Dan Balasescu
fecc6f580b
Add legacy reference health processor
2023-11-10 18:40:21 +09:00
Dean Herbert
67dc3aa5b7
Merge pull request #25366 from Susko3/better-touch-settings
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Add "disable taps during gameplay" to touch input settings and related UI
2023-11-09 18:19:02 +09:00
Dean Herbert
e3e752b912
Update resources
2023-11-09 17:56:58 +09:00
Jamie Taylor
8a47f05b16
Always play 'swoosh' sample when transitioning back to logo
2023-11-09 14:01:33 +09:00
Jamie Taylor
f69c2ea39b
Implement sample choking/muting for ButtonSystem
samples
2023-11-08 22:21:24 +09:00
Jamie Taylor
f0a1df06ac
Add 'swoosh' samples to accentuate MainMenu
animations
2023-11-08 22:21:24 +09:00
Jamie Taylor
17aa079cb1
Use new tiered 'back' samples
2023-11-08 22:21:24 +09:00
Jamie Taylor
fc1a0cf645
Update ButtonSystem
to use new sample names
2023-11-08 22:21:24 +09:00
Dean Herbert
5ac285ed2f
Merge pull request #25380 from frenzibyte/fix-create-difficulty-crash
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Fix editor crash when creating a new difficulty in a non-existent beatmap
2023-11-08 18:56:00 +09:00
Dean Herbert
626cfae3fe
Merge pull request #25386 from EVAST9919/bar-graph-smooth
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Ensure `BarGraph`'s draw quad is thick enough
2023-11-08 17:24:37 +09:00
Dean Herbert
6c6baab115
Reword comment to explain why
2023-11-08 16:41:30 +09:00
Joseph Madamba
c8d276281a
Fix flags not showing on kudosu rankings
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The `country` attribute is optional and not included in the kudosu rankings response so use `country_code` instead.
2023-11-07 16:09:48 -08:00
Joseph Madamba
387de7ec24
Add ability to view kudosu rankings
2023-11-07 15:58:17 -08:00
Andrei Zavatski
b092b0093a
Make sure bar draw quad is thick enough
2023-11-07 17:43:40 +03:00
Dean Herbert
c00a1d948a
Merge branch 'master' into better-touch-settings
2023-11-07 23:21:59 +09:00
Dean Herbert
3e257f1e6c
Remove unused using statements
2023-11-07 23:21:51 +09:00
Susko3
fcd73e62d2
Remove mobile specific changes
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Will be added back in a separate PR
2023-11-07 13:06:14 +01:00
Susko3
7385c3c97b
Move InputSettings
children creation code to BDL
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- Avoids now obsolete variable name
- Makes changing to touch detection easier (access to session statics in BDL)
2023-11-07 00:17:15 +01:00
Susko3
05d9418718
Rename setting to TouchDisableGameplayTaps
for better visibility when searching
2023-11-07 00:13:46 +01:00
Susko3
a4ac50cf86
Revert "Rename popup/binding string to Toggle gameplay clicks/taps
"
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This reverts commit 0d8bfedf5d
.
2023-11-06 21:10:04 +01:00
Dean Herbert
ed02335e3e
Merge pull request #25377 from bdach/system-mod-better-colours
2023-11-07 05:08:47 +09:00
Susko3
f8b5ecc92a
Update UI to use the new setting
2023-11-06 21:07:15 +01:00
Susko3
ea357bafdd
Fix tests by using the correct setting for touch input
2023-11-06 20:53:22 +01:00
Susko3
d6e7145e1c
Add new setting for GameplayDisableTaps
2023-11-06 20:42:40 +01:00
Salman Ahmed
b2749943e2
Display "required save" popup when creating another difficulty on a new beatmap
2023-11-06 21:54:40 +03:00
Bartłomiej Dach
a136f272cf
Just use yellow for system mods
2023-11-06 16:40:57 +01:00
Bartłomiej Dach
4bc36a6c90
Fix unused variable
2023-11-06 12:18:02 +01:00
Bartłomiej Dach
6deac9a5a4
Use better colours for system mods
2023-11-06 11:41:23 +01:00
Dean Herbert
51c891e2e4
Automatically refresh the verify screen's issue list on re-entering it
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Addresses https://github.com/ppy/osu/discussions/25365 .
2023-11-06 19:34:36 +09:00
Bartłomiej Dach
408ae84111
Merge pull request #25375 from peppy/reset-rotation-skin-editor
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Add skin editor dropdown items to reset rotation and scale
2023-11-06 09:38:48 +01:00
Bartłomiej Dach
41cd9a4db6
Merge pull request #25374 from peppy/add-skinnable-player-name
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Add player name skin component
2023-11-06 09:34:11 +01:00
Dean Herbert
0915ac8891
Use left aligned text for non-rotate key counter
2023-11-06 16:32:12 +09:00
Dean Herbert
1f0b914251
Add skin editor dropdown items to reset rotation and scale
2023-11-06 16:18:33 +09:00
Dean Herbert
e2b07628fb
Add player name skin component
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3 minute implementation.
Addresses https://github.com/ppy/osu/discussions/25340 .
2023-11-06 15:24:16 +09:00
Susko3
9947897c5f
Use appropriate clicks/taps text in player loader input settings
2023-11-05 12:53:40 +01:00
Susko3
0d8bfedf5d
Rename popup/binding string to Toggle gameplay clicks/taps
2023-11-05 12:44:22 +01:00
Susko3
fa1d1df594
Rename mouse button string to Disable clicks during gameplay
2023-11-05 12:43:14 +01:00
Susko3
86fb33cb90
Add disable taps checkbox to touch input settings
2023-11-05 12:40:06 +01:00
Joseph Madamba
16731ff85f
Fix text positioning
2023-11-02 20:42:28 -07:00
Joseph Madamba
b3dfe19472
Fix UprightAspectMaintainingContainer
not being centred
2023-11-02 20:42:28 -07:00
Joseph Madamba
090601b485
Apply peppy's upright key counter attempt diff
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Co-Authored-By: Dean Herbert <pe@ppy.sh>
2023-11-02 20:42:23 -07:00
Dean Herbert
57d8b5ddc9
Merge pull request #25328 from bdach/mod-cleanups-docs
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Clean up mod usability flags
2023-11-01 15:48:47 +09:00
Bartłomiej Dach
a90f8dd4f6
Seal a few more multiplayer playability flags of rate-changing mods
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Not really changing anything, just tightening things down to curb
possible funny business.
2023-10-31 16:20:33 +01:00
Bartłomiej Dach
955e2ed051
Seal UnknownMod
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Not a class for extension.
2023-10-31 16:18:09 +01:00
Bartłomiej Dach
a644c75957
Mark ModScoreV2
as invalid for multiplayer
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Doesn't do much for the client; mostly a safety for osu-web's sake,
as without the change it could theoretically fail to validate the mod
properly in multiplayer contexts.
2023-10-31 16:16:59 +01:00
Bartłomiej Dach
456f4ebba2
Seal ModScoreV2
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Nobody should ever need to extend it.
2023-10-31 16:16:14 +01:00
Bartłomiej Dach
3a2645efb1
Seal ModAutoplay
playability flags
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Can't do much more than that due to the unfortunate fact of Cinema
inheriting from Autoplay.
2023-10-31 16:15:10 +01:00
Bartłomiej Dach
7ea298a1b6
Add xmldoc to Mod
playability flags
2023-10-31 16:13:44 +01:00
Bartłomiej Dach
9f5a280bc2
Fix key binding row fire-and-forgetting writes
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Intends to fix test failures as seen in https://github.com/ppy/osu/actions/runs/6692350567/job/18181352642#step:5:129
This is what happens if you carelessly fire and forget.
The working theory (that I'm not sure I have the tools to conclusively
confirm) is that the async write from the key binding changing could
fire _after_ the section is reset.
I briefly considered having the test wait for the change, but given that
the entirety of the surrounding flow is using sync operations, this just
looks like a bug to me. And there's no real sane way to inject async
into that flow due to dependence on `OsuButton.Action`.
2023-10-31 12:25:09 +01:00
Bartłomiej Dach
bc2acc3e93
Merge pull request #25318 from peppy/fix-follow-point-scrathces
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Fix potential texture corruption when cropping gameplay textures of weird aspect ratios
2023-10-31 11:02:59 +01:00