curves to BSplines of Nth degree 2023-11-11 13:32:53 +01:00
Poyo
064857c40b Calculate unstable rate using rate-adjusted offsets 2023-11-10 19:57:44 -08:00
Dean Herbert
34505b3933
Merge pull request #25185 from bdach/minimum-sample-volume 2023-10-24 22:04:43 +09:00
Bartłomiej Dach
b321d556b6
Enforce minimum gameplay sample volume of 5% 2023-10-20 15:50:13 +02:00
Dean Herbert
906b700aca
Fix fudge not being applied 2023-10-20 20:18:14 +09:00
Dean Herbert
3fb74cb5f9
Move helper method to LegacyRulesetExtensions and stop applying rounding allowance to catch
As discussed, it isn't used in stable like this. Was a mistake.
2023-10-20 18:57:14 +09:00
Dan Balasescu
939b55020c
Merge branch 'master' into legacy-tick-test-coverage 2023-10-18 15:21:31 +09:00
Dean Herbert
e081fa48a2
Fix various other inspections 2023-10-17 17:48:51 +09:00
Dan Balasescu
a1a46e58fc
Move validation to DHO.ApplyResult() 2023-10-10 21:42:37 +09:00
Dean Herbert
cfb18e18c0 Add better commenting around legacy last tick edge case 2023-10-04 13:45:26 +09:00
Dean Herbert
62bcb62842 Document remaining pieces of LastTick and add back legacy prefix for generation flow 2023-09-29 16:58:17 +09:00
Dean Herbert
81485c548c Move LegacyLastTickOffset specification to generation code and stop passing everywhere 2023-09-29 14:32:29 +09:00
Bartłomiej Dach
28da5baea4
Merge branch 'master' into fix-slider-length 2023-09-20 11:10:01 +02:00
Dean Herbert
aea7f81f1c
Merge pull request #24800 from sw1tchbl4d3r/invalid_bank
Default to normal bank if invalid sample bank is specified
2023-09-19 22:28:34 +09:00
Bartłomiej Dach
c4a0ca326e
Replace sample bank fix with more correct fix
stable does not treat unknown enum members as `None` / `Auto`, it treats
them as `Normal`:

    switch (sampleSet)
    {
        case SampleSet.Normal:
        default:
            sample = 0;
            break;
        case SampleSet.None:
        case SampleSet.Soft:
            sample = 1;
            break;
        case SampleSet.Drum:
            sample = 2;
            break;
    }

    (from 1531237b63/osu!/Audio/AudioEngine.cs#L1158-L1171).
2023-09-19 13:53:49 +02:00
Magnus-Cosmos
73db68a49a
Check if path lists are empty 2023-09-19 02:28:28 -04:00
Magnus-Cosmos
a9b45c6fdc
Fix slider path calculations for edge cases 2023-09-19 01:31:26 -04:00
Magnus-Cosmos
83584519e6
Fix extension check using control points instead of path points 2023-09-18 11:40:00 -04:00
Dean Herbert
56cc2b62f0 Make not extension method 2023-09-15 18:13:04 +09:00
Dean Herbert
0031da76ff Move to extension method and throw on non-legacy ruleset 2023-09-15 17:38:34 +09:00
sw1tchbl4d3
5b2af7f264 Default to none bank if invalid samplebank is specified 2023-09-13 12:44:00 +02:00
Dean Herbert
4ecc4632aa Make rounding error even less precise
Basically matching the old code more closely to avoid too much precision
from doing math in a slightly different way.
2023-09-12 18:41:09 +09:00
Dean Herbert
b34a36f6ce Remove all usage of LegacyDifficultyControlPoint 2023-09-07 17:41:57 +09:00
Dean Herbert
1a37543d28 Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00