Lucas A
84cb36b6a8
Defer subscriptions for updateOverlayActivationMode() to OnEntering()
2020-08-13 10:57:18 +02:00
Dean Herbert
9e7a28002d
Merge branch 'master' into beatmap-track-rework
2020-08-13 17:56:50 +09:00
Dean Herbert
52374ac9c9
Merge pull request #9833 from bdach/fix-spun-out-mod-rate-dependency
2020-08-13 17:52:13 +09:00
Dean Herbert
ab56980f8c
Merge branch 'master' into fix-spun-out-mod-rate-dependency
2020-08-13 17:24:11 +09:00
Dean Herbert
2067e1ce44
Merge pull request #9798 from EVAST9919/dashboard-news
2020-08-13 17:23:54 +09:00
Dan Balasescu
4467a5599a
Merge pull request #9840 from peppy/update-fastlane
...
Update fastlane and plugins
2020-08-13 14:40:34 +09:00
Dean Herbert
c71ee0877f
Update fastlane and plugins
2020-08-13 14:07:07 +09:00
smoogipoo
8ded5925ff
Xmldoc colour strain
2020-08-13 13:47:35 +09:00
Dean Herbert
cf9bda6c19
Add coverage of early exit with null and non-null player
2020-08-13 13:05:13 +09:00
Dean Herbert
fd7bf70b7d
Remove weird "after load" action
...
This was pretty pointless anyway and from its usages, doesn't look to
need to exist.
2020-08-13 13:03:18 +09:00
Dean Herbert
5b536aebe7
Add missing null checks and avoid cross-test pollution
2020-08-13 12:53:37 +09:00
Dean Herbert
99bea6b8e9
Add missing null check (player construction is potentially delayed now)
2020-08-13 12:52:35 +09:00
Dean Herbert
27cd9e119a
Delay beatmap load until after transition has finished
...
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.
Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
smoogipoo
5010d2044a
Replace IsKat with HitType
2020-08-13 01:35:56 +09:00
smoogipoo
d2a03f1146
Refactor TaikoDifficultyHitObject
2020-08-13 00:59:22 +09:00
Dan Balasescu
1c771471d5
Merge pull request #9837 from peppy/update-framework
...
Update framework and resources
2020-08-13 00:41:58 +09:00
smoogipoo
90189fc40c
Merge branch 'master' into morth-taiko-changes
2020-08-13 00:31:10 +09:00
smoogipoo
91e28b849d
Fix incorrect BeatmapManager construction
2020-08-13 00:29:23 +09:00
smoogipoo
45876bc55a
Fix reference to non-existent variable
2020-08-12 23:50:33 +09:00
Dean Herbert
429ad783cf
Merge branch 'update-framework' into beatmap-track-rework
2020-08-12 23:35:46 +09:00
Dean Herbert
00f8bb7c3e
Update resources
2020-08-12 23:28:45 +09:00
Dean Herbert
b10cddf625
Update framework
2020-08-12 23:28:08 +09:00
Dean Herbert
05b06e7451
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-12 22:01:04 +09:00
Andrei Zavatski
f3202fb123
Naming adjustments
2020-08-12 11:24:26 +03:00
Andrei Zavatski
9b112baa88
Merge remote-tracking branch 'refs/remotes/ppy/master' into dashboard-news
2020-08-12 11:15:58 +03:00
Craftplacer
69590113d6
Temporary changes
2020-08-12 06:40:21 +02:00
Craftplacer
8ffaa49839
Handle additional null case
2020-08-12 06:40:21 +02:00
Craftplacer
139c0c75f8
Add documentation for constructor
2020-08-12 06:40:21 +02:00
Bartłomiej Dach
4f3f95540b
Check for zero rate to prevent crashes on unpause
2020-08-11 22:34:46 +02:00
Bartłomiej Dach
bcaaf25278
Fix Spun Out mod being affected by rate-changing mods
2020-08-11 22:04:18 +02:00
Bartłomiej Dach
25f59e0489
Add failing test cases
2020-08-11 21:55:50 +02:00
Bartłomiej Dach
8fe5775ecb
Allow testing mod combinations in ModTestScenes
2020-08-11 21:55:20 +02:00
Bartłomiej Dach
b78ccf8a34
Rewrite Spun Out test scene
2020-08-11 21:28:00 +02:00
Dan Balasescu
85182b19fe
Merge pull request #9831 from peppy/fix-informational-overlays
...
Fix informational overlays not hiding each other correctly
2020-08-12 02:18:34 +09:00
Andrei Zavatski
84655b0798
Change hover colour for news title
2020-08-11 20:17:29 +03:00
Andrei Zavatski
fdfda453c7
Merge remote-tracking branch 'refs/remotes/ppy/master' into dashboard-news
2020-08-11 20:14:52 +03:00
smoogipoo
c0031955c9
Update with further framework changes
2020-08-12 01:50:18 +09:00
smoogipoo
e47a1eb313
Use adjustable ITrack
2020-08-12 01:41:21 +09:00
smoogipoo
688e447950
Fix potential hierarchy mutation from async context
2020-08-12 01:33:06 +09:00
smoogipoo
eec94e1f53
Make track not-null in GameplayClockContainer/FailAnimation
2020-08-12 00:51:43 +09:00
smoogipoo
b66f303e71
Add annotation
2020-08-12 00:48:45 +09:00
smoogipoo
070d71ec27
More cleanups
2020-08-12 00:48:38 +09:00
Dean Herbert
8bfe6ba27c
Fix informational overlays not hiding each other correctly
2020-08-11 23:15:08 +09:00
smoogipoo
031d29ac34
Inspect current track directly
2020-08-11 13:53:23 +09:00
smoogipoo
faff0a70c4
Privatise BMWB
2020-08-11 13:48:57 +09:00
smoogipoo
338c01fa43
Remove track store reference counting, use single instance stores
2020-08-11 13:16:06 +09:00
smoogipoo
6aafb3d271
Cleanup TestSceneScreenNavigation
2020-08-11 13:14:20 +09:00
smoogipoo
322d08af1b
Remove more local music controller caches
2020-08-11 13:11:59 +09:00
smoogipoo
7d35893ecd
Make MusicController non-nullable
2020-08-11 12:40:58 +09:00
smoogipoo
c66a14e9c5
Remove beatmap from FailAnimation
2020-08-11 12:37:48 +09:00