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Commit Graph

6656 Commits

Author SHA1 Message Date
Thomas Müller
07487b5ca9 Merge pull request #1101 from peppy/global-bindings
Fix some formatting regressions
2017-08-13 11:22:17 +09:00
Dean Herbert
94b8d1de8b Merge branch 'master' into fix-ruleset-changing 2017-08-13 11:14:41 +09:00
Dean Herbert
fe2911f165 Fix some formatting issues 2017-08-13 10:36:57 +09:00
Dean Herbert
b822c7dd3e Merge pull request #1094 from peppy/global-bindings
Implement KeyBindings for rulesets and osu! game
2017-08-12 23:32:57 +09:00
Dean Herbert
b6fb68c6e2 Update framework 2017-08-12 22:13:40 +09:00
Dean Herbert
99458aab48 Propagate framework updates 2017-08-12 19:54:07 +09:00
Shane Woolcock
096e574401 Selecting a beatmap set no longer updates the ruleset to the first map of that set (since it causes the carousel to refilter) 2017-08-12 19:52:09 +09:30
Shane Woolcock
e48c5898bd Ensure the Track for the selected beatmap is added to the TrackManager. Fixes the problem where a beatmap would be stuck at 100% if it is replayed. 2017-08-11 17:26:30 +09:30
Dean Herbert
48d4ed55e9 Move a lot of code to framework 2017-08-11 16:11:46 +09:00
Dean Herbert
8ae010f62b Don't pass through repeat events if we've already handled an action 2017-08-11 11:46:21 +09:00
Dean Herbert
a93a92a2bb Remove GlobalHotkeys 2017-08-10 19:52:45 +09:00
Dean Herbert
641b3bd27e Improve documentation 2017-08-10 19:36:47 +09:00
Dean Herbert
798fff00b2 Remove shortcomings, remove InputState.Data usage, make everything amazing
No more casting!
2017-08-10 19:28:24 +09:00
Dean Herbert
1fe273cbc0 Move GameplayCursor to osu! ruleset and make work with OsuActions 2017-08-10 18:37:41 +09:00
Dean Herbert
e9a11ebc9f Use new population methods and implement osu! ruleset actions 2017-08-10 18:31:12 +09:00
Dean Herbert
b6bb07c0b5 Add ConcurrentActionModes to support osu! gameplay more easily 2017-08-10 18:28:22 +09:00
Dean Herbert
c82db54fb5 Rename OsuAction to GlobalAction 2017-08-10 17:22:08 +09:00
Dean Herbert
6ba5bdf1e6 Add description attributes to all actions 2017-08-10 17:14:30 +09:00
Dean Herbert
da50101c25 Don't match on partial key chords when concurrent is disallowed 2017-08-10 16:45:33 +09:00
Dean Herbert
d9e36237c7 Move all OsuGame events to OsuAction 2017-08-10 16:45:10 +09:00
Dean Herbert
30bd1d70b5 ActionMapping doesn't support concurrent actions by default
But can when required. Also supports key combination bindings now.
2017-08-10 16:08:43 +09:00
MillhioreF
e42c279229 More generic catching for broken hitobject strings 2017-08-10 01:50:20 -05:00
MillhioreF
2e5a7374a8 Actually use mapName whoops 2017-08-10 01:49:34 -05:00
MillhioreF
f819ffce2b Make the legacy decoder more resilient against leading linebreaks 2017-08-10 00:08:39 -05:00
MillhioreF
c16dbc05aa Add new error for malformed (too many variables) hit objects during import 2017-08-09 23:41:22 -05:00
MillhioreF
64d92c1557 Fix infinite loop when importing maps that have storyboard elements with '$' in the filename 2017-08-09 23:31:18 -05:00
MillhioreF
a8cf7ff93a Add a better error message for corrupt maps with no .osu files 2017-08-09 23:27:13 -05:00
MillhioreF
10321497ca Add decoder entries for v3/4 2017-08-09 21:21:43 -05:00
smoogipooo
bb8c533802 Fix CI issues. 2017-08-09 17:34:09 +09:00
Dean Herbert
720bd38d8e Fix CI issues 2017-08-09 17:30:37 +09:00
smoogipooo
e9a98358b3 Don't move completed drum rolls above the playfield. 2017-08-09 17:26:59 +09:00
Dean Herbert
34b12fbfa4 Add global actions; improve default assignment 2017-08-09 17:10:32 +09:00
smoogipooo
0c1b68d711 Fix up TestCaseTaikoPlayfield. 2017-08-09 16:46:22 +09:00
smoogipooo
2334c109e5 Set better TaikoPlayfield default VisibleTimeRange. 2017-08-09 16:46:08 +09:00
smoogipooo
7237f834c4 Update framework. 2017-08-09 16:39:19 +09:00
smoogipooo
8b4f28318f Fix drum roll ticks. 2017-08-09 16:19:31 +09:00
smoogipooo
88cefa77bd Make TestCaseTaikoPlayfield work again. 2017-08-09 16:19:20 +09:00
smoogipooo
d83c218e08 Remove various scrolling container optimisations (removing when not alive). 2017-08-09 16:19:09 +09:00
smoogipooo
ef29d9c093 Merge remote-tracking branch 'origin/master' into taiko-timingchanges-2
# Conflicts:
#	osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
2017-08-09 16:18:27 +09:00
Dan Balasescu
bd84e507de Merge pull request #1093 from peppy/catch
Stored bindings, more catch and less HitRenderer
2017-08-09 15:26:54 +09:00
Dean Herbert
459a4cafb1 Remove unnecessary HandleInput 2017-08-09 15:17:05 +09:00
Dean Herbert
3b48a6c668 Fix CI issues 2017-08-09 15:15:41 +09:00
Dean Herbert
976cff9af6 Merge remote-tracking branch 'upstream/master' into catch
# Conflicts:
#	osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs
2017-08-09 15:08:43 +09:00
Dean Herbert
1afe8eba7c Merge pull request #1087 from smoogipooo/timingchange-improvements
Rework scrolling playfields to be a lot more usable.
2017-08-09 14:56:40 +09:00
smoogipooo
e6c100da27 Fix CI. 2017-08-09 14:51:00 +09:00
smoogipooo
2715324a76 Fix possible incorrect reversing behavior for horizontal playfields. 2017-08-09 14:50:52 +09:00
Dean Herbert
c70f96a9cd Add basic documentation and split out classes. 2017-08-09 14:50:10 +09:00
smoogipooo
f70c00423a Missed one. 2017-08-09 14:25:49 +09:00
smoogipooo
ea073c02b3 Showcase both horizontal and vertical styles in TestCaseScrollingPlayfield. 2017-08-09 14:24:48 +09:00
smoogipooo
346aebebc0 Fix origins not being set correctly when reverting from reversed playfield. 2017-08-09 14:24:48 +09:00