Because submission can be prevented by both not having been issued a
correct submission token, and by not actually registering any hits in
gameplay, ensure that tests that don't receive a token register at least
one hit, to avoid potentially having test cases that test the "no token"
flow pass erroneously because they never had any hits in the first
place.
I am aware there are more throughout the codebase but intentionally left
the remaining mentioned for one reason or another. The intention here is
to mainly change user-facing versioning to change the positioning of the
"lazer" term (to be where we would expect "cuttingedge" or "beta" to
be).
The stacking code currently uses an unseeded RNG and there is a non-zero chance the stack will be very flat (small Y position difference).
Technically, `RNG.NextSingle(0, 5)` can return `0`, but extremely unlikely that the all RNG calls return 0.