ShowOverlays -> AllowOverlays ShowOverlaysOnEnter -> HideOverlaysOnEnter
Also moves delete and action logic to a shared implementation
Also better handles delays before notifications are displayed.
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
Also sets better defaults.
There should only ever be one osu! logo. It is now passed around between screens in a superfluous manner.
Allows for more dynamic compilation to succeed. No reason for using internal here anyways.
Welcome back BeatmapManager
Hide database functionality at a lower level in preparation from eventually making it private.
Also immediately disposes WorkingBeatmaps on ValueChanged.