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Commit Graph

32267 Commits

Author SHA1 Message Date
Lucas A
84cb36b6a8 Defer subscriptions for updateOverlayActivationMode() to OnEntering() 2020-08-13 10:57:18 +02:00
Dean Herbert
9e7a28002d Merge branch 'master' into beatmap-track-rework 2020-08-13 17:56:50 +09:00
Dean Herbert
52374ac9c9
Merge pull request #9833 from bdach/fix-spun-out-mod-rate-dependency 2020-08-13 17:52:13 +09:00
Dean Herbert
ab56980f8c
Merge branch 'master' into fix-spun-out-mod-rate-dependency 2020-08-13 17:24:11 +09:00
Dean Herbert
2067e1ce44
Merge pull request #9798 from EVAST9919/dashboard-news 2020-08-13 17:23:54 +09:00
Dan Balasescu
4467a5599a
Merge pull request #9840 from peppy/update-fastlane
Update fastlane and plugins
2020-08-13 14:40:34 +09:00
Dean Herbert
c71ee0877f Update fastlane and plugins 2020-08-13 14:07:07 +09:00
smoogipoo
8ded5925ff Xmldoc colour strain 2020-08-13 13:47:35 +09:00
Dean Herbert
cf9bda6c19 Add coverage of early exit with null and non-null player 2020-08-13 13:05:13 +09:00
Dean Herbert
fd7bf70b7d Remove weird "after load" action
This was pretty pointless anyway and from its usages, doesn't look to
need to exist.
2020-08-13 13:03:18 +09:00
Dean Herbert
5b536aebe7 Add missing null checks and avoid cross-test pollution 2020-08-13 12:53:37 +09:00
Dean Herbert
99bea6b8e9 Add missing null check (player construction is potentially delayed now) 2020-08-13 12:52:35 +09:00
Dean Herbert
27cd9e119a Delay beatmap load until after transition has finished
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.

Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
smoogipoo
5010d2044a Replace IsKat with HitType 2020-08-13 01:35:56 +09:00
smoogipoo
d2a03f1146 Refactor TaikoDifficultyHitObject 2020-08-13 00:59:22 +09:00
Dan Balasescu
1c771471d5
Merge pull request #9837 from peppy/update-framework
Update framework and resources
2020-08-13 00:41:58 +09:00
smoogipoo
90189fc40c Merge branch 'master' into morth-taiko-changes 2020-08-13 00:31:10 +09:00
smoogipoo
91e28b849d Fix incorrect BeatmapManager construction 2020-08-13 00:29:23 +09:00
smoogipoo
45876bc55a Fix reference to non-existent variable 2020-08-12 23:50:33 +09:00
Dean Herbert
429ad783cf Merge branch 'update-framework' into beatmap-track-rework 2020-08-12 23:35:46 +09:00
Dean Herbert
00f8bb7c3e Update resources 2020-08-12 23:28:45 +09:00
Dean Herbert
b10cddf625 Update framework 2020-08-12 23:28:08 +09:00
Dean Herbert
05b06e7451
Merge branch 'master' into fix-skinnable-sound-mute 2020-08-12 22:01:04 +09:00
Andrei Zavatski
f3202fb123 Naming adjustments 2020-08-12 11:24:26 +03:00
Andrei Zavatski
9b112baa88 Merge remote-tracking branch 'refs/remotes/ppy/master' into dashboard-news 2020-08-12 11:15:58 +03:00
Craftplacer
69590113d6 Temporary changes 2020-08-12 06:40:21 +02:00
Craftplacer
8ffaa49839 Handle additional null case 2020-08-12 06:40:21 +02:00
Craftplacer
139c0c75f8 Add documentation for constructor 2020-08-12 06:40:21 +02:00
Bartłomiej Dach
4f3f95540b Check for zero rate to prevent crashes on unpause 2020-08-11 22:34:46 +02:00
Bartłomiej Dach
bcaaf25278 Fix Spun Out mod being affected by rate-changing mods 2020-08-11 22:04:18 +02:00
Bartłomiej Dach
25f59e0489 Add failing test cases 2020-08-11 21:55:50 +02:00
Bartłomiej Dach
8fe5775ecb Allow testing mod combinations in ModTestScenes 2020-08-11 21:55:20 +02:00
Bartłomiej Dach
b78ccf8a34 Rewrite Spun Out test scene 2020-08-11 21:28:00 +02:00
Dan Balasescu
85182b19fe
Merge pull request #9831 from peppy/fix-informational-overlays
Fix informational overlays not hiding each other correctly
2020-08-12 02:18:34 +09:00
Andrei Zavatski
84655b0798 Change hover colour for news title 2020-08-11 20:17:29 +03:00
Andrei Zavatski
fdfda453c7 Merge remote-tracking branch 'refs/remotes/ppy/master' into dashboard-news 2020-08-11 20:14:52 +03:00
smoogipoo
c0031955c9 Update with further framework changes 2020-08-12 01:50:18 +09:00
smoogipoo
e47a1eb313 Use adjustable ITrack 2020-08-12 01:41:21 +09:00
smoogipoo
688e447950 Fix potential hierarchy mutation from async context 2020-08-12 01:33:06 +09:00
smoogipoo
eec94e1f53 Make track not-null in GameplayClockContainer/FailAnimation 2020-08-12 00:51:43 +09:00
smoogipoo
b66f303e71 Add annotation 2020-08-12 00:48:45 +09:00
smoogipoo
070d71ec27 More cleanups 2020-08-12 00:48:38 +09:00
Dean Herbert
8bfe6ba27c Fix informational overlays not hiding each other correctly 2020-08-11 23:15:08 +09:00
smoogipoo
031d29ac34 Inspect current track directly 2020-08-11 13:53:23 +09:00
smoogipoo
faff0a70c4 Privatise BMWB 2020-08-11 13:48:57 +09:00
smoogipoo
338c01fa43 Remove track store reference counting, use single instance stores 2020-08-11 13:16:06 +09:00
smoogipoo
6aafb3d271 Cleanup TestSceneScreenNavigation 2020-08-11 13:14:20 +09:00
smoogipoo
322d08af1b Remove more local music controller caches 2020-08-11 13:11:59 +09:00
smoogipoo
7d35893ecd Make MusicController non-nullable 2020-08-11 12:40:58 +09:00
smoogipoo
c66a14e9c5 Remove beatmap from FailAnimation 2020-08-11 12:37:48 +09:00