MATRIX-feather
85de1a1d20
Animation changes
2020-12-04 03:19:20 +08:00
MATRIX-feather
abe5a67bc5
Simplify implementation
2020-12-04 03:14:31 +08:00
PercyDan
579e61eab9
Allow null
2020-11-28 16:31:24 +08:00
PercyDan54
0009724c1a
Fix CI
2020-11-24 18:48:32 +08:00
PercyDan54
739c18a34d
dotnet format
2020-11-24 18:25:38 +08:00
PercyDan54
7ab27399bf
Fix CI errors
2020-11-24 18:04:34 +08:00
PercyDan54
0b735b84cf
Remove unused enum
2020-11-24 17:23:53 +08:00
PercyDan54
07ee36a4ef
Simplify code
2020-11-24 17:18:19 +08:00
PercyDan54
9a3dd12f30
Move to debug settings
2020-11-18 18:15:56 +08:00
PercyDan54
dcaebd2621
Add license text
2020-11-17 21:39:29 +08:00
PercyDan54
809338a280
Init Import screen
2020-11-17 20:19:12 +08:00
Dan Balasescu
bcf6974e18
Merge pull request #10831 from bdach/hold-note-fade
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Add back fade effect to legacy hold notes
2020-11-17 15:27:10 +09:00
Dean Herbert
d7b6e4a32d
Merge pull request #10867 from smoogipoo/refactor-user-request
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Refactor user caching to improve readability and fix threadsafety issues
2020-11-17 14:20:45 +09:00
Dan Balasescu
cb3280af7c
Merge branch 'master' into hold-note-fade
2020-11-17 13:49:28 +09:00
Dean Herbert
009d666241
Use dictionary to avoid linq overhead
2020-11-17 10:57:11 +09:00
Bartłomiej Dach
21f29e28e2
Add clarification comment
2020-11-16 20:36:56 +01:00
Bartłomiej Dach
e88920442c
Use HitStateUpdateTime instead
2020-11-16 20:01:10 +01:00
Bartłomiej Dach
eba17ecab2
Merge pull request #10868 from smoogipoo/add-back-initiallifetimeoffset
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Add back removed InitialLifetimeOffset usage in DrawableHitObject
2020-11-16 19:30:15 +01:00
Bartłomiej Dach
72a8734f93
Merge branch 'master' into add-back-initiallifetimeoffset
2020-11-16 18:54:37 +01:00
Dean Herbert
585322c893
Merge pull request #10871 from smoogipoo/fix-ball-tint
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Fix slider ball tint not working
2020-11-17 01:58:33 +09:00
Dean Herbert
f177792915
Merge pull request #10873 from smoogipoo/remove-parent-dho-pooling
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Remove ability to pool DHOs in parent playfields
2020-11-17 01:55:13 +09:00
smoogipoo
f5e12b9d7c
Adjust TestScenePlayerLoader for safety
2020-11-16 23:53:54 +09:00
smoogipoo
e8dbc190f1
Remove ability to pool DHOs in parent playfields
2020-11-16 23:30:24 +09:00
smoogipoo
4cf6aca873
Fix slider ball tint not working
2020-11-16 22:40:25 +09:00
smoogipoo
cead67d512
Add back removed InitialLifetimeOffset removal
2020-11-16 21:49:29 +09:00
smoogipoo
85b0f71467
Handle duplicate user IDs within the same batch
2020-11-16 21:17:43 +09:00
smoogipoo
87bf168718
Use queue instead of list
2020-11-16 20:52:51 +09:00
smoogipoo
1b1f4c9c09
Refactor user request to fix threadsafety issues
2020-11-16 20:35:22 +09:00
Dean Herbert
163f5cafb9
Merge pull request #10865 from ekrctb/tasks-json-restore
2020-11-16 20:08:09 +09:00
ekrctb
16d25c5022
Adjast readme for the removed VSCode restore task
2020-11-16 19:25:36 +09:00
ekrctb
a53b5ef8b9
Remove --no-restore
from VSCode build tasks
2020-11-16 19:22:08 +09:00
Dan Balasescu
08a127eedc
Merge pull request #10862 from peppy/fix-currentskininfo-thread-safety
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Move skin deletion logic to OsuGameBase to promote thread safety
2020-11-16 18:41:46 +09:00
Dan Balasescu
a98327f0c5
Merge branch 'master' into fix-currentskininfo-thread-safety
2020-11-16 17:55:22 +09:00
Dan Balasescu
09298139e1
Merge pull request #10844 from bdach/spinner-rotation-tracker-state
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Fix rotation tracker state not being reset on drawable spinner re-use
2020-11-16 17:10:40 +09:00
Dean Herbert
709370c69b
Move schedule call outwards
2020-11-16 16:49:31 +09:00
Dean Herbert
9a7fdb2b7e
Move skin deletion logic to OsuGameBase to promote thread safety
...
`CurrentSkinInfo` is used in multiple places expecting thread safety,
while ItemRemoved events are explicitly mentioning they are not thread
safe. As SkinManager itself doesn't have the ability to schedule to the
update thread, I've just moved the logic to `OsuGameBase`. We may want
to move the current skin bindable out of the manager class in the
future to match things like `BeatmapManager`.
Closes https://github.com/ppy/osu/issues/10837 .
2020-11-16 16:43:19 +09:00
Dean Herbert
d8c9db860a
Merge pull request #10860 from ekrctb/dotnet-tool-inspectcode
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Use `dotnet tool` for InspectCode build script
2020-11-16 16:25:01 +09:00
Dean Herbert
86ef73c587
Merge pull request #10830 from Joehuu/consistent-tournament-strings
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Make tournament strings more consistent
2020-11-16 16:20:49 +09:00
Dean Herbert
6706840b54
Merge pull request #10853 from bdach/add-to-legacy-conversion-tests
2020-11-16 15:22:04 +09:00
ekrctb
b20898a1ac
Use dotnet tool
for InspectCode build script
2020-11-16 14:57:52 +09:00
Dean Herbert
a4c17906b4
Make comment a bit more explicit
2020-11-16 14:52:18 +09:00
Dean Herbert
baed1573dc
Merge pull request #10838 from nbvdkamp/fix-quick-delete-crash
2020-11-16 14:42:52 +09:00
Dan Balasescu
3dbd7d5654
Merge pull request #10856 from bdach/reset-transforms-on-return-to-pool
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Clear DrawableHitObject transforms on return to pool
2020-11-16 14:40:38 +09:00
Dean Herbert
7169dc9173
Add extra step checking slider deletion on second click
2020-11-16 14:06:37 +09:00
Dean Herbert
7b79b9b9c1
Merge branch 'master' into fix-quick-delete-crash
2020-11-16 13:54:54 +09:00
Dean Herbert
0ea75450d4
Merge pull request #10850 from nbvdkamp/clamp-editor-movement
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Clamp selection movement instead of refusing to move on playfield borders
2020-11-16 12:46:48 +09:00
Bartłomiej Dach
399a1a16a0
Refactor beginClickSelection in a slightly different way
2020-11-15 21:06:47 +01:00
Bartłomiej Dach
337311c323
Remove redundant type specification
2020-11-15 20:52:58 +01:00
Bartłomiej Dach
1f0945d4de
Simplify accesses via ChildrenOfType()
2020-11-15 20:52:33 +01:00
Bartłomiej Dach
4e77800b98
Rename & simplify property
2020-11-15 20:51:35 +01:00