Dean Herbert
b7f0310070
Merge pull request #21353 from peppy/no-initial-presence
...
Stop requesting messages as part of initial chat presence
2022-11-30 16:15:23 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
462a213ffc
Add TODO note about handling initial silences
2022-11-21 15:23:04 +09:00
Dean Herbert
5c640d15a0
Stop requesting messages as part of initial chat presence
2022-11-21 15:17:54 +09:00
Dean Herbert
d17c091d63
Move constant to a better location
2022-11-18 15:47:31 +09:00
Dan Balasescu
219d049edf
Merge pull request #21140 from maromalo/long-standard
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Standardise scores to `long` type
2022-11-18 15:26:33 +09:00
Dan Balasescu
57b8495c7a
Merge branch 'master' into long-standard
2022-11-18 14:24:04 +09:00
Dean Herbert
964ceddf83
Fix API queue only being flushed once while in a failing state
2022-11-18 14:21:37 +09:00
Dean Herbert
f343ba6111
Add xmldoc for chat ack request
2022-11-13 00:10:06 +09:00
Dean Herbert
22d8a1160e
Fix last silence ID being updated too often, causing most silences to be missed
2022-11-13 00:10:06 +09:00
maromalo
1911120afe
Merge branch 'master' into long-standard
2022-11-12 09:52:11 -03:00
Dean Herbert
dde09d409b
Merge branch 'master' into chat-silences
2022-11-12 21:00:56 +09:00
Dean Herbert
19876ca0fb
Merge branch 'master' into websocket-chat-2
2022-11-11 23:53:42 +09:00
Dan Balasescu
cf03001c83
Better handling for joining channels with only ID
2022-11-07 11:52:07 +09:00
maromalo
b7ef9b176d
Make score type consistent
2022-11-06 19:59:27 -03:00
Dan Balasescu
66bbe34116
Move polling clients to osu.Game.Tests namespace
2022-11-04 18:52:57 +09:00
Dan Balasescu
58396d49dc
Fix handling of local echo deduplication
2022-11-04 18:44:22 +09:00
Salman Ahmed
ac8fb4f9b2
Fix beatmap cards still potentially showing twice in listing
2022-11-04 03:23:34 +03:00
Dean Herbert
e6c45b8ab5
Merge branch 'master' into comment-report
2022-11-03 15:35:42 +09:00
Dean Herbert
4f8e912f06
Fix APINotification
parsing failing
2022-11-02 17:53:19 +09:00
Dan Balasescu
063a8bdf9e
Remove messages from silenced users
2022-11-02 17:13:14 +09:00
Dan Balasescu
5b25ef5f2f
Construct notifications client via IAPIProvider
2022-11-01 21:34:34 +09:00
Dean Herbert
17f482bfc3
Merge branch 'master' into websocket-chat-2
2022-10-31 16:11:58 +09:00
Dan Balasescu
efa8256911
Use more verbatim strings
2022-10-28 16:32:17 +09:00
Dan Balasescu
b3219526a5
Populate beatmap ruleset in SoloScoreInfo.ToScoreInfo()
2022-10-28 14:42:45 +09:00
Dean Herbert
dcff8a193c
Use better method of forcing serialisation
2022-10-28 01:26:10 +09:00
Dean Herbert
3c4ba6e9fc
Fix SoloScoreInfo.Rank
not being serialised if rank is D
2022-10-27 19:02:32 +09:00
Dan Balasescu
6cca3a3dc8
Add new API requests
2022-10-27 14:55:24 +09:00
Dean Herbert
af84f708b7
Avoid serialising some more properties of SoloScoreInfo
unless present
2022-10-21 19:30:35 +09:00
ansel
e1785f73a2
Make report's comment not optional
2022-10-16 20:14:05 +03:00
ansel
7251d41deb
Add request class
2022-10-14 16:15:28 +03:00
ansel
7645fe20f5
Merge branch 'master' into comment-deletion
2022-09-28 17:55:22 +03:00
ansel
58d9509ce6
Apply NRT to Comment
2022-09-27 22:45:05 +03:00
ansel
5282c8b8c6
Fix CQ
2022-09-27 19:40:18 +03:00
ansel
5da7cb5397
Make comment ID public for test
2022-09-27 19:02:18 +03:00
ansel
1721b8e47a
Add request class
2022-09-27 16:25:26 +03:00
Dan Balasescu
1811647e34
Make room requests handler handle GetBeatmapRequest
2022-09-27 20:30:41 +09:00
Dean Herbert
de6709d12c
Fix rank_history
serialisation order dependence
...
```csharp
[network] 2022-09-26 18:18:39 [verbose]: Processing response from https://dev.ppy.sh/api/v2/me/ failed with Newtonsoft.Json.JsonSerializationException: Error setting value to 'rankHistory' on 'osu.Game.Online.API.Requests.Responses.APIUser'.
[network] 2022-09-26 18:18:39 [verbose]: ---> System.NullReferenceException: Object reference not set to an instance of an object.
[network] 2022-09-26 18:18:39 [verbose]: at osu.Game.Online.API.Requests.Responses.APIUser.set_rankHistory(APIRankHistory
value) in /tmp/osu/osu.Game/Online/API/Requests/Responses/APIUser.cs:line 231
```
2022-09-27 12:46:17 +09:00
Salman Ahmed
9a10ecb378
Clarify purpose of APIUserScoreAggregate
2022-09-17 19:37:30 +03:00
Dean Herbert
581a4d2d6d
Use APIBeatmap
for realm migration requiring ShortName
mapping
2022-09-15 16:58:58 +09:00
andy840119
1398a7e11e
Property should accept the nullable state.
2022-09-10 10:46:40 +08:00
Dan Balasescu
ba2ef424d4
Turn score ids into ulong
s
2022-09-09 11:46:06 +09:00
Dan Balasescu
b10026993a
Don't serialise has_replay
2022-09-02 16:41:53 +09:00
Dan Balasescu
a277431266
Add has_replay and legacy_score_id to SoloScoreInfo
2022-09-01 21:10:38 +09:00
Dan Balasescu
799c015bff
Add LegacyTotalScore to SoloScoreInfo
2022-08-30 15:50:19 +09:00
Dan Balasescu
f70af779a4
Add maximum statistics to ScoreInfo/SoloScoreInfo
2022-08-24 17:28:41 +09:00
Dean Herbert
a1e849c4db
Ensure that DummyAPIAccess
runs all queued tasks on disposal
2022-08-20 16:22:35 +09:00
Dean Herbert
865d63f768
Refactor APIAccess
main loop to read better
2022-08-11 15:43:39 +09:00
Dean Herbert
47196b19a5
Stop setting Online
state in handleRequest
...
This is already handled amicably by the `Failing` -> `Connecting` flow.
Having this set in `handleRequest` throws things off, potentially
leading to the `Online` state change before the user has been populated.
2022-08-11 14:36:30 +09:00
Dean Herbert
7ec67c28b9
Set Online
state sooner in connection process
...
This isn't really required as such, but feels more correct. There was no
reason for it to wait for the friend population to complete before
deeming things to be "online".
2022-08-11 14:35:56 +09:00