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Merge pull request #13766 from peppy/fix-zero-hit-score-submit

Don't attempt to submit score when nothing has been hit
This commit is contained in:
Bartłomiej Dach 2021-07-04 16:10:55 +02:00 committed by GitHub
commit a7de3dd81c
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 65 additions and 0 deletions

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@ -9,6 +9,8 @@ using osu.Game.Online.Rooms;
using osu.Game.Online.Solo;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
namespace osu.Game.Tests.Visual.Gameplay
@ -35,6 +37,9 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
addFakeHit();
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
@ -52,6 +57,9 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
addFakeHit();
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
@ -67,10 +75,29 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
addFakeHit();
AddStep("exit", () => Player.Exit());
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
}
[Test]
public void TestNoSubmissionOnEmptyFail()
{
prepareTokenResponse(true);
CreateTest(() => allowFail = true);
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
AddUntilStep("wait for fail", () => Player.HasFailed);
AddStep("exit", () => Player.Exit());
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
}
[Test]
public void TestSubmissionOnFail()
{
@ -79,12 +106,28 @@ namespace osu.Game.Tests.Visual.Gameplay
CreateTest(() => allowFail = true);
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
addFakeHit();
AddUntilStep("wait for fail", () => Player.HasFailed);
AddStep("exit", () => Player.Exit());
AddAssert("ensure failing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == false);
}
[Test]
public void TestNoSubmissionOnEmptyExit()
{
prepareTokenResponse(true);
CreateTest(() => allowFail = false);
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
AddStep("exit", () => Player.Exit());
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
}
[Test]
public void TestSubmissionOnExit()
{
@ -93,10 +136,27 @@ namespace osu.Game.Tests.Visual.Gameplay
CreateTest(() => allowFail = false);
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
addFakeHit();
AddStep("exit", () => Player.Exit());
AddAssert("ensure failing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == false);
}
private void addFakeHit()
{
AddUntilStep("wait for first result", () => Player.Results.Count > 0);
AddStep("force successfuly hit", () =>
{
Player.ScoreProcessor.RevertResult(Player.Results.First());
Player.ScoreProcessor.ApplyResult(new OsuJudgementResult(Beatmap.Value.Beatmap.HitObjects.First(), new OsuJudgement())
{
Type = HitResult.Great,
});
});
}
private void prepareTokenResponse(bool validToken)
{
AddStep("Prepare test API", () =>

View File

@ -10,6 +10,7 @@ using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Screens.Play
@ -144,6 +145,10 @@ namespace osu.Game.Screens.Play
if (scoreSubmissionSource != null)
return scoreSubmissionSource.Task;
// if the user never hit anything, this score should not be counted in any way.
if (!score.ScoreInfo.Statistics.Any(s => s.Key.IsHit() && s.Value > 0))
return Task.CompletedTask;
scoreSubmissionSource = new TaskCompletionSource<bool>();
var request = CreateSubmissionRequest(score, token.Value);