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Allow setting looping to existing channels

This commit is contained in:
iiSaLMaN
2019-08-28 13:09:53 +03:00
Unverified
parent d1cbd11d28
commit cb8fe89b8b
+12 -1
View File
@@ -35,7 +35,18 @@ namespace osu.Game.Skinning
this.audio = audio;
}
public bool Looping;
private bool looping;
public bool Looping
{
get => looping;
set
{
looping = value;
channels.ForEach(c => c.Looping = looping);
}
}
public void Play() => channels?.ForEach(c => c.Play());