Bartłomiej Dach
8c14c9e1c4
Add basic test coverage
2020-10-20 23:01:25 +02:00
Shane Woolcock
f90ac2e76c
Ensure we assert after the seek has completed
2020-10-07 18:50:02 +10:30
Shane Woolcock
2e0a9f53c1
Add test coverage
2020-10-07 17:52:39 +10:30
Bartłomiej Dach
9eeac759b8
Re-enable and fix gameplay sample playback test
2020-10-05 21:22:32 +02:00
Dean Herbert
606a08c6ad
Temporarily ignore failing gameplay samples test
2020-10-05 20:01:12 +09:00
Dean Herbert
e1c4c8f3d5
Add failing test coverage of gameplay sample pausing (during seek)
2020-10-05 14:27:51 +09:00
smoogipoo
7890319802
Merge branch 'master' into adjust-hit-result-types
2020-10-01 16:19:07 +09:00
Dean Herbert
367b35bb10
Merge branch 'master' into fix-storyboard-sample-pausing
2020-09-30 22:42:26 +09:00
Dean Herbert
414c40d298
Reverse inheritance order of SkinnableSound's pause logic
2020-09-30 15:45:14 +09:00
smoogipoo
f439c1afbc
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
Dean Herbert
56c8e4dacf
Fix failing tests
2020-09-29 14:25:39 +09:00
Dean Herbert
d6f3beffb6
Use existing bindable flow instead
2020-09-29 12:50:17 +09:00
Bartłomiej Dach
8d9945dea8
Change until step to assert for consistency
2020-09-27 11:28:23 +02:00
Bartłomiej Dach
00aea77489
Fix potential instability of overlay activation tests
2020-09-27 11:18:13 +02:00
Salman Ahmed
522e2cdbcd
Avoid embedding NUnit Assert inside test steps if possible
2020-09-19 05:56:35 +03:00
Salman Ahmed
1e1422c16a
Samples don't get paused...
2020-09-19 05:55:39 +03:00
Salman Ahmed
b3ffd36b65
Use lambda expression instead
2020-09-19 05:55:28 +03:00
Salman Ahmed
6aa84424e4
Merge remote-tracking branch 'upstream/master' into fix-new-samples-starting-while-gameplay-paused
2020-09-19 05:53:04 +03:00
smoogipoo
c7d24203ce
Make beatmap conversion support cancellation tokens
2020-09-17 17:40:05 +09:00
Salman Ahmed
105634c099
Add test case ensuring correct behaviour
2020-09-16 01:59:41 +03:00
Dean Herbert
d3957e6155
Move title specification for settings groups to constructor
...
Using an abstract property was awkward for this as it is being consumed
in the underlying constructor but could not be dynamically set in time from a
derived class.
2020-09-09 18:50:31 +09:00
Lucas A
82e314da59
Fix merge conflicts.
2020-09-03 21:56:47 +02:00
Dean Herbert
4239e9f684
Fix storyboard test not actually working due to incorrect track referencing
2020-08-21 18:44:14 +09:00
Dean Herbert
d5cbb589c2
Revert some test scene changes to use Beatmap.Track where relevant
2020-08-21 17:21:08 +09:00
Dean Herbert
357fb3a10e
Merge branch 'master' into beatmap-track-rework
2020-08-21 12:53:09 +09:00
Dean Herbert
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
...
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
Salman Ahmed
8f1a71c6b1
Remove counter sprite attributes for not being of any reasonable use
2020-08-19 07:44:45 +03:00
Dean Herbert
e4303d7943
Fix PlayerLoader test failures due to too many steps
2020-08-18 12:35:23 +09:00
Dean Herbert
93a8bc3d5a
Remove local reset method in GameplayClockContainer
2020-08-17 22:36:09 +09:00
Dean Herbert
d9debef156
Add explicit LoadTrack method
2020-08-17 15:38:16 +09:00
Lucas A
589d4eeb52
Remove setting.
2020-08-16 17:18:40 +02:00
Dean Herbert
71f4e753f0
Merge branch 'master' into beatmap-track-rework
2020-08-16 22:35:32 +09:00
Bartłomiej Dach
c1a9bf507a
Add failing test case
2020-08-15 13:06:53 +02:00
Dean Herbert
e465afa280
Merge branch 'master' into beatmap-track-rework
2020-08-14 20:02:43 +09:00
Lucas A
74a8a4bca8
Make testing code clearer to understand.
2020-08-13 21:53:17 +02:00
Dean Herbert
cf9bda6c19
Add coverage of early exit with null and non-null player
2020-08-13 13:05:13 +09:00
Dean Herbert
fd7bf70b7d
Remove weird "after load" action
...
This was pretty pointless anyway and from its usages, doesn't look to
need to exist.
2020-08-13 13:03:18 +09:00
Dean Herbert
5b536aebe7
Add missing null checks and avoid cross-test pollution
2020-08-13 12:53:37 +09:00
smoogipoo
070d71ec27
More cleanups
2020-08-12 00:48:38 +09:00
smoogipoo
20197e2768
Remove locally-cached music controller
2020-08-11 12:27:32 +09:00
Lucas A
052bb06c91
Add ability to open overlays during gameplay breaks.
2020-08-10 20:13:50 +02:00
smoogipoo
e87f50f74f
Rename method
2020-08-07 22:31:41 +09:00
smoogipoo
5002d69f69
Update inspections
2020-08-07 20:51:56 +09:00
Lucas A
f8ef53a62e
Fix tests.
2020-08-07 10:25:51 +02:00
smoogipoo
2e3ecf71c7
Pass track from Player to components
2020-08-06 18:31:08 +09:00
smoogipoo
5c05fe3988
Expose track from MusicController
2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
Lucas A
242a035f7e
Apply review suggestions.
2020-08-03 21:25:45 +02:00
Lucas A
25ebb8619d
Add tests.
2020-08-03 16:04:11 +02:00
Dean Herbert
ca434e82d9
Fix test failures due to gameplay clock not being unpaused
2020-07-28 17:09:38 +09:00