Thomas Müller
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97c4807f0b
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Fix incorrect slider snaking in repeat sliders.
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2016-12-03 14:40:35 +01:00 |
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Thomas Müller
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b81bf7085f
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Add missing licence headers and fixup using statements.
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2016-12-03 13:56:35 +01:00 |
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Thomas Müller
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c43b47da2a
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Add option toggles and configuration for snaking in and out sliders.
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2016-12-03 13:56:19 +01:00 |
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Thomas Müller
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a1efd25ac1
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Improve code clarity and allow snaking "away" the beginning of the slider that has already been tracked.
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2016-12-03 13:25:31 +01:00 |
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Thomas Müller
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4dbc6ad4d0
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Construct drawable slider paths smoothly using the optimized slider curve instead of by discrete individual re-sampled segments.
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2016-12-03 11:43:56 +01:00 |
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Thomas Müller
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c6e099d725
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Fix incorrect way of calculating SliderCurve.PositionAt.
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2016-12-03 10:41:03 +01:00 |
|
Huo Yaoyuan
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2eefc320fd
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Make KeyCounterCollection generic.
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2016-12-03 15:58:27 +08:00 |
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Thomas Müller
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1e8dc780ab
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Use new framework-level triangles.
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2016-12-01 19:12:35 +01:00 |
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Dean Herbert
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1e037b3eaa
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Merge remote-tracking branch 'refs/remotes/upstream/master' into fix-depth
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2016-11-30 12:21:12 +09:00 |
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Thomas Müller
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e2f279bda4
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Merge branch 'master' of github.com:ppy/osu into fix-multi-segment-sliders
# Conflicts:
# osu.Game.Mode.Osu/Objects/Slider.cs
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2016-11-29 22:28:48 +01:00 |
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Thomas Müller
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d56e23195d
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Add treatment of slider segments encoded by the same vertex appearing twice in succession.
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2016-11-29 21:31:01 +01:00 |
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Thomas Müller
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b12b82fdd3
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Fix depth values.
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2016-11-29 20:50:12 +01:00 |
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Dean Herbert
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30e62eb53c
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Adjust slider fadeout slightly.
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2016-11-29 22:14:56 +09:00 |
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Dean Herbert
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d71b284642
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Make ScoreProcessor abstract and avoid making AddJudgement virtual.
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2016-11-29 22:02:37 +09:00 |
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Dean Herbert
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f8c1f4dd58
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Add basic slider judgement handling.
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2016-11-29 21:40:24 +09:00 |
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Dean Herbert
|
a0503bd13f
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Tidy up Slider class.
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2016-11-29 21:29:53 +09:00 |
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Dean Herbert
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2947121e48
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Hook up ScoreProcessor to Scoreoverlay etc.
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2016-11-29 21:28:43 +09:00 |
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Dean Herbert
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9b243ccc23
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Remove Hit500.
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2016-11-29 21:28:22 +09:00 |
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Dean Herbert
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9d2a69f1e2
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Add concept of ScoreProcessor.
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2016-11-29 20:30:16 +09:00 |
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Dean Herbert
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9871960112
|
Basic score flow.
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2016-11-29 17:34:16 +09:00 |
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Thomas Müller
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0b8e37fb1d
|
Improve slider rendering by using a buffered container (with depth attachment) and proper alpha blending.
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2016-11-29 11:14:01 +09:00 |
|
Dean Herbert
|
785ae892f4
|
Cast less.
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2016-11-28 22:47:50 +09:00 |
|
Dean Herbert
|
9114c9dec4
|
Change double to int.
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2016-11-28 22:46:52 +09:00 |
|
Dean Herbert
|
f224960429
|
Update framework.
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2016-11-28 20:09:20 +09:00 |
|
Dean Herbert
|
ad761eb66a
|
Make tracking area larger.
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2016-11-28 19:51:50 +09:00 |
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Dean Herbert
|
c7ffd56a10
|
Add interactivity to sliders, follow circle etc.
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2016-11-28 19:42:45 +09:00 |
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Dean Herbert
|
907e8e83ce
|
Delay snaking slightly.
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2016-11-28 18:53:59 +09:00 |
|
Dean Herbert
|
187a8bbfa7
|
Don't store beatmap reference in hitobjects.
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2016-11-28 18:45:50 +09:00 |
|
Dean Herbert
|
c376f8436c
|
Centralise common state setting for osu HitObjects.
|
2016-11-28 18:40:54 +09:00 |
|
Dean Herbert
|
15096c2f00
|
Improve snaking logic.
|
2016-11-28 18:40:38 +09:00 |
|
Dean Herbert
|
899c341fd3
|
Fix incorrect slider duration calculation.
|
2016-11-28 17:55:19 +09:00 |
|
Dean Herbert
|
9eb3e1168e
|
Refactor SliderBody into its own class.
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2016-11-28 17:05:30 +09:00 |
|
Dean Herbert
|
622c90daf7
|
Add basic snaking.
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2016-11-28 16:52:57 +09:00 |
|
Dean Herbert
|
2616d05767
|
Adjust velocity calculation.
|
2016-11-28 16:31:31 +09:00 |
|
Dean Herbert
|
b1f141e1a0
|
Add basic slider ball logic.
|
2016-11-28 16:31:19 +09:00 |
|
Dean Herbert
|
b999d92ffb
|
Improve curve visualisation.
|
2016-11-28 16:28:47 +09:00 |
|
Dean Herbert
|
bf63be0602
|
Add better slider duration calculation using bpm and difficulty information.
|
2016-11-28 15:31:54 +09:00 |
|
Dean Herbert
|
e271bcec63
|
General fix-ups for slider class.
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2016-11-28 12:40:24 +09:00 |
|
Dean Herbert
|
97e4653735
|
Fix circle depth and explicitly create a hitcircle for now.
|
2016-11-28 12:15:25 +09:00 |
|
Thomas Müller
|
0cd0c4564f
|
Make sliders slightly nicer by using the new path drawable.
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2016-11-27 15:36:31 +01:00 |
|
Dean Herbert
|
396ca9fe91
|
Remove HitJudgementResolver; reimplement in DrawableHitObject.
|
2016-11-26 16:51:51 +09:00 |
|
Dean Herbert
|
202028f2c9
|
Remove glow on miss.
|
2016-11-25 16:37:14 +09:00 |
|
Dean Herbert
|
f9f72f25a2
|
Add basic flow for hitobject judgement.
|
2016-11-25 16:26:50 +09:00 |
|
Dean Herbert
|
97cf6008f3
|
Remove playfield background box.
|
2016-11-24 18:52:27 +09:00 |
|
Dean Herbert
|
d3bf1a3a9e
|
Fit HitExplosion regression.
|
2016-11-19 19:14:55 +09:00 |
|
Dean Herbert
|
3ac89216bd
|
Standardise some naming and make hitcircles feel better.
|
2016-11-19 19:07:57 +09:00 |
|
Dean Herbert
|
d359057db6
|
Make HitCircles work without using ChildScale.
|
2016-11-19 16:32:48 +09:00 |
|
Dean Herbert
|
acb85d0140
|
Fix regressions in combo counters and tidy up naming of SpriteTexts.
|
2016-11-19 16:19:54 +09:00 |
|
Dean Herbert
|
1242ae3f2a
|
Add the concept of a HitJudgementResolver.
|
2016-11-19 16:19:26 +09:00 |
|
Dean Herbert
|
bed50a53a7
|
Clean up usings.
|
2016-11-19 13:20:05 +09:00 |
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