UpdateState is called in LoadComplete for cases where the state may have changed before a load operation.
Conflicts: osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs osu.Game.Modes.Catch/UI/CatchHitRenderer.cs osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs osu.Game.Modes.Mania/osu.Game.Modes.Mania.csproj osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs osu.Game.Modes.Osu/Objects/Drawables/DrawableSpinner.cs osu.Game.Modes.Osu/UI/OsuHitRenderer.cs osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs osu.Game/Modes/UI/HitRenderer.cs osu.Game/osu.Game.csproj
# Conflicts: # osu.Desktop.VisualTests/Tests/TestCasePlayer.cs # osu.Desktop/OsuGameDesktop.cs # osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs # osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs # osu.Game/Database/BeatmapDatabase.cs # osu.Game/Graphics/Cursor/OsuCursorContainer.cs # osu.Game/IPC/BeatmapImporter.cs # osu.Game/Modes/Mod.cs # osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs # osu.Game/Modes/UI/Playfield.cs # osu.Game/Screens/Play/Player.cs # osu.Game/Screens/Play/PlayerInputManager.cs
- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing. - Removed SliderTicksLayer abstraction for now.
Conflicts: osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs osu.Game.Modes.Osu/Objects/Slider.cs
# Conflicts: # osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.