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Commit Graph

234 Commits

Author SHA1 Message Date
Dean Herbert
2de25c23b4
Make Mods IEnumerable. 2017-03-06 15:20:55 +09:00
Dean Herbert
76ef8c1a6c
Add bindable mods and autoplay support. 2017-03-06 14:52:37 +09:00
Dean Herbert
1ea21daa91
Fix PlayMode regression. 2017-03-06 14:25:38 +09:00
Dean Herbert
3b0445a244
Improve comment for PreferredPlayMode and allow null. 2017-03-06 14:08:58 +09:00
Dean Herbert
7afcac3660 Move PreferredPlayMode to WorkingBeatmap. 2017-03-05 17:45:40 +09:00
Dean Herbert
3a89348413
Centralise access to WorkingBeatmaps.
They can now only be instantiated from BeatmapDatabase and are abstract (to avoid misuse).
2017-02-24 13:43:21 +09:00
Dean Herbert
d19a7813f3 Fix TestCasePlayer regression. 2017-02-22 23:27:29 +09:00
Thomas Müller
417f146386 Add difficulty calculation
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
2017-02-19 17:41:51 +01:00
Dean Herbert
32ce8cf723
Audio class renames in line with framework changes. 2017-02-18 17:35:04 +09:00
Dean Herbert
11643d2e09
Remove unnecessary methods and local variables. 2017-02-13 18:30:51 +09:00
Thomas Müller
e3f35cd66e Merge branch 'master' into osb_loading 2017-02-12 12:26:25 +01:00
Dean Herbert
37e75e9a54 Add null check when loading beatmap background. 2017-02-12 16:13:44 +09:00
Damnae
a504c73f33 Load beatmap data from an optional osb file. 2017-02-09 15:19:09 +01:00
Andrey Zavadskiy
e06aa44c4c Warning Fixes 2017-02-09 16:18:08 +03:00
Dean Herbert
6b011a50d2
Naming standardisation and enforcing. 2017-02-07 16:20:36 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert
162e183b36 Fix some nullrefs when running visualtests with no maps loaded. 2017-01-27 00:16:02 +09:00
Dean Herbert
1d5dc77c4d Keep reference to reader to avoid early disposal. 2016-12-18 20:47:00 +09:00
Dean Herbert
3bc38268a0 Make MusicController more async. 2016-11-22 20:47:28 +09:00
Dean Herbert
f576b4bf82 Don't use texture atlases for beatmap backgrounds. 2016-11-22 20:14:58 +09:00
Dean Herbert
7df8324957 Explicit disposal via using() to WorkingBeatmap. 2016-11-22 14:57:53 +09:00
Dean Herbert
41a84ba00c Add finalizer logic for WorkingBeatmap for now. 2016-11-21 21:35:10 +09:00
Dean Herbert
18c0e431c1 Fix some nullrefs. 2016-11-12 18:25:58 +09:00
Huo Yaoyuan
c59cad2478 AudioEquals method for BeatmapInfo. 2016-11-07 21:52:23 +08:00
Huo Yaoyuan
e69dac7745 Fix lock object. 2016-11-05 20:21:08 +08:00
Huo Yaoyuan
f2b37e1fe7 Add lock on each property of WorkingBeatmap. 2016-11-05 20:01:46 +08:00
Dean Herbert
a11d534067 Add beatmap backgrounds. 2016-11-05 20:00:14 +09:00
Dean Herbert
8fe63689a4 Fix thread safety issue when accessing files in beatmap (zip) files. 2016-11-05 18:19:01 +09:00
Dean Herbert
5dc495e41d Avoid accessing the beatmap too early. 2016-10-28 21:08:32 +09:00
Dean Herbert
10ef34b805 Lazy parse beatmap; Don't reload audio track if it hasn't changed. 2016-10-28 20:24:14 +09:00
Dean Herbert
74f1a9622f Add initial game-wide beatmap flow. 2016-10-28 19:55:48 +09:00
Dean Herbert
209f09df91 Don't exception on inability to read audio track. 2016-10-28 18:03:26 +09:00
Dean Herbert
856e056515 Remove unnecessary finaliser. 2016-10-28 14:18:00 +09:00
Dean Herbert
feccb7286c Add the concept of a "WorkingBeatmap" and make player load beatmaps and audio from SongSelect. 2016-10-28 14:14:45 +09:00