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mirror of https://github.com/ppy/osu.git synced 2024-11-12 04:49:40 +08:00
osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate
Salman Ahmed 8dc7a925e7 Expire instead of hiding and disabling visibility state
Since it's a temporary change until the spectator interface gets
improved, no need to add further logic.
2021-08-13 07:28:59 +03:00
..
CatchUpSpectatorPlayerClock.cs Make catchup clock support seeking 2021-06-11 16:23:59 +09:00
CatchUpSyncManager.cs Fix master clock becoming incorrectly paused when all spectator players are too far ahead 2021-07-05 17:45:08 +09:00
ISpectatorPlayerClock.cs Remove Sync namespace (feels unnecessary) 2021-05-03 13:38:53 +09:00
ISyncManager.cs Pause master clock when too far ahead 2021-06-11 19:15:53 +09:00
MasterClockState.cs Pause master clock when too far ahead 2021-06-11 19:15:53 +09:00
MultiSpectatorLeaderboard.cs Pass through MultiplayerRoomUsers instead of ints to avoid re-retrieval 2021-08-10 18:39:20 +09:00
MultiSpectatorPlayer.cs Expire instead of hiding and disabling visibility state 2021-08-13 07:28:59 +03:00
MultiSpectatorPlayerLoader.cs Expire instead of hiding and disabling visibility state 2021-08-13 07:28:59 +03:00
MultiSpectatorScreen.cs Remove outdated todo 2021-08-12 10:40:14 +09:00
PlayerArea.cs Wait for full player load 2021-06-11 18:14:37 +09:00
PlayerGrid_Cell.cs Remove temporary input ignore 2021-04-12 14:29:27 +09:00
PlayerGrid_Facade.cs Add test and fix several issues 2021-04-08 00:12:21 +09:00
PlayerGrid.cs Document + refactor max player limitation 2021-04-23 19:11:35 +09:00