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Only initialise when required

This commit is contained in:
Dean Herbert 2019-09-02 18:18:59 +09:00
parent eaeecfb300
commit 9c53430a0f

View File

@ -16,7 +16,7 @@ namespace osu.Game.Skinning
{
private readonly ISampleInfo[] hitSamples;
private readonly List<(AdjustableProperty, BindableDouble)> adjustments = new List<(AdjustableProperty, BindableDouble)>();
private List<(AdjustableProperty, BindableDouble)> adjustments;
private SampleChannel[] channels;
@ -56,13 +56,15 @@ namespace osu.Game.Skinning
public void AddAdjustment(AdjustableProperty type, BindableDouble adjustBindable)
{
if (adjustments == null) adjustments = new List<(AdjustableProperty, BindableDouble)>();
adjustments.Add((type, adjustBindable));
channels?.ForEach(c => c.AddAdjustment(type, adjustBindable));
}
public void RemoveAdjustment(AdjustableProperty type, BindableDouble adjustBindable)
{
adjustments.Remove((type, adjustBindable));
adjustments?.Remove((type, adjustBindable));
channels?.ForEach(c => c.RemoveAdjustment(type, adjustBindable));
}
@ -84,8 +86,9 @@ namespace osu.Game.Skinning
ch.Looping = looping;
ch.Volume.Value = s.Volume / 100.0;
foreach (var adjustment in adjustments)
ch.AddAdjustment(adjustment.Item1, adjustment.Item2);
if (adjustments != null)
foreach (var adjustment in adjustments)
ch.AddAdjustment(adjustment.Item1, adjustment.Item2);
}
return ch;