mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 21:47:25 +08:00
Add treatment of slider segments encoded by the same vertex appearing twice in succession.
This commit is contained in:
parent
53df2932ad
commit
d56e23195d
@ -35,20 +35,43 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
|
||||
private List<Vector2> calculatedPath;
|
||||
|
||||
public void Calculate()
|
||||
private void calculateSubpath(List<Vector2> subpath)
|
||||
{
|
||||
// If we already constructed a subpath previously, then the new subpath
|
||||
// will have as starting position the end position of the previous subpath.
|
||||
// Hence we can and should remove the previous endpoint to avoid a segment
|
||||
// with 0 length.
|
||||
if (calculatedPath.Count > 0)
|
||||
calculatedPath.RemoveAt(calculatedPath.Count - 1);
|
||||
|
||||
switch (CurveType)
|
||||
{
|
||||
case CurveTypes.Linear:
|
||||
calculatedPath = Path;
|
||||
calculatedPath.AddRange(subpath);
|
||||
break;
|
||||
default:
|
||||
var bezier = new BezierApproximator(Path);
|
||||
calculatedPath = bezier.CreateBezier();
|
||||
var bezier = new BezierApproximator(subpath);
|
||||
calculatedPath.AddRange(bezier.CreateBezier());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void Calculate()
|
||||
{
|
||||
calculatedPath = new List<Vector2>();
|
||||
List<Vector2> subpath = new List<Vector2>();
|
||||
|
||||
for (int i = 0; i < Path.Count; ++i)
|
||||
{
|
||||
subpath.Add(Path[i]);
|
||||
if (i == Path.Count-1 || Path[i] == Path[i+1])
|
||||
{
|
||||
calculateSubpath(subpath);
|
||||
subpath.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 PositionAt(double progress)
|
||||
{
|
||||
progress = MathHelper.Clamp(progress, 0, 1);
|
||||
|
Loading…
Reference in New Issue
Block a user