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mirror of https://github.com/ppy/osu.git synced 2025-01-28 02:43:19 +08:00

Merge remote-tracking branch 'upstream/master' into add-adjustment-function-for-skinnable-sound

This commit is contained in:
iiSaLMaN 2019-08-28 13:09:07 +03:00
commit d1cbd11d28
158 changed files with 1245 additions and 772 deletions

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@ -60,7 +60,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.809.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.816.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.823.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.828.0" />
</ItemGroup>
</Project>

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@ -15,6 +15,7 @@ using osu.Framework.Graphics.Sprites;
using osuTK.Graphics;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
namespace osu.Game.Rulesets.Catch.Tests
{
@ -92,7 +93,7 @@ namespace osu.Game.Rulesets.Catch.Tests
return null;
}
public SampleChannel GetSample(string sampleName) =>
public SampleChannel GetSample(ISampleInfo sampleInfo) =>
throw new NotImplementedException();
public Texture GetTexture(string componentName) =>

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@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -58,14 +58,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
}
protected override bool UseTransformStateManagement => false;
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
protected override void UpdateState(ArmedState state)
protected override void UpdateInitialTransforms() => this.FadeIn(200);
protected override void UpdateStateTransforms(ArmedState state)
{
// TODO: update to use new state management.
using (BeginAbsoluteSequence(HitObject.StartTime - HitObject.TimePreempt))
this.FadeIn(200);
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
using (BeginAbsoluteSequence(endTime, true))

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@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AccentColour = Color4.Red,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Alpha = 0.5f,
Scale = new Vector2(1.333f)
});

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Blending = BlendingMode.Additive;
Blending = BlendingParameters.Additive;
Colour = Color4.White.Opacity(0.9f);
}

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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (lastPlateableFruit == null)
return;
// this is required to make this run after the last caught fruit runs UpdateState at least once.
// this is required to make this run after the last caught fruit runs updateState() at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
action();
@ -201,7 +201,7 @@ namespace osu.Game.Rulesets.Catch.UI
additive.Scale = Scale;
additive.Colour = HyperDashing ? Color4.Red : Color4.White;
additive.RelativePositionAxes = RelativePositionAxes;
additive.Blending = BlendingMode.Additive;
additive.Blending = BlendingParameters.Additive;
AdditiveTarget.Add(additive);

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@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Alpha = 0.2f;
}
protected override void UpdateState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
}
}

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@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
@ -104,6 +105,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
}
protected override void UpdateStateTransforms(ArmedState state)
{
using (BeginDelayedSequence(HitObject.Duration, true))
base.UpdateStateTransforms(state);
}
protected void BeginHold()
{
holdStartTime = Time.Current;

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@ -45,24 +45,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
}
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
where TObject : ManiaHitObject
{
public new readonly TObject HitObject;
protected override void UpdateInitialTransforms() => this.FadeIn();
protected DrawableManiaHitObject(TObject hitObject)
: base(hitObject)
protected override void UpdateStateTransforms(ArmedState state)
{
HitObject = hitObject;
}
protected override bool UseTransformStateManagement => false;
protected override void UpdateState(ArmedState state)
{
// TODO: update to use new state management.
switch (state)
{
case ArmedState.Miss:
@ -75,4 +62,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
}
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
where TObject : ManiaHitObject
{
public new readonly TObject HitObject;
protected DrawableManiaHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
}
}
}

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@ -26,14 +26,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
public BodyPiece()
{
Blending = BlendingMode.Additive;
Blending = BlendingParameters.Additive;
Children = new[]
{
Background = new Box { RelativeSizeAxes = Axes.Both },
Foreground = new BufferedContainer
{
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
CacheDrawnFrameBuffer = true,
Children = new Drawable[]

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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
Name = "Top",
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Colour = ColourInfo.GradientVertical(Color4.Transparent, Color4.White.Opacity(alpha))
},
new Box
@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(alpha), Color4.Transparent)
}
};

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays;
@ -77,13 +78,37 @@ namespace osu.Game.Rulesets.Mania.Replays
private IEnumerable<IActionPoint> generateActionPoints()
{
foreach (var obj in Beatmap.HitObjects)
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
{
yield return new HitPoint { Time = obj.StartTime, Column = obj.Column };
yield return new ReleasePoint { Time = ((obj as IHasEndTime)?.EndTime ?? obj.StartTime) + RELEASE_DELAY, Column = obj.Column };
var currentObject = Beatmap.HitObjects[i];
var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
double endTime = (currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime;
bool canDelayKeyUp = nextObjectInColumn == null ||
nextObjectInColumn.StartTime > endTime + RELEASE_DELAY;
double calculatedDelay = canDelayKeyUp ? RELEASE_DELAY : (nextObjectInColumn.StartTime - endTime) * 0.9;
yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };
yield return new ReleasePoint { Time = endTime + calculatedDelay, Column = currentObject.Column };
}
}
protected override HitObject GetNextObject(int currentIndex)
{
int desiredColumn = Beatmap.HitObjects[currentIndex].Column;
for (int i = currentIndex + 1; i < Beatmap.HitObjects.Count; i++)
{
if (Beatmap.HitObjects[i].Column == desiredColumn)
return Beatmap.HitObjects[i];
}
return null;
}
private interface IActionPoint
{
double Time { get; set; }

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
Name = "Background Gradient Overlay",
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Alpha = 0
}
};

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@ -2,12 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
@ -28,11 +28,11 @@ namespace osu.Game.Rulesets.Osu.Tests
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
var skins = new SkinManager(LocalStorage, ContextFactory, null, audio);
var dllStore = new DllResourceStore("osu.Game.Rulesets.Osu.Tests.dll");
metricsSkin = getSkinFromResources(skins, "metrics_skin");
defaultSkin = getSkinFromResources(skins, "default_skin");
specialSkin = getSkinFromResources(skins, "special_skin");
metricsSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
defaultSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/default_skin"), audio, false);
specialSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
}
public void SetContents(Func<Drawable> creationFunction)
@ -43,23 +43,28 @@ namespace osu.Game.Rulesets.Osu.Tests
Cell(3).Child = new LocalSkinOverrideContainer(specialSkin) { RelativeSizeAxes = Axes.Both }.WithChild(creationFunction());
}
private static Skin getSkinFromResources(SkinManager skins, string name)
private class TestLegacySkin : LegacySkin
{
using (var storage = new DllResourceStore("osu.Game.Rulesets.Osu.Tests.dll"))
private readonly bool extrapolateAnimations;
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, bool extrapolateAnimations)
: base(skin, storage, audioManager, "skin.ini")
{
var tempName = Path.GetTempFileName();
this.extrapolateAnimations = extrapolateAnimations;
}
File.Delete(tempName);
Directory.CreateDirectory(tempName);
public override Texture GetTexture(string componentName)
{
// extrapolate frames to test longer animations
if (extrapolateAnimations)
{
var match = Regex.Match(componentName, "-([0-9]*)");
var files = storage.GetAvailableResources().Where(f => f.StartsWith($"Resources/{name}"));
if (match.Length > 0 && int.TryParse(match.Groups[1].Value, out var number) && number < 60)
return base.GetTexture(componentName.Replace($"-{number}", $"-{number % 2}"));
}
foreach (var file in files)
using (var stream = storage.GetStream(file))
using (var newFile = File.Create(Path.Combine(tempName, Path.GetFileName(file))))
stream.CopyTo(newFile);
return skins.GetSkin(skins.Import(tempName).Result);
return base.GetTexture(componentName);
}
}
}

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@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneDrawableJudgement : SkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DrawableJudgement),
typeof(DrawableOsuJudgement)
};
public TestSceneDrawableJudgement()
{
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
new DrawableOsuJudgement(new JudgementResult(null) { Type = result }, null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
}
}
}

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@ -10,7 +10,6 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
using osu.Game.Rulesets.Mods;
@ -27,83 +26,96 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneSlider : OsuTestScene
public class TestSceneSlider : SkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Slider),
typeof(SliderTick),
typeof(SliderTailCircle),
typeof(SliderBall),
typeof(SliderBody),
typeof(SliderTick),
typeof(SnakingSliderBody),
typeof(DrawableSlider),
typeof(DrawableSliderTick),
typeof(DrawableSliderTail),
typeof(DrawableSliderHead),
typeof(DrawableRepeatPoint),
typeof(DrawableOsuHitObject)
};
private readonly Container content;
protected override Container<Drawable> Content => content;
private Container content;
protected override Container<Drawable> Content
{
get
{
if (content == null)
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
return content;
}
}
private int depthIndex;
public TestSceneSlider()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Big Single", () => SetContents(() => testSimpleBig()));
AddStep("Medium Single", () => SetContents(() => testSimpleMedium()));
AddStep("Small Single", () => SetContents(() => testSimpleSmall()));
AddStep("Big 1 Repeat", () => SetContents(() => testSimpleBig(1)));
AddStep("Medium 1 Repeat", () => SetContents(() => testSimpleMedium(1)));
AddStep("Small 1 Repeat", () => SetContents(() => testSimpleSmall(1)));
AddStep("Big 2 Repeats", () => SetContents(() => testSimpleBig(2)));
AddStep("Medium 2 Repeats", () => SetContents(() => testSimpleMedium(2)));
AddStep("Small 2 Repeats", () => SetContents(() => testSimpleSmall(2)));
AddStep("Big Single", () => testSimpleBig());
AddStep("Medium Single", () => testSimpleMedium());
AddStep("Small Single", () => testSimpleSmall());
AddStep("Big 1 Repeat", () => testSimpleBig(1));
AddStep("Medium 1 Repeat", () => testSimpleMedium(1));
AddStep("Small 1 Repeat", () => testSimpleSmall(1));
AddStep("Big 2 Repeats", () => testSimpleBig(2));
AddStep("Medium 2 Repeats", () => testSimpleMedium(2));
AddStep("Small 2 Repeats", () => testSimpleSmall(2));
AddStep("Slow Slider", () => SetContents(testSlowSpeed)); // slow long sliders take ages already so no repeat steps
AddStep("Slow Short Slider", () => SetContents(() => testShortSlowSpeed()));
AddStep("Slow Short Slider 1 Repeats", () => SetContents(() => testShortSlowSpeed(1)));
AddStep("Slow Short Slider 2 Repeats", () => SetContents(() => testShortSlowSpeed(2)));
AddStep("Slow Slider", testSlowSpeed); // slow long sliders take ages already so no repeat steps
AddStep("Slow Short Slider", () => testShortSlowSpeed());
AddStep("Slow Short Slider 1 Repeats", () => testShortSlowSpeed(1));
AddStep("Slow Short Slider 2 Repeats", () => testShortSlowSpeed(2));
AddStep("Fast Slider", () => SetContents(() => testHighSpeed()));
AddStep("Fast Slider 1 Repeat", () => SetContents(() => testHighSpeed(1)));
AddStep("Fast Slider 2 Repeats", () => SetContents(() => testHighSpeed(2)));
AddStep("Fast Short Slider", () => SetContents(() => testShortHighSpeed()));
AddStep("Fast Short Slider 1 Repeat", () => SetContents(() => testShortHighSpeed(1)));
AddStep("Fast Short Slider 2 Repeats", () => SetContents(() => testShortHighSpeed(2)));
AddStep("Fast Short Slider 6 Repeats", () => SetContents(() => testShortHighSpeed(6)));
AddStep("Fast Slider", () => testHighSpeed());
AddStep("Fast Slider 1 Repeat", () => testHighSpeed(1));
AddStep("Fast Slider 2 Repeats", () => testHighSpeed(2));
AddStep("Fast Short Slider", () => testShortHighSpeed());
AddStep("Fast Short Slider 1 Repeat", () => testShortHighSpeed(1));
AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2));
AddStep("Fast Short Slider 6 Repeats", () => testShortHighSpeed(6));
AddStep("Perfect Curve", () => SetContents(() => testPerfect()));
AddStep("Perfect Curve 1 Repeat", () => SetContents(() => testPerfect(1)));
AddStep("Perfect Curve 2 Repeats", () => SetContents(() => testPerfect(2)));
AddStep("Perfect Curve", () => testPerfect());
AddStep("Perfect Curve 1 Repeat", () => testPerfect(1));
AddStep("Perfect Curve 2 Repeats", () => testPerfect(2));
AddStep("Linear Slider", () => SetContents(() => testLinear()));
AddStep("Linear Slider 1 Repeat", () => SetContents(() => testLinear(1)));
AddStep("Linear Slider 2 Repeats", () => SetContents(() => testLinear(2)));
AddStep("Linear Slider", () => testLinear());
AddStep("Linear Slider 1 Repeat", () => testLinear(1));
AddStep("Linear Slider 2 Repeats", () => testLinear(2));
AddStep("Bezier Slider", () => SetContents(() => testBezier()));
AddStep("Bezier Slider 1 Repeat", () => SetContents(() => testBezier(1)));
AddStep("Bezier Slider 2 Repeats", () => SetContents(() => testBezier(2)));
AddStep("Bezier Slider", () => testBezier());
AddStep("Bezier Slider 1 Repeat", () => testBezier(1));
AddStep("Bezier Slider 2 Repeats", () => testBezier(2));
AddStep("Linear Overlapping", () => SetContents(() => testLinearOverlapping()));
AddStep("Linear Overlapping 1 Repeat", () => SetContents(() => testLinearOverlapping(1)));
AddStep("Linear Overlapping 2 Repeats", () => SetContents(() => testLinearOverlapping(2)));
AddStep("Linear Overlapping", () => testLinearOverlapping());
AddStep("Linear Overlapping 1 Repeat", () => testLinearOverlapping(1));
AddStep("Linear Overlapping 2 Repeats", () => testLinearOverlapping(2));
AddStep("Catmull Slider", () => SetContents(() => testCatmull()));
AddStep("Catmull Slider 1 Repeat", () => SetContents(() => testCatmull(1)));
AddStep("Catmull Slider 2 Repeats", () => SetContents(() => testCatmull(2)));
AddStep("Catmull Slider", () => testCatmull());
AddStep("Catmull Slider 1 Repeat", () => testCatmull(1));
AddStep("Catmull Slider 2 Repeats", () => testCatmull(2));
AddStep("Big Single, Large StackOffset", () => SetContents(() => testSimpleBigLargeStackOffset()));
AddStep("Big 1 Repeat, Large StackOffset", () => SetContents(() => testSimpleBigLargeStackOffset(1)));
AddStep("Big Single, Large StackOffset", () => testSimpleBigLargeStackOffset());
AddStep("Big 1 Repeat, Large StackOffset", () => testSimpleBigLargeStackOffset(1));
AddStep("Distance Overflow", () => testDistanceOverflow());
AddStep("Distance Overflow 1 Repeat", () => testDistanceOverflow(1));
AddStep("Distance Overflow", () => SetContents(() => testDistanceOverflow()));
AddStep("Distance Overflow 1 Repeat", () => SetContents(() => testDistanceOverflow(1)));
}
private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
private Drawable testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
private void testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
private Drawable testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
private void testDistanceOverflow(int repeats = 0)
private Drawable testDistanceOverflow(int repeats = 0)
{
var slider = new Slider
{
@ -120,22 +132,22 @@ namespace osu.Game.Rulesets.Osu.Tests
StackHeight = 10
};
addSlider(slider, 2, 2);
return createDrawable(slider, 2, 2);
}
private void testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
private Drawable testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
private void testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
private Drawable testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
private void testSlowSpeed() => createSlider(speedMultiplier: 0.5);
private Drawable testSlowSpeed() => createSlider(speedMultiplier: 0.5);
private void testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
private void testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
private Drawable testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
private void testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
private Drawable createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
{
var slider = new Slider
{
@ -151,10 +163,10 @@ namespace osu.Game.Rulesets.Osu.Tests
StackHeight = stackHeight
};
addSlider(slider, circleSize, speedMultiplier);
return createDrawable(slider, circleSize, speedMultiplier);
}
private void testPerfect(int repeats = 0)
private Drawable testPerfect(int repeats = 0)
{
var slider = new Slider
{
@ -170,12 +182,12 @@ namespace osu.Game.Rulesets.Osu.Tests
NodeSamples = createEmptySamples(repeats)
};
addSlider(slider, 2, 3);
return createDrawable(slider, 2, 3);
}
private void testLinear(int repeats = 0) => createLinear(repeats);
private Drawable testLinear(int repeats = 0) => createLinear(repeats);
private void createLinear(int repeats)
private Drawable createLinear(int repeats)
{
var slider = new Slider
{
@ -194,12 +206,12 @@ namespace osu.Game.Rulesets.Osu.Tests
NodeSamples = createEmptySamples(repeats)
};
addSlider(slider, 2, 3);
return createDrawable(slider, 2, 3);
}
private void testBezier(int repeats = 0) => createBezier(repeats);
private Drawable testBezier(int repeats = 0) => createBezier(repeats);
private void createBezier(int repeats)
private Drawable createBezier(int repeats)
{
var slider = new Slider
{
@ -217,12 +229,12 @@ namespace osu.Game.Rulesets.Osu.Tests
NodeSamples = createEmptySamples(repeats)
};
addSlider(slider, 2, 3);
return createDrawable(slider, 2, 3);
}
private void testLinearOverlapping(int repeats = 0) => createOverlapping(repeats);
private Drawable testLinearOverlapping(int repeats = 0) => createOverlapping(repeats);
private void createOverlapping(int repeats)
private Drawable createOverlapping(int repeats)
{
var slider = new Slider
{
@ -241,12 +253,12 @@ namespace osu.Game.Rulesets.Osu.Tests
NodeSamples = createEmptySamples(repeats)
};
addSlider(slider, 2, 3);
return createDrawable(slider, 2, 3);
}
private void testCatmull(int repeats = 0) => createCatmull(repeats);
private Drawable testCatmull(int repeats = 0) => createCatmull(repeats);
private void createCatmull(int repeats = 0)
private Drawable createCatmull(int repeats = 0)
{
var repeatSamples = new List<List<HitSampleInfo>>();
for (int i = 0; i < repeats; i++)
@ -267,7 +279,7 @@ namespace osu.Game.Rulesets.Osu.Tests
NodeSamples = repeatSamples
};
addSlider(slider, 3, 1);
return createDrawable(slider, 3, 1);
}
private List<List<HitSampleInfo>> createEmptySamples(int repeats)
@ -278,7 +290,7 @@ namespace osu.Game.Rulesets.Osu.Tests
return repeatSamples;
}
private void addSlider(Slider slider, float circleSize, double speedMultiplier)
private Drawable createDrawable(Slider slider, float circleSize, double speedMultiplier)
{
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
@ -296,7 +308,7 @@ namespace osu.Game.Rulesets.Osu.Tests
drawable.OnNewResult += onNewResult;
Add(drawable);
return drawable;
}
private float judgementOffsetDirection = 1;

View File

@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
Child = new Box
{
Size = new Vector2(width),
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Alpha = 0.5f,

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Blending = BlendingMode.Additive;
Blending = BlendingParameters.Additive;
Origin = Anchor.Centre;
InternalChild = scaleContainer = new SkinnableDrawable("Play/osu/reversearrow", _ => new SpriteIcon

View File

@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
new TrianglesPiece
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Alpha = 0.5f,
}
};

View File

@ -17,12 +17,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Blending = BlendingMode.Additive;
Blending = BlendingParameters.Additive;
Alpha = 0;
Child = new SkinnableDrawable("Play/osu/hitcircle-explode", _ => new TrianglesPiece
{
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
}, s => s.GetTexture("Play/osu/hitcircle") == null);

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Blending = BlendingMode.Additive;
Blending = BlendingParameters.Additive;
Alpha = 0;
Child = new SkinnableDrawable("Play/osu/hitcircle-flash", name => new CircularContainer

View File

@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = textures.Get(name),
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Alpha = 0.5f
}, s => s.GetTexture("Play/osu/hitcircle") == null);
}

View File

@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
this.drawableSlider = drawableSlider;
this.slider = slider;
Blending = BlendingMode.Additive;
Blending = BlendingParameters.Additive;
Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
@ -55,7 +55,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Child = new Container
{
RelativeSizeAxes = Axes.Both,
// TODO: support skin filename animation (sliderb0, sliderb1...)
Child = new SkinnableDrawable("Play/osu/sliderball", _ => new DefaultSliderBall()),
}
}
@ -168,9 +167,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return action == OsuAction.LeftButton || action == OsuAction.RightButton;
}
private Vector2? lastPosition;
public void UpdateProgress(double completionProgress)
{
Position = slider.CurvePositionAt(completionProgress);
var newPos = slider.CurvePositionAt(completionProgress);
var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - slider.CurvePositionAt(completionProgress + 0.01f);
if (diff == Vector2.Zero)
return;
Position = newPos;
Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
lastPosition = newPos;
}
private class FollowCircleContainer : Container
@ -190,7 +200,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Masking = true,
BorderThickness = 5,
BorderColour = Color4.Orange,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Child = new Box
{
Colour = Color4.Orange,

View File

@ -247,10 +247,6 @@ namespace osu.Game.Rulesets.Taiko.Tests
: base(hitObject)
{
}
protected override void UpdateState(ArmedState state)
{
}
}
}
}

View File

@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -53,9 +53,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Alpha = 0.75f
});
}
protected override void UpdateState(ArmedState state)
{
}
}
}

View File

@ -88,13 +88,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = HitResult.Miss);
}
protected override void UpdateState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
case ArmedState.Miss:
this.FadeOut(100).Expire();
this.Delay(HitObject.Duration).FadeOut(100).Expire();
break;
}
}

View File

@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = HitResult.Great);
}
protected override void UpdateState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
switch (state)
{

View File

@ -92,56 +92,42 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Size = BaseSize * Parent.RelativeChildSize;
}
protected override void UpdateState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
// TODO: update to use new state management.
var circlePiece = MainPiece as CirclePiece;
circlePiece?.FlashBox.FinishTransforms();
var offset = !AllJudged ? 0 : Time.Current - HitObject.StartTime;
using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true))
switch (state)
{
switch (State.Value)
{
case ArmedState.Idle:
validActionPressed = false;
case ArmedState.Idle:
validActionPressed = false;
UnproxyContent();
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
break;
UnproxyContent();
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
break;
case ArmedState.Miss:
this.FadeOut(100)
.Expire();
break;
case ArmedState.Miss:
this.FadeOut(100)
.Expire();
break;
case ArmedState.Hit:
// If we're far enough away from the left stage, we should bring outselves in front of it
ProxyContent();
case ArmedState.Hit:
// If we're far enough away from the left stage, we should bring outselves in front of it
ProxyContent();
var flash = circlePiece?.FlashBox;
var flash = (MainPiece as CirclePiece)?.FlashBox;
flash?.FadeTo(0.9f).FadeOut(300);
if (flash != null)
{
flash.FadeTo(0.9f);
flash.FadeOut(300);
}
const float gravity_time = 300;
const float gravity_travel_height = 200;
const float gravity_time = 300;
const float gravity_travel_height = 200;
this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
.Then()
.MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
.Then()
.MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
this.FadeOut(800)
.Expire();
this.FadeOut(800)
.Expire();
break;
}
break;
}
}

View File

@ -18,9 +18,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
MainObject = mainObject;
}
protected override void UpdateState(ArmedState state)
{
}
}
}

View File

@ -25,6 +25,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private const float target_ring_scale = 5f;
private const float inner_ring_alpha = 0.65f;
/// <summary>
/// Offset away from the start time of the swell at which the ring starts appearing.
/// </summary>
private const double ring_appear_offset = 100;
private readonly List<DrawableSwellTick> ticks = new List<DrawableSwellTick>();
private readonly Container bodyContainer;
@ -51,7 +56,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Origin = Anchor.Centre,
Alpha = 0,
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Masking = true,
Children = new[]
{
@ -70,7 +75,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = target_ring_thick_border,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Children = new Drawable[]
{
new Box
@ -179,26 +184,34 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
protected override void UpdateState(ArmedState state)
protected override void UpdateInitialTransforms()
{
const float preempt = 100;
const float out_transition_time = 300;
base.UpdateInitialTransforms();
using (BeginAbsoluteSequence(HitObject.StartTime - ring_appear_offset, true))
targetRing.ScaleTo(target_ring_scale, 400, Easing.OutQuint);
}
protected override void UpdateStateTransforms(ArmedState state)
{
const double transition_duration = 300;
switch (state)
{
case ArmedState.Idle:
UnproxyContent();
expandingRing.FadeTo(0);
using (BeginAbsoluteSequence(HitObject.StartTime - preempt, true))
targetRing.ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
break;
case ArmedState.Miss:
case ArmedState.Hit:
this.FadeOut(out_transition_time, Easing.Out);
bodyContainer.ScaleTo(1.4f, out_transition_time);
using (BeginAbsoluteSequence(Time.Current, true))
{
this.FadeOut(transition_duration, Easing.Out);
bodyContainer.ScaleTo(1.4f, transition_duration);
Expire();
}
Expire();
break;
}
}
@ -212,9 +225,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// Make the swell stop at the hit target
X = Math.Max(0, X);
double t = Math.Min(HitObject.StartTime, Time.Current);
if (t == HitObject.StartTime)
if (Time.Current >= HitObject.StartTime - ring_appear_offset)
ProxyContent();
else
UnproxyContent();
}
private bool? lastWasCentre;

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@ -21,10 +20,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
}
protected override void UpdateState(ArmedState state)
{
}
public override bool OnPressed(TaikoAction action) => false;
}
}

View File

@ -78,10 +78,31 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public abstract bool OnPressed(TaikoAction action);
public virtual bool OnReleased(TaikoAction action) => false;
protected override void UpdateInitialTransforms() => this.FadeIn();
public override double LifetimeStart
{
get => base.LifetimeStart;
set
{
base.LifetimeStart = value;
proxiedContent.LifetimeStart = value;
}
}
public override double LifetimeEnd
{
get => base.LifetimeEnd;
set
{
base.LifetimeEnd = value;
proxiedContent.LifetimeEnd = value;
}
}
private class ProxiedContentContainer : Container
{
public override double LifetimeStart => Parent?.LifetimeStart ?? base.LifetimeStart;
public override double LifetimeEnd => Parent?.LifetimeEnd ?? base.LifetimeEnd;
public override bool RemoveWhenNotAlive => false;
}
}
@ -121,8 +142,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
protected override bool UseTransformStateManagement => false;
// Normal and clap samples are handled by the drum
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);

View File

@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Alpha = 0,
AlwaysPresent = true
}

View File

@ -10,6 +10,7 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Taiko.Replays
{
@ -113,7 +114,13 @@ namespace osu.Game.Rulesets.Taiko.Replays
else
throw new InvalidOperationException("Unknown hit object type.");
Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY));
var nextHitObject = GetNextObject(i); // Get the next object that requires pressing the same button
bool canDelayKeyUp = nextHitObject == null || nextHitObject.StartTime > endTime + KEY_UP_DELAY;
double calculatedDelay = canDelayKeyUp ? KEY_UP_DELAY : (nextHitObject.StartTime - endTime) * 0.9;
Frames.Add(new TaikoReplayFrame(endTime + calculatedDelay));
if (i < Beatmap.HitObjects.Count - 1)
{
@ -127,5 +134,24 @@ namespace osu.Game.Rulesets.Taiko.Replays
return Replay;
}
protected override HitObject GetNextObject(int currentIndex)
{
Type desiredType = Beatmap.HitObjects[currentIndex].GetType();
for (int i = currentIndex + 1; i < Beatmap.HitObjects.Count; i++)
{
var currentObj = Beatmap.HitObjects[i];
if (currentObj.GetType() == desiredType ||
// Un-press all keys before a DrumRoll or Swell
currentObj is DrumRoll || currentObj is Swell)
{
return Beatmap.HitObjects[i];
}
}
return null;
}
}
}

View File

@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
},
centre = new Sprite
{
@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f),
Alpha = 0,
Blending = BlendingMode.Additive
Blending = BlendingParameters.Additive
}
};
}

View File

@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
},
HitTarget = new HitTarget
{
@ -127,14 +127,14 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
Blending = BlendingMode.Additive
Blending = BlendingParameters.Additive
},
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
{
Name = "Judgements",
RelativeSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
Blending = BlendingMode.Additive
Blending = BlendingParameters.Additive
},
}
},

View File

@ -58,7 +58,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
int spriteCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSprite));
int animationCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardAnimation));
int sampleCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSample));
int sampleCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSampleInfo));
Assert.AreEqual(15, spriteCount);
Assert.AreEqual(1, animationCount);

View File

@ -200,10 +200,6 @@ namespace osu.Game.Tests.Visual.Gameplay
break;
}
}
protected override void UpdateState(ArmedState state)
{
}
}
private class TestDrawableHitObject : DrawableHitObject<HitObject>
@ -216,10 +212,6 @@ namespace osu.Game.Tests.Visual.Gameplay
AddInternal(new Box { Size = new Vector2(75) });
}
protected override void UpdateState(ArmedState state)
{
}
}
}
}

View File

@ -10,6 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Skinning;
@ -253,7 +254,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public Texture GetTexture(string componentName) => throw new NotImplementedException();
public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
}
@ -264,7 +265,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public Texture GetTexture(string componentName) => throw new NotImplementedException();
public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
}
@ -275,7 +276,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public Texture GetTexture(string componentName) => throw new NotImplementedException();
public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
}

View File

@ -135,6 +135,9 @@ namespace osu.Game.Tests.Visual.Online
});
downloadAssert(true);
AddStep("show many difficulties", () => overlay.ShowBeatmapSet(createManyDifficultiesBeatmapSet()));
downloadAssert(true);
}
[Test]
@ -222,6 +225,56 @@ namespace osu.Game.Tests.Visual.Online
AddStep(@"show without reload", overlay.Show);
}
private BeatmapSetInfo createManyDifficultiesBeatmapSet()
{
var beatmaps = new List<BeatmapInfo>();
for (int i = 1; i < 41; i++)
{
beatmaps.Add(new BeatmapInfo
{
OnlineBeatmapID = i * 10,
Version = $"Test #{i}",
Ruleset = Ruleset.Value,
StarDifficulty = 2 + i * 0.1,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
},
OnlineInfo = new BeatmapOnlineInfo(),
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(j => j % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(j => j % 12 - 6).ToArray(),
},
});
}
return new BeatmapSetInfo
{
OnlineBeatmapSetID = 123,
Metadata = new BeatmapMetadata
{
Title = @"many difficulties beatmap",
Artist = @"none",
Author = new User
{
Username = @"BanchoBot",
Id = 3,
},
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Preview = @"https://b.ppy.sh/preview/123.mp3",
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
},
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
Beatmaps = beatmaps,
};
}
private void downloadAssert(bool shown)
{
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.DownloadButtonsVisible == shown);

View File

@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Users;
using osuTK;
@ -24,7 +23,7 @@ namespace osu.Game.Tests.Visual.Online
typeof(IconPill)
};
private BeatmapSetInfo getUndownloadableBeatmapSet(RulesetInfo ruleset) => new BeatmapSetInfo
private BeatmapSetInfo getUndownloadableBeatmapSet() => new BeatmapSetInfo
{
OnlineBeatmapSetID = 123,
Metadata = new BeatmapMetadata
@ -56,23 +55,62 @@ namespace osu.Game.Tests.Visual.Online
{
new BeatmapInfo
{
Ruleset = ruleset,
Ruleset = Ruleset.Value,
Version = "Test",
StarDifficulty = 6.42,
}
}
};
[BackgroundDependencyLoader]
private void load()
private BeatmapSetInfo getManyDifficultiesBeatmapSet(RulesetStore rulesets)
{
var ruleset = new OsuRuleset().RulesetInfo;
var beatmaps = new List<BeatmapInfo>();
var normal = CreateWorkingBeatmap(ruleset).BeatmapSetInfo;
for (int i = 0; i < 100; i++)
{
beatmaps.Add(new BeatmapInfo
{
Ruleset = rulesets.GetRuleset(i % 4),
StarDifficulty = 2 + i % 4 * 2,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
});
}
return new BeatmapSetInfo
{
OnlineBeatmapSetID = 1,
Metadata = new BeatmapMetadata
{
Title = "many difficulties beatmap",
Artist = "test",
Author = new User
{
Username = "BanchoBot",
Id = 3,
}
},
OnlineInfo = new BeatmapSetOnlineInfo
{
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
},
Beatmaps = beatmaps,
};
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
var normal = CreateWorkingBeatmap(Ruleset.Value).BeatmapSetInfo;
normal.OnlineInfo.HasVideo = true;
normal.OnlineInfo.HasStoryboard = true;
var undownloadable = getUndownloadableBeatmapSet(ruleset);
var undownloadable = getUndownloadableBeatmapSet();
var manyDifficulties = getManyDifficultiesBeatmapSet(rulesets);
Child = new BasicScrollContainer
{
@ -81,15 +119,17 @@ namespace osu.Game.Tests.Visual.Online
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Direction = FillDirection.Full,
Padding = new MarginPadding(20),
Spacing = new Vector2(0, 20),
Spacing = new Vector2(5, 20),
Children = new Drawable[]
{
new DirectGridPanel(normal),
new DirectListPanel(normal),
new DirectGridPanel(undownloadable),
new DirectGridPanel(manyDifficulties),
new DirectListPanel(normal),
new DirectListPanel(undownloadable),
new DirectListPanel(manyDifficulties),
},
},
};

View File

@ -516,6 +516,7 @@ namespace osu.Game.Tests.Visual.SongSelect
OnlineBeatmapID = b * 10,
Path = $"extra{b}.osu",
Version = $"Extra {b}",
Ruleset = rulesets.GetRuleset((b - 1) % 4),
StarDifficulty = 2,
BaseDifficulty = new BeatmapDifficulty
{

View File

@ -15,6 +15,7 @@ using osu.Framework.MathUtils;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
@ -79,8 +80,12 @@ namespace osu.Game.Tests.Visual.SongSelect
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
Beatmap.SetDefault();
Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
}
private OsuConfigManager config;
[SetUp]
public virtual void SetUp() => Schedule(() =>
{
@ -111,13 +116,15 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
AddStep(@"Sort by Author", delegate { songSelect.FilterControl.Sort = SortMode.Author; });
AddStep(@"Sort by DateAdded", delegate { songSelect.FilterControl.Sort = SortMode.DateAdded; });
AddStep(@"Sort by BPM", delegate { songSelect.FilterControl.Sort = SortMode.BPM; });
AddStep(@"Sort by Length", delegate { songSelect.FilterControl.Sort = SortMode.Length; });
AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
var sortMode = config.GetBindable<SortMode>(OsuSetting.SongSelectSortingMode);
AddStep(@"Sort by Artist", delegate { sortMode.Value = SortMode.Artist; });
AddStep(@"Sort by Title", delegate { sortMode.Value = SortMode.Title; });
AddStep(@"Sort by Author", delegate { sortMode.Value = SortMode.Author; });
AddStep(@"Sort by DateAdded", delegate { sortMode.Value = SortMode.DateAdded; });
AddStep(@"Sort by BPM", delegate { sortMode.Value = SortMode.BPM; });
AddStep(@"Sort by Length", delegate { sortMode.Value = SortMode.Length; });
AddStep(@"Sort by Difficulty", delegate { sortMode.Value = SortMode.Difficulty; });
}
[Test]

View File

@ -249,7 +249,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Size = new Vector2(50);
Masking = true;
Blending = BlendingMode.Additive;
Blending = BlendingParameters.Additive;
Alpha = 0.5f;
Child = new Box { RelativeSizeAxes = Axes.Both };

View File

@ -5,7 +5,7 @@
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -7,7 +7,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

View File

@ -125,7 +125,7 @@ namespace osu.Game.Tournament.Components
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Alpha = 0,
},
});

View File

@ -129,6 +129,23 @@ namespace osu.Game.Beatmaps
/// </summary>
public List<ScoreInfo> Scores { get; set; }
[JsonIgnore]
public DifficultyRating DifficultyRating
{
get
{
var rating = StarDifficulty;
if (rating < 2.0) return DifficultyRating.Easy;
if (rating < 2.7) return DifficultyRating.Normal;
if (rating < 4.0) return DifficultyRating.Hard;
if (rating < 5.3) return DifficultyRating.Insane;
if (rating < 6.5) return DifficultyRating.Expert;
return DifficultyRating.ExpertPlus;
}
}
public override string ToString() => $"{Metadata} [{Version}]".Trim();
public bool Equals(BeatmapInfo other)

View File

@ -138,19 +138,15 @@ namespace osu.Game.Beatmaps
protected override Skin GetSkin()
{
Skin skin;
try
{
skin = new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager);
return new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager);
}
catch (Exception e)
{
Logger.Error(e, "Skin failed to load");
skin = new DefaultSkin();
return null;
}
return skin;
}
}
}

View File

@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Beatmaps
{
public enum DifficultyRating
{
Easy,
Normal,
Hard,
Insane,
Expert,
ExpertPlus
}
}

View File

@ -1,85 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public abstract class DifficultyColouredContainer : Container, IHasAccentColour
{
public Color4 AccentColour { get; set; }
private readonly BeatmapInfo beatmap;
private OsuColour palette;
protected DifficultyColouredContainer(BeatmapInfo beatmap)
{
this.beatmap = beatmap;
}
[BackgroundDependencyLoader]
private void load(OsuColour palette)
{
if (palette == null)
throw new ArgumentNullException(nameof(palette));
this.palette = palette;
AccentColour = getColour(beatmap);
}
private enum DifficultyRating
{
Easy,
Normal,
Hard,
Insane,
Expert,
ExpertPlus
}
private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
var rating = beatmap.StarDifficulty;
if (rating < 2.0) return DifficultyRating.Easy;
if (rating < 2.7) return DifficultyRating.Normal;
if (rating < 4.0) return DifficultyRating.Hard;
if (rating < 5.3) return DifficultyRating.Insane;
if (rating < 6.5) return DifficultyRating.Expert;
return DifficultyRating.ExpertPlus;
}
private Color4 getColour(BeatmapInfo beatmap)
{
switch (getDifficultyRating(beatmap))
{
case DifficultyRating.Easy:
return palette.Green;
default:
case DifficultyRating.Normal:
return palette.Blue;
case DifficultyRating.Hard:
return palette.Yellow;
case DifficultyRating.Insane:
return palette.Pink;
case DifficultyRating.Expert:
return palette.Purple;
case DifficultyRating.ExpertPlus:
return palette.Gray0;
}
}
}
}

View File

@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@ -6,35 +6,58 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class DifficultyIcon : DifficultyColouredContainer
public class DifficultyIcon : CompositeDrawable, IHasCustomTooltip
{
private readonly BeatmapInfo beatmap;
private readonly RulesetInfo ruleset;
public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null)
: base(beatmap)
private readonly Container iconContainer;
/// <summary>
/// Size of this difficulty icon.
/// </summary>
public new Vector2 Size
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
this.ruleset = ruleset ?? beatmap.Ruleset;
Size = new Vector2(20);
get => iconContainer.Size;
set => iconContainer.Size = value;
}
[BackgroundDependencyLoader]
private void load()
public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null, bool shouldShowTooltip = true)
{
Children = new Drawable[]
this.beatmap = beatmap ?? throw new ArgumentNullException(nameof(beatmap));
this.ruleset = ruleset ?? beatmap.Ruleset;
if (shouldShowTooltip)
TooltipContent = beatmap;
AutoSizeAxes = Axes.Both;
InternalChild = iconContainer = new Container { Size = new Vector2(20f) };
}
public string TooltipText { get; set; }
public ITooltip GetCustomTooltip() => new DifficultyIconTooltip();
public object TooltipContent { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
iconContainer.Children = new Drawable[]
{
new CircularContainer
{
@ -52,7 +75,7 @@ namespace osu.Game.Beatmaps.Drawables
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
Colour = colours.ForDifficultyRating(beatmap.DifficultyRating),
},
},
new ConstrainedIconContainer
@ -65,5 +88,96 @@ namespace osu.Game.Beatmaps.Drawables
}
};
}
private class DifficultyIconTooltip : VisibilityContainer, ITooltip
{
private readonly OsuSpriteText difficultyName, starRating;
private readonly Box background;
private readonly FillFlowContainer difficultyFlow;
public DifficultyIconTooltip()
{
AutoSizeAxes = Axes.Both;
Masking = true;
CornerRadius = 5;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
AutoSizeDuration = 200,
AutoSizeEasing = Easing.OutQuint,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(10),
Children = new Drawable[]
{
difficultyName = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
},
difficultyFlow = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
starRating = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding { Left = 4 },
Icon = FontAwesome.Solid.Star,
Size = new Vector2(12),
},
}
}
}
}
};
}
private OsuColour colours;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
this.colours = colours;
background.Colour = colours.Gray3;
}
public bool SetContent(object content)
{
if (!(content is BeatmapInfo beatmap))
return false;
difficultyName.Text = beatmap.Version;
starRating.Text = $"{beatmap.StarDifficulty:0.##}";
difficultyFlow.Colour = colours.ForDifficultyRating(beatmap.DifficultyRating);
return true;
}
public void Move(Vector2 pos) => Position = pos;
protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
}
}
}

View File

@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
/// <summary>
/// A difficulty icon that contains a counter on the right-side of it.
/// </summary>
/// <remarks>
/// Used in cases when there are too many difficulty icons to show.
/// </remarks>
public class GroupedDifficultyIcon : DifficultyIcon
{
public GroupedDifficultyIcon(List<BeatmapInfo> beatmaps, RulesetInfo ruleset, Color4 counterColour)
: base(beatmaps.OrderBy(b => b.StarDifficulty).Last(), ruleset, false)
{
AddInternal(new OsuSpriteText
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Padding = new MarginPadding { Left = Size.X },
Margin = new MarginPadding { Left = 2, Right = 5 },
Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
Text = beatmaps.Count.ToString(),
Colour = counterColour,
});
}
}
}

View File

@ -121,7 +121,7 @@ namespace osu.Game.Beatmaps.Formats
var layer = parseLayer(split[2]);
var path = cleanFilename(split[3]);
var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100;
storyboard.GetLayer(layer).Add(new StoryboardSample(path, time, volume));
storyboard.GetLayer(layer).Add(new StoryboardSampleInfo(path, time, (int)volume));
break;
}
}
@ -246,7 +246,7 @@ namespace osu.Game.Beatmaps.Formats
switch (type)
{
case "A":
timelineGroup?.BlendingMode.Add(easing, startTime, endTime, BlendingMode.Additive, startTime == endTime ? BlendingMode.Additive : BlendingMode.Inherit);
timelineGroup?.BlendingParameters.Add(easing, startTime, endTime, BlendingParameters.Additive, startTime == endTime ? BlendingParameters.Additive : BlendingParameters.Inherit);
break;
case "H":

View File

@ -8,6 +8,7 @@ using osu.Framework.Platform;
using osu.Game.Overlays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Configuration
{
@ -25,6 +26,9 @@ namespace osu.Game.Configuration
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1);
Set(OsuSetting.SongSelectGroupingMode, GroupMode.All);
Set(OsuSetting.SongSelectSortingMode, SortMode.Title);
Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
@ -150,6 +154,8 @@ namespace osu.Game.Configuration
SaveUsername,
DisplayStarsMinimum,
DisplayStarsMaximum,
SongSelectGroupingMode,
SongSelectSortingMode,
RandomSelectAlgorithm,
ShowFpsDisplay,
ChatDisplayHeight,

View File

@ -15,6 +15,7 @@ using osu.Game.Overlays;
namespace osu.Game.Graphics.Containers
{
[Cached(typeof(IPreviewTrackOwner))]
public abstract class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner, IKeyBindingHandler<GlobalAction>
{
private SampleChannel samplePopIn;
@ -38,13 +39,6 @@ namespace osu.Game.Graphics.Containers
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IPreviewTrackOwner>(this);
return dependencies;
}
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio)
{

View File

@ -98,7 +98,7 @@ namespace osu.Game.Graphics.Containers
public OsuScrollbar(Direction scrollDir)
: base(scrollDir)
{
Blending = BlendingMode.Additive;
Blending = BlendingParameters.Additive;
CornerRadius = 5;

View File

@ -150,7 +150,7 @@ namespace osu.Game.Graphics.Cursor
},
AdditiveLayer = new Sprite
{
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Colour = colour.Pink,
Alpha = 0,
Texture = textures.Get(@"Cursor/menu-cursor-additive"),

View File

@ -30,22 +30,24 @@ namespace osu.Game.Graphics.Cursor
private readonly OsuSpriteText text;
private bool instantMovement = true;
public override string TooltipText
public override bool SetContent(object content)
{
set
if (!(content is string contentString))
return false;
if (contentString == text.Text) return true;
text.Text = contentString;
if (IsPresent)
{
if (value == text.Text) return;
text.Text = value;
if (IsPresent)
{
AutoSizeDuration = 250;
background.FlashColour(OsuColour.Gray(0.4f), 1000, Easing.OutQuint);
}
else
AutoSizeDuration = 0;
AutoSizeDuration = 250;
background.FlashColour(OsuColour.Gray(0.4f), 1000, Easing.OutQuint);
}
else
AutoSizeDuration = 0;
return true;
}
public OsuTooltip()

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osuTK.Graphics;
namespace osu.Game.Graphics
@ -37,6 +38,31 @@ namespace osu.Game.Graphics
}
}
public Color4 ForDifficultyRating(DifficultyRating difficulty)
{
switch (difficulty)
{
case DifficultyRating.Easy:
return Green;
default:
case DifficultyRating.Normal:
return Blue;
case DifficultyRating.Hard:
return Yellow;
case DifficultyRating.Insane:
return Pink;
case DifficultyRating.Expert:
return Purple;
case DifficultyRating.ExpertPlus:
return Gray0;
}
}
// See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less
public readonly Color4 PurpleLighter = FromHex(@"eeeeff");
public readonly Color4 PurpleLight = FromHex(@"aa88ff");

View File

@ -22,7 +22,7 @@ using SixLabors.ImageSharp;
namespace osu.Game.Graphics
{
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
{
private readonly BindableBool cursorVisibility = new BindableBool(true);

View File

@ -56,7 +56,7 @@ namespace osu.Game.Graphics.Sprites
BlurSigma = new Vector2(4),
CacheDrawnFrameBuffer = true,
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Size = new Vector2(3f),
Children = new[]
{

View File

@ -254,7 +254,7 @@ namespace osu.Game.Graphics.UserInterface
colourContainer.Add(flash);
flash.Colour = ButtonColour;
flash.Blending = BlendingMode.Additive;
flash.Blending = BlendingParameters.Additive;
flash.Alpha = 0.3f;
flash.FadeOutFromOne(click_duration);
flash.Expire();

View File

@ -64,7 +64,7 @@ namespace osu.Game.Graphics.UserInterface
{
RelativeSizeAxes = Axes.Both,
Colour = HoverColour,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Alpha = 0,
},
}

View File

@ -39,7 +39,7 @@ namespace osu.Game.Graphics.UserInterface
hover = new Box
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Colour = Color4.White.Opacity(0.1f),
Alpha = 0,
Depth = -1

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