Dean Herbert
|
cb0226f843
|
Implement new interface-based speed change visualisation support on mania/taiko
|
2023-09-20 15:28:13 +09:00 |
|
Dan Balasescu
|
a2fd7707a1
|
Allow toggling SVs in the editor
|
2023-08-18 18:55:24 +09:00 |
|
Bartłomiej Dach
|
fee56ac6d2
|
Use new IGameplayClock.IsRewinding member
|
2023-07-08 18:29:49 +02:00 |
|
Dean Herbert
|
a76cd9b0e6
|
Update osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs
Co-authored-by: Jamie Taylor <me@nekodex.net>
|
2023-07-08 00:44:26 +09:00 |
|
Dean Herbert
|
8b5d5c9ae2
|
Fix rewinding causing incorrectly stronged non-strong hits
|
2023-07-07 15:13:25 +09:00 |
|
Dean Herbert
|
9bdc80a749
|
Move flourish playback to own trigger source
|
2023-07-07 14:46:36 +09:00 |
|
Dean Herbert
|
d4c252ddf9
|
Revert cancelling logic changes based on review feedback
|
2023-07-07 14:28:57 +09:00 |
|
Dean Herbert
|
5af4aa8741
|
Avoid strong hits cutting off other strong hits
|
2023-07-06 14:05:49 +09:00 |
|
Dean Herbert
|
8f61f5e4c6
|
Cache Playfield for the sake of tests
I'm open to an alternative. Name it.
|
2023-07-05 18:44:27 +09:00 |
|
Dean Herbert
|
289f916cd7
|
Remove outdated TODO
|
2023-07-05 18:44:27 +09:00 |
|
Dean Herbert
|
f086908831
|
Don't attempt to play drum samples when rewinding
|
2023-07-05 18:44:27 +09:00 |
|
Dean Herbert
|
010262c764
|
Change strong hit sample handling to be user input based, not hit object based
|
2023-07-05 18:44:27 +09:00 |
|
Dean Herbert
|
a9587fd1aa
|
Move strong hit handling to DrumSamplePlayer and separte trigger sources
|
2023-07-05 18:44:27 +09:00 |
|
Dean Herbert
|
beed390031
|
Add balance adjust to base implementation of DrumSampleTriggerSource
|
2023-07-05 18:44:27 +09:00 |
|
Dean Herbert
|
ae86fc736a
|
Add argon-specific DrumSamplePlayer
|
2023-07-05 18:44:27 +09:00 |
|
Dean Herbert
|
f54eb8d7fa
|
Move DrumSamplePlayer to be a skinnable component
|
2023-07-05 18:44:27 +09:00 |
|
Dean Herbert
|
9a7bf1bedd
|
Fix reversed order of sample return
|
2023-07-05 18:44:01 +09:00 |
|
Dean Herbert
|
571dbf5ab8
|
Adjust logic to avoid creating List<> each playback
|
2023-06-30 15:42:58 +09:00 |
|
Dean Herbert
|
c98abf1723
|
More correctly handle StrongNestedHitObject s
|
2023-06-30 15:38:17 +09:00 |
|
Dean Herbert
|
e87cf6d256
|
Move all remaining osu!taiko sample playback logic out of DrawableHitObject s
|
2023-06-30 15:21:34 +09:00 |
|
OliBomby
|
608fa3cc73
|
Merge remote-tracking branch 'upstream/master' into sample-control-points
|
2023-04-30 19:47:03 +02:00 |
|
sw1tchbl4d3
|
76df5fd3e2
|
Limit taiko playfield aspect ratio to 5:4 - 16:9
|
2023-04-26 18:05:47 +02:00 |
|
OliBomby
|
d97daee96b
|
remove all non-test usage of SampleControlPoint
|
2023-04-26 13:55:39 +02:00 |
|
Bartłomiej Dach
|
430b09acb2
|
Expose taiko input manager in same manner as osu!
|
2023-03-08 22:52:06 +01:00 |
|
OpenSauce04
|
12b983495c
|
Fixed issues caused by branch being stale
|
2023-02-27 13:40:55 +00:00 |
|
Bartłomiej Dach
|
11685d427a
|
Merge branch 'master' into taiko-touch-ddkk-new
|
2023-02-04 21:54:38 +01:00 |
|
Dean Herbert
|
bc02fb0e32
|
Remove redundant parameter in DrumSegment constructor
|
2023-02-03 16:37:35 +09:00 |
|
Dean Herbert
|
ffbaf453f8
|
Revert misordered drawable order
This will completely change the visual appearance of this control... not
sure why it was changed.
|
2023-02-02 16:25:23 +09:00 |
|
Dean Herbert
|
eb62ba09aa
|
Completely refactor to match project code standards
|
2023-02-02 16:23:27 +09:00 |
|
sw1tchbl4d3
|
d4e5d7a873
|
Move fixed scroll speed change out of classic mod for taiko
|
2023-01-21 22:29:28 +01:00 |
|
OpenSauce04
|
25a920732f
|
Addressed code formatting issues
|
2023-01-12 19:04:37 +00:00 |
|
OpenSauce
|
92def3daf4
|
Renamed QuarterCircle class to DrumSegment
|
2023-01-12 18:20:03 +00:00 |
|
OpenSauce
|
f2ec0b2176
|
Made QuarterCircle property loading less clapped
|
2023-01-12 18:17:50 +00:00 |
|
OpenSauce
|
927fccb7be
|
Taiko touch control scheme can now be changed mid-map
|
2023-01-12 17:55:05 +00:00 |
|
OpenSauce
|
767c3cb523
|
Revert "getTaikoActionFromDrumSegment and getColorFromTaikoAction are now run from within QuarterCircle constructor"
This reverts commit 985b126cba .
I really don't think this is going to work cleanly
|
2023-01-12 17:20:07 +00:00 |
|
OpenSauce04
|
985b126cba
|
getTaikoActionFromDrumSegment and getColorFromTaikoAction are now run from within QuarterCircle constructor
|
2023-01-12 16:06:03 +00:00 |
|
OpenSauce
|
026a223129
|
Cleaner way of getting ForceControlScheme value
Co-authored-by: Susko3 <Susko3@protonmail.com>
|
2023-01-11 20:39:45 +00:00 |
|
OpenSauce04
|
a0ff03def3
|
Fixed some formatting
|
2023-01-11 20:06:43 +00:00 |
|
OpenSauce
|
32d1d5a34a
|
Added tests for new Taiko touch control schemes
|
2023-01-11 12:04:52 +00:00 |
|
OpenSauce
|
944c6759d9
|
Fixed right rim being incorrectly layered above right centre
|
2023-01-10 23:13:22 +00:00 |
|
OpenSauce04
|
ce37760b27
|
Removed unnecessary coma
|
2023-01-10 20:05:41 +00:00 |
|
OpenSauce04
|
57467e7b39
|
Touchscreen drum now uses a 2d array rather than nested switches to get TaikoActions for control scheme
|
2023-01-10 20:04:57 +00:00 |
|
OpenSauce04
|
2b58862567
|
Added ArgumentOutOfRangeException throws
|
2023-01-10 19:31:31 +00:00 |
|
OpenSauce04
|
2800eeac56
|
Simplified formatting; Removed warning suppressors
|
2023-01-10 19:23:49 +00:00 |
|
OpenSauce04
|
3c13d64d1e
|
Merge branch 'taiko-touch-ddkk-new' of https://github.com/OpenSauce04/osu into taiko-touch-ddkk-new
|
2023-01-10 19:21:06 +00:00 |
|
OpenSauce04
|
edd2084a0e
|
Replaced all instances of TaikoInput with TaikoAction
|
2023-01-10 19:21:04 +00:00 |
|
OpenSauce
|
7cb5ca905a
|
Simplified getColourFromTaikoAction switch case
Co-authored-by: Stedoss <29103029+Stedoss@users.noreply.github.com>
|
2023-01-10 19:17:33 +00:00 |
|
OpenSauce
|
18e114904a
|
configTouchControlScheme is now read only
Co-authored-by: Stedoss <29103029+Stedoss@users.noreply.github.com>
|
2023-01-10 19:13:10 +00:00 |
|
OpenSauce04
|
21b617062a
|
Removed an unnecessary newline
|
2023-01-10 16:24:02 +00:00 |
|
OpenSauce04
|
362c9050df
|
Fixed OsuColour shenanigans
|
2023-01-10 15:08:18 +00:00 |
|