Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dan Balasescu
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4d9a77bdc0
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Stop using Drawable.Clock altogether
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2022-06-02 15:02:50 +09:00 |
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Dan Balasescu
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2209a009f9
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Don't process clock
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2022-06-02 14:48:55 +09:00 |
|
Dan Balasescu
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22d998dc2a
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Use new score processor in MultiplayerGameplayLeaderboard
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2022-05-30 19:26:26 +09:00 |
|
Salman Ahmed
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27da293b40
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Make catch-up spectator clocks running state immutable externally
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2022-05-21 17:12:04 +03:00 |
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Dean Herbert
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d4286255a0
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Expose and set GameplayStartTime directly, rather than via Reset parameter
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2022-04-13 13:58:44 +09:00 |
|
Dean Herbert
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611562c650
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Add more comments around catch up logic
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2022-03-18 16:21:14 +09:00 |
|
Dean Herbert
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f09a946722
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Start GameplayClockContainer paused for better state control
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2022-03-18 15:28:22 +09:00 |
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Dean Herbert
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59aef88504
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Simplify clock reset/start flow in MultiSpectatorScreen
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2022-03-18 15:07:57 +09:00 |
|
Dan Balasescu
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f1c40bd9ed
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Rework GetScore() method signatures + implementations
Rename legacy-facing overload to mention as much
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2022-03-08 22:30:44 +09:00 |
|
Dan Balasescu
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48ed9c6144
|
Enable high chat polling rate
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2022-02-25 16:03:56 +09:00 |
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Dan Balasescu
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f9d9ad388b
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Add chat display to multiplayer spectator screen
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2022-02-25 16:03:28 +09:00 |
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Dan Balasescu
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18251c9285
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Clean up SpectatorScreen based on suggestions
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2022-02-09 12:20:07 +09:00 |
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Dan Balasescu
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ffc4c64f7e
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Unify namings across the board
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2022-02-09 12:10:07 +09:00 |
|
Dan Balasescu
|
886d1d2df6
|
Refactorings
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2022-02-08 21:29:43 +09:00 |
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Dan Balasescu
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4c76027178
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Rename completed state to passed
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2022-02-08 20:29:49 +09:00 |
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Dan Balasescu
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45b3f472ab
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Merge branch 'master' into spectator-state-rework
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2022-02-08 19:51:50 +09:00 |
|
Dan Balasescu
|
c2416c490e
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Fix crash on disconnection during multi-spectate
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2022-02-08 11:29:39 +09:00 |
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Dan Balasescu
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f285060148
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Fix MultiSpectatorScreen not continuing to results
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2022-02-03 21:50:19 +09:00 |
|
Dan Balasescu
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a49a9ed0a0
|
Fix incorrect invoke
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2022-01-31 17:19:04 +09:00 |
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Salman Ahmed
|
3ec193d47e
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Fix spectator clock container incorrectly starting catch-up clock
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2022-01-30 01:46:10 +03:00 |
|
Salman Ahmed
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4f4f60248f
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Add failing test case
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2022-01-30 01:46:10 +03:00 |
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Dean Herbert
|
6907a9a3cc
|
Name some screen stacks for better logging context
|
2021-12-20 18:24:14 +09:00 |
|
Dan Balasescu
|
18d7b79207
|
Don't reset spectating state if gameplay is finished
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2021-12-15 17:40:30 +09:00 |
|
Dean Herbert
|
1eed2436e6
|
Clean up unused resolved properties
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2021-12-03 18:49:49 +09:00 |
|
Dean Herbert
|
6944151486
|
Apply batch fixing of built-in types using var
|
2021-10-27 13:04:41 +09:00 |
|
Dean Herbert
|
853cf6feaa
|
Rename last remaining BeatmapInfo Beatmap usage
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2021-10-04 17:35:53 +09:00 |
|
Dean Herbert
|
05ca3aec4f
|
Rename GameplayState to SpectatorGameplayState
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2021-10-02 02:10:11 +09:00 |
|
Dean Herbert
|
fa693bb8a8
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Move MusicController adjustment set to inside OsuScreen itself (and result nullable )
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2021-09-16 16:08:09 +09:00 |
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AbstractQbit
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318f0941ca
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Move all the "inherit previous AllowTrackAdjustments " logic into OsuScreen
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2021-09-15 21:25:39 +03:00 |
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AbstractQbit
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b9193aae6d
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Make IOsuScreen.AllowTrackAdjustments nullable
Allows for inheriting value from the previous screen if undefined
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2021-09-14 17:37:57 +03:00 |
|
Salman Ahmed
|
196c74fce8
|
Gray out and remove player clock when users stop playing
|
2021-08-25 11:31:02 +03:00 |
|
Salman Ahmed
|
599145b46a
|
Stop clocks when removing them from sync manager
|
2021-08-25 11:31:02 +03:00 |
|
Dean Herbert
|
8d45f86bd3
|
Rename variable to better reflect its purpose
|
2021-08-16 16:48:40 +09:00 |
|
Dean Herbert
|
81480ac4fc
|
Use PlayerConfiguration to convey no-seek state
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2021-08-16 16:16:02 +09:00 |
|
Salman Ahmed
|
2ddf28346a
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PlayerSettingsGroups -> PlayerSettings
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2021-08-14 19:58:20 +03:00 |
|
Salman Ahmed
|
34c2b317e2
|
Hide song progress bar on multi-spectator player
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2021-08-13 07:30:09 +03:00 |
|
Salman Ahmed
|
e7cf6b2d23
|
Expire hold-to-quit button on multi-spectator player
|
2021-08-13 07:29:55 +03:00 |
|
Salman Ahmed
|
8dc7a925e7
|
Expire instead of hiding and disabling visibility state
Since it's a temporary change until the spectator interface gets
improved, no need to add further logic.
|
2021-08-13 07:28:59 +03:00 |
|
Salman Ahmed
|
c10320f239
|
Hide and disable player settings overlay on multi-spectator player
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2021-08-13 06:35:16 +03:00 |
|
Salman Ahmed
|
2b86416cb2
|
Hide player settings overlay on multi-spectator player loader
|
2021-08-13 06:35:16 +03:00 |
|
smoogipoo
|
543482111b
|
Remove outdated todo
|
2021-08-12 10:40:14 +09:00 |
|
Dean Herbert
|
cf82bca09c
|
Change logic to only handle the case of exactly two teams
|
2021-08-11 14:44:13 +09:00 |
|
Dean Herbert
|
a503274e1d
|
Pass through MultiplayerRoomUser s instead of int s to avoid re-retrieval
|
2021-08-10 18:39:20 +09:00 |
|
Dean Herbert
|
5f3d087101
|
Also add team score display to multiplayer spectator screen
|
2021-08-09 19:17:51 +09:00 |
|
Dean Herbert
|
0fa1f085df
|
Store MultiplayerRoomUser as part of tracked data
|
2021-08-09 16:31:18 +09:00 |
|
Henry Lin
|
89e8296eb1
|
Reset all types of adjustments in MusicController ; Rename AllowRateAdjustments to AllowTrackAdjustments
|
2021-07-29 15:39:26 +08:00 |
|
Dean Herbert
|
0658cfb986
|
Throw exceptions rather than silently failing if attempting to add a clock for a non-tracked user
|
2021-07-06 14:56:00 +09:00 |
|
Dean Herbert
|
229bba14e6
|
Fix master clock becoming incorrectly paused when all spectator players are too far ahead
|
2021-07-05 17:45:08 +09:00 |
|
smoogipoo
|
6dd3c6fe93
|
Make MultiSpectatorScreen and tests more resillient to timing
|
2021-06-29 22:45:51 +09:00 |
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