smoogipooo
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1c7a9e3a07
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General fixups.
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2017-03-12 01:26:07 +09:00 |
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smoogipooo
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77a4a896c9
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Cleanups.
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2017-03-12 01:08:34 +09:00 |
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smoogipooo
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592e05a2c8
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Better beatmap conversion model.
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2017-03-12 00:34:21 +09:00 |
|
Dean Herbert
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afdb95f4d5
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Fix even more test regressions.
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2017-02-27 20:39:04 +09:00 |
|
Thomas Müller
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f7d985fe18
|
Fix and refactor star difficulty calculation boilerplate
Moves star difficulty calculation entry-point to Beatmap, and sets
star difficulty at the correct place for song select to display.
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2017-02-24 19:36:17 +01:00 |
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Dean Herbert
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94dd268fd2
|
Move constant for default ControlPoint out of Slider.
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2017-02-18 15:54:16 +09:00 |
|
Thomas Müller
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ef775458dd
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Fix compilation error introduced in merge conflict resolution.
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2017-02-17 21:27:17 +01:00 |
|
Thomas Müller
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1198705a6f
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Merge branch 'master' of github.com:ppy/osu into general-fixes
# Conflicts:
# osu.Game/Beatmaps/Beatmap.cs
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2017-02-17 21:22:34 +01:00 |
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Shadoxfix
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7a45ea58b2
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Add comment explaining why the branch is necessary
|
2017-02-17 18:17:18 +01:00 |
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Shadoxfix
|
72306e8757
|
Fix beatmap import crash when the first timingPoint starts later than a slider
|
2017-02-17 17:36:00 +01:00 |
|
Dean Herbert
|
0b922365bb
|
Fix nullref due to missing controlPoints.
|
2017-02-17 15:27:48 +09:00 |
|
Damnae
|
b7fca88b4f
|
Clearer slider Velocity and TickDistance calculations.
|
2017-02-15 18:55:49 +01:00 |
|
Dean Herbert
|
50bd80cb0c
|
Update and standardise license headers.
|
2017-02-07 14:27:41 +09:00 |
|
Dean Herbert
|
9f90b57543
|
Move BPM calculations to Beatmap.
|
2017-01-30 16:03:45 +09:00 |
|
n4b3l
|
73532b9172
|
small code improvements
|
2016-12-17 19:57:58 +01:00 |
|
Thomas Müller
|
a0131b8b25
|
Fix slider velocity not being applied.
|
2016-12-03 14:52:51 +01:00 |
|
Dean Herbert
|
bf63be0602
|
Add better slider duration calculation using bpm and difficulty information.
|
2016-11-28 15:31:54 +09:00 |
|
Dean Herbert
|
06f4f93918
|
Move play modes to Modes namespace.
|
2016-11-14 18:03:20 +09:00 |
|
Dean Herbert
|
2cdda98b47
|
Add the ability to retrieve (fallback) metadata from a beatmap.
|
2016-10-28 14:13:52 +09:00 |
|
Drew DeVault
|
a14edc06c8
|
Pull beatmap list from db and render simple list
|
2016-10-24 11:39:11 -04:00 |
|
Drew DeVault
|
105bba6178
|
Rework duplicate detection in AddBeatmap
|
2016-10-18 15:41:46 -04:00 |
|
Drew DeVault
|
449f04c07b
|
Refactor the database code
|
2016-10-18 13:38:27 -04:00 |
|
Drew DeVault
|
7a4501323b
|
Decode beatmap colours
|
2016-10-13 12:17:35 +09:00 |
|
Drew DeVault
|
9b4bc3e36d
|
Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be
written
|
2016-10-13 12:17:03 +09:00 |
|
Drew DeVault
|
32ab8f97bb
|
Add more decoding (including full BeatmapMetadata)
|
2016-10-13 12:16:58 +09:00 |
|
Drew DeVault
|
e9a45de51f
|
Refactor database to reuse existing types
|
2016-10-12 11:32:40 -04:00 |
|
Drew DeVault
|
bc69aa1455
|
Initial support code for beatmap loading
|
2016-10-12 11:32:40 -04:00 |
|
Dean Herbert
|
f0284ce57c
|
Use the old naming style for now.
|
2016-09-26 15:07:29 +09:00 |
|
Dean Herbert
|
7cee44ab1d
|
HitObject -> HitBase. Also add BaseHits for each game mode.
|
2016-09-06 21:41:16 +09:00 |
|
Dean Herbert
|
abe8ff21f6
|
Add more timing and sample related classes.
|
2016-09-06 21:41:16 +09:00 |
|
Dean Herbert
|
3098204dda
|
Add basic class structure for Beatmap/HitObject/SampleInfo/User.
|
2016-09-06 21:41:16 +09:00 |
|