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Commit Graph

69 Commits

Author SHA1 Message Date
Bartłomiej Dach
f6d15b9757 Invert back-to-front logic 2020-12-06 18:59:38 +01:00
Bartłomiej Dach
fcd9483ffa
Merge branch 'master' into fix-multiple-playback-on-skin-change 2020-12-06 18:21:24 +01:00
smoogipoo
c29ad8edf8 Better API for dealing with the contained drawable samples 2020-11-30 19:26:25 +09:00
smoogipoo
afb8eb636d Apply simple PR reviews 2020-11-30 18:40:22 +09:00
Dean Herbert
8080fe942c Fix samples being played more than once on skin change 2020-11-20 20:38:26 +09:00
smoogipoo
7c83a27002 Add more xmldocs 2020-11-19 22:48:21 +09:00
smoogipoo
8a656f7cee Fix missing SkinChanged event + safety 2020-11-19 22:42:44 +09:00
smoogipoo
d388c44428 Cleanup, refactoring, and restart sample on skin change 2020-11-19 22:30:21 +09:00
smoogipoo
0287269b2f Fix volume discrepancies 2020-11-19 21:21:30 +09:00
smoogipoo
70cb197957 Cleanups 2020-11-19 20:38:36 +09:00
smoogipoo
812d5d59b1 Fix looping not being propagated 2020-11-19 20:29:09 +09:00
smoogipoo
003fed857c Separate files 2020-11-19 19:52:34 +09:00
smoogipoo
730b14b5bb Add initial hit sample pooling 2020-11-19 19:51:09 +09:00
Dean Herbert
0b28cca7e6 Don't force Gameplay prefix on all skin sample lookups 2020-10-30 11:59:40 +09:00
Dean Herbert
367b35bb10 Merge branch 'master' into fix-storyboard-sample-pausing 2020-09-30 22:42:26 +09:00
Dean Herbert
414c40d298 Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
Dean Herbert
136843c8e4 Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
2020-09-29 14:25:39 +09:00
Dean Herbert
74e74e1c31 Fix pause loop sound not working because paused 2020-09-29 14:20:41 +09:00
Dean Herbert
d6f3beffb6 Use existing bindable flow instead 2020-09-29 12:50:17 +09:00
Salman Ahmed
735b6b0d6f Remove a pointless portion of the inline comment 2020-09-19 05:54:40 +03:00
Salman Ahmed
35c7677d0a Fix gameplay samples potentially start playing while player is paused 2020-09-16 01:59:07 +03:00
Dean Herbert
365aae799e
Merge branch 'master' into fix-skinnable-sound-mute 2020-08-10 23:55:51 +09:00
Dean Herbert
ffb2e56a8d Reverse direction of bool to make mental parsing easier 2020-08-08 23:25:52 +09:00
Dean Herbert
0d1f273603 Merge branch 'master' into fix-skinnable-sound-mute 2020-08-08 23:24:03 +09:00
Dean Herbert
1090137da3
Adjust comment to read better
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-08-08 23:23:02 +09:00
Dean Herbert
c84452cfbf Update usages 2020-08-06 21:53:20 +09:00
Dean Herbert
e3105fd4c8 Add more resilient logic for whether to avoid playing SkinnableSound on no volume 2020-08-06 19:16:26 +09:00
smoogipoo
641279ec3e Make SkinnableSound an IAdjustableAudioComponent 2020-08-06 14:43:48 +09:00
Dean Herbert
91c2afe9f1 Merge branch 'master' into fix-gameplay-sample-pausing 2020-07-28 15:10:37 +09:00
Dean Herbert
cc0d5d74d7
Merge branch 'master' into Issue#9170 2020-07-28 13:36:42 +09:00
Dean Herbert
9889bfa0f3 Stop playing samples on pause, resume looping on unpause 2020-07-27 16:15:49 +09:00
Dean Herbert
3257c1e9f2 Move interface exposing into region 2020-07-27 16:02:52 +09:00
Bartłomiej Dach
648f9204f5 Add sample lifetime constraints for taiko 2020-07-26 17:50:25 +02:00
Dean Herbert
3ed40d3a6b Fix SkinnableSounds not continuing playback on skin change 2020-07-22 16:37:58 +09:00
Dean Herbert
a39c4236c7 Fix multiple issues and standardise transforms 2020-07-17 19:08:50 +09:00
Dean Herbert
5f577797a7 Expose transform helpers in SkinnableSound 2020-07-01 18:41:00 +09:00
Dean Herbert
c2697d3907 Use DrawableSample in SkinnableSound class 2020-05-20 20:49:01 +09:00
recapitalverb
c753cb46c5 Use [Resolved] wherever possible 2020-02-14 20:14:00 +07:00
Huo Yaoyuan
0d81b96c5f Use deconstruction declaration. 2019-11-12 19:55:22 +08:00
Huo Yaoyuan
ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
Dean Herbert
6197c7fd31 Add automatic resource mapping for rulesets to their own dll 2019-09-04 20:29:28 +09:00
Dean Herbert
b460f76fa6 Adjust file spacing slightly 2019-09-02 19:01:43 +09:00
Dean Herbert
0bfe4650c3 Early return if no change occurred in looping value 2019-09-02 19:01:17 +09:00
Dean Herbert
f08b523abf Name tuple items 2019-09-02 18:20:30 +09:00
Dean Herbert
9c53430a0f Only initialise when required 2019-09-02 18:18:59 +09:00
iiSaLMaN
06224a7d4e Fix build issue 2019-08-29 15:38:33 +03:00
iiSaLMaN
ec6a40af33 Add adjustments on channel creation if there is 2019-08-29 15:32:21 +03:00
iiSaLMaN
3d62003382 Add null check 2019-08-28 15:39:45 +03:00
iiSaLMaN
2f3fb8cf88 Add Stop + RemoveAdjustment functions 2019-08-28 13:10:11 +03:00
iiSaLMaN
cb8fe89b8b Allow setting looping to existing channels 2019-08-28 13:09:53 +03:00