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Commit Graph

20 Commits

Author SHA1 Message Date
Dean Herbert
631c23ea3a Merge branch 'master' into beatmap-decoder-ruleset-store 2022-02-18 16:52:33 +09:00
Dean Herbert
0138f22c8d Update existing usages to point to RealmRulesetStore 2022-02-16 17:13:54 +09:00
Dean Herbert
7e24b36f26 Merge branch 'master' into remove-playlistitem-beatmap 2022-02-16 14:24:57 +09:00
Dean Herbert
6a08fd57ef Rename "client" fields in tests to specify whether spectator or multiplayer 2022-02-16 09:52:18 +09:00
Dan Balasescu
bdc3b76df0 Remove beatmap bindable from PlaylistItem 2022-02-15 23:50:08 +09:00
Dan Balasescu
539cbe62c6 Fix incorrect usages of user lookup cache in tests 2022-02-15 21:23:24 +09:00
Dan Balasescu
efeba30b9f Remove ruleset and mod bindables from PlaylistItem 2022-02-15 16:28:15 +09:00
Dean Herbert
5288eedd31 Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID 2022-01-27 15:38:03 +09:00
Dean Herbert
3e5c9e8436 Fix cases of Access instead of Realm 2022-01-25 12:58:15 +09:00
Dean Herbert
6eb2c28e41 Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00
Dean Herbert
7dba3c3551 Fix most remaining test issues 2022-01-12 17:49:11 +09:00
Dean Herbert
31a3161189 Make tests compile again 2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366 Update model manager and many related classes to get things compiling again 2022-01-12 17:00:00 +09:00
Dean Herbert
031a40af6a Replace usages of Wait with WaitSafely 2022-01-04 11:51:41 +09:00
Dean Herbert
9aff646ff4 Centralise all multiplayer button clicking test logic
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.

This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true.
2021-12-21 13:49:51 +09:00
Dean Herbert
ec0a6735eb Rename TestMultiplayerScreenStack to TestMultiplayerComponents 2021-12-20 18:24:59 +09:00
Dan Balasescu
9316abc278 Better fix for intermittent multiplayer tests 2021-12-20 13:10:13 +09:00
Dan Balasescu
a521d1b835 Wait for ready button to be enabled first 2021-11-23 17:09:38 +09:00
Dan Balasescu
69a9fc9732 Fix a few more multiplayer test timeouts
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
Dan Balasescu
a6a786b167 Remove namespacing of queue tests 2021-11-19 15:43:11 +09:00