n4b3l
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73532b9172
|
small code improvements
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2016-12-17 19:57:58 +01:00 |
|
Thomas Müller
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a0131b8b25
|
Fix slider velocity not being applied.
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2016-12-03 14:52:51 +01:00 |
|
Dean Herbert
|
bf63be0602
|
Add better slider duration calculation using bpm and difficulty information.
|
2016-11-28 15:31:54 +09:00 |
|
Dean Herbert
|
06f4f93918
|
Move play modes to Modes namespace.
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2016-11-14 18:03:20 +09:00 |
|
Dean Herbert
|
2cdda98b47
|
Add the ability to retrieve (fallback) metadata from a beatmap.
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2016-10-28 14:13:52 +09:00 |
|
Drew DeVault
|
a14edc06c8
|
Pull beatmap list from db and render simple list
|
2016-10-24 11:39:11 -04:00 |
|
Drew DeVault
|
105bba6178
|
Rework duplicate detection in AddBeatmap
|
2016-10-18 15:41:46 -04:00 |
|
Drew DeVault
|
449f04c07b
|
Refactor the database code
|
2016-10-18 13:38:27 -04:00 |
|
Drew DeVault
|
7a4501323b
|
Decode beatmap colours
|
2016-10-13 12:17:35 +09:00 |
|
Drew DeVault
|
9b4bc3e36d
|
Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be
written
|
2016-10-13 12:17:03 +09:00 |
|
Drew DeVault
|
32ab8f97bb
|
Add more decoding (including full BeatmapMetadata)
|
2016-10-13 12:16:58 +09:00 |
|
Drew DeVault
|
e9a45de51f
|
Refactor database to reuse existing types
|
2016-10-12 11:32:40 -04:00 |
|
Drew DeVault
|
bc69aa1455
|
Initial support code for beatmap loading
|
2016-10-12 11:32:40 -04:00 |
|
Dean Herbert
|
f0284ce57c
|
Use the old naming style for now.
|
2016-09-26 15:07:29 +09:00 |
|
Dean Herbert
|
7cee44ab1d
|
HitObject -> HitBase. Also add BaseHits for each game mode.
|
2016-09-06 21:41:16 +09:00 |
|
Dean Herbert
|
abe8ff21f6
|
Add more timing and sample related classes.
|
2016-09-06 21:41:16 +09:00 |
|
Dean Herbert
|
3098204dda
|
Add basic class structure for Beatmap/HitObject/SampleInfo/User.
|
2016-09-06 21:41:16 +09:00 |
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