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Commit Graph

139 Commits

Author SHA1 Message Date
Bartłomiej Dach
0074bdc5a1
Change ResultsScreen constructor boolean params to init-only properties 2024-02-22 20:15:03 +01:00
Andrei Zavatski
da992ccc55 Implement per-axis triangles clamping 2024-01-23 04:54:27 +03:00
Andrei Zavatski
1393f52b2b Rename Masking to ClampToDrawable 2024-01-21 05:20:42 +03:00
Salman Ahmed
cc9aeb5307 Add test coverage 2023-11-09 22:57:20 +03:00
Salman Ahmed
d4722a3988 Add failing test case 2023-11-09 17:20:10 +03:00
Dean Herbert
0e510088f9 Ensure background of gameplay is black when storyboard is overriding background display 2023-08-02 15:50:15 +09:00
Dean Herbert
a842f79ad4 Refactor IWorkingBeatmap.Background to GetBackground() 2023-06-08 16:19:32 +09:00
Dean Herbert
e330052852 Add second definition of EndTime for storyboard elements to account for loops in lifetime 2023-04-25 15:22:11 +09:00
Salman Ahmed
678e8ed736 Update UBO usages inline with framework changes 2023-03-16 14:06:35 +03:00
Dan Balasescu
dd9748a25c Adjust DrawNodes to use UBOs 2023-02-25 01:42:55 +09:00
Dean Herbert
50659f3d52
Merge pull request #22428 from EVAST9919/triangles-new-masking
Implement Masking property for `TrianglesV2` background
2023-02-02 14:22:16 +09:00
Andrei Zavatski
faee012a2a Add texelSize slider to TriangleBorder shader test scene 2023-02-01 10:37:44 +03:00
Andrei Zavatski
7cd21e12f3 Implement masking property for TrianglesV2 background 2023-01-26 09:46:41 +03:00
Andrei Zavatski
d09d6f31d7 Implement Masking property for TrianglesBackground 2023-01-25 12:20:51 +03:00
Andrei Zavatski
04995b66da Add seed slider to Triangles test sceen 2023-01-24 07:09:25 +03:00
Andrei Zavatski
fa1000777d Add box for gradient comparison 2022-11-30 05:12:26 +03:00
Andrei Zavatski
745cb0b13a Improve test scene 2022-11-30 04:17:37 +03:00
Andrei Zavatski
3b13ca1167 Remove texture from TrianglesV2 2022-11-30 04:09:46 +03:00
Andrei Zavatski
c3b5b19c32 Make TrianglesV2 test scene consistent 2022-11-30 04:02:35 +03:00
Bartłomiej Dach
212d78865a
Add a few more missing partial specs 2022-11-26 16:30:52 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Andrei Zavatski
2204af04e4 Improve test scene to better show colour gradient 2022-11-23 16:12:13 +03:00
Andrei Zavatski
14a4de36f4 Expose thickness property 2022-11-21 10:20:35 +03:00
Dean Herbert
9a330c3cdb Apply nullability and clean up conditionals 2022-11-21 15:02:45 +09:00
Andrei Zavatski
13cf3fc40c Make SpawnRatio public 2022-11-16 15:17:50 +03:00
Andrei Zavatski
bda32d71bf Change test scene name 2022-11-16 14:53:55 +03:00
Andrei Zavatski
d94c624ee4 Merge branch 'master' into triangles-v2 2022-11-16 14:53:32 +03:00
Andrei Zavatski
333165e052 Add test scene for Triangles 2022-11-15 10:54:37 +03:00
Andrei Zavatski
81c9ea98e2 Implement TrianglesV2 component 2022-11-13 15:31:48 +03:00
Dean Herbert
f23bc484dc Use better method of positioning mouse over visual settings area 2022-10-18 19:15:11 +09:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Dan Balasescu
5a1c05918f Fix test failures 2022-08-02 20:18:45 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Dean Herbert
2b9d46d803 Remove unused RulesetStore from BeatmapManager constructor 2022-07-28 16:19:05 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Bartłomiej Dach
17c19063f7
Fix user dim test scene accumulating no fail instances in SelectedMods
The old design was apparently somehow tolerant of multiple instances of
the same mod in `SelectedMods`, but the new one is not.

Fix the test, because appending to a list of mods that was getting
modified by previous tests is generally not how tests should be
written.
2022-05-05 22:16:56 +02:00
Dean Herbert
832d37b2c2 Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
Dean Herbert
0138f22c8d Update existing usages to point to RealmRulesetStore 2022-02-16 17:13:54 +09:00
Dean Herbert
3e5c9e8436 Fix cases of Access instead of Realm 2022-01-25 12:58:15 +09:00
Dean Herbert
6eb2c28e41 Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00
Dean Herbert
4f8d29c1c0 Merge branch 'master' into realm-integration/score-and-beatmaps 2022-01-13 18:25:09 +09:00
Dean Herbert
2212bea17f Fix test failures due to double BeginPlaying calls 2022-01-13 01:34:29 +09:00
Dean Herbert
7dba3c3551 Fix most remaining test issues 2022-01-12 17:49:11 +09:00
Dean Herbert
b7ee6d1866 Add protections against test null refs when beatmap load fails 2022-01-12 17:49:11 +09:00
Bartłomiej Dach
970e0cc85a
Merge branch 'master' into beatmap-background-with-storyboard-stopping 2022-01-11 21:39:49 +01:00
Dan Balasescu
60e42bf45e Add lenience to fix test failures 2022-01-11 23:01:17 +09:00
Dean Herbert
031a40af6a Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00
Bartłomiej Dach
ef763e9bd7
Add failing test for storyboard not tracking current track 2021-12-27 12:28:49 +01:00
Dan Balasescu
11f3ec0cb5 Wait for previous screen to be hidden in test 2021-12-20 12:44:23 +09:00
Bartłomiej Dach
54790bb758
Merge branch 'master' into fix-realm-post-storage-migration-failure 2021-12-17 00:19:46 +01:00