Dan Balasescu
4ce96109b7
Merge branch 'master' into fix-match-screen-buttons-no-user
2021-07-13 18:20:23 +09:00
Dan Balasescu
0557761e51
Merge pull request #13862 from peppy/fix-multiplayer-create-game-failure-crash
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Fix crash when multiplayer server join fails during game creation
2021-07-13 18:00:47 +09:00
Dean Herbert
e791669c40
Fix multiplayer screen buttons showing no text when local user not available
2021-07-13 17:59:58 +09:00
Dan Balasescu
80e33065c6
Merge pull request #13872 from peppy/fix-multiplayer-exit-blocking
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Fix disconnected-from-server multiplayer exit sequence being blocked by confirmation dialog
2021-07-13 17:57:43 +09:00
Naxess
3a5912e35e
Add new checks to verifiers
2021-07-13 10:53:25 +02:00
Naxess
53c0298b5e
Add too short spinners check and tests
2021-07-13 10:51:40 +02:00
Naxess
fec9448301
Add too short sliders check and tests
2021-07-13 10:50:41 +02:00
Naxess
6da2a3d51f
Add zero-length objects check and tests
2021-07-13 10:50:11 +02:00
smoogipoo
28ff92e34e
Add test
2021-07-13 17:31:28 +09:00
Dean Herbert
60e17fc2b7
Fix disconnected-from-server multiplayer exit sequence being blocked by confirmation dialog
2021-07-13 17:12:35 +09:00
Gagah Pangeran Rosfatiputra
1c69da09d3
Merge branch 'master' into autolink-md
2021-07-13 15:04:36 +07:00
Dean Herbert
5cffaf4d3b
Add extra explanatory comment to avoid any confusion
2021-07-13 14:34:56 +09:00
Dean Herbert
c7c691078a
Merge branch 'master' into fix-multiplayer-create-game-failure-crash
2021-07-13 14:34:42 +09:00
Dean Herbert
e70744ee37
Merge pull request #13870 from bdach/fix-difficulty-bindable-bind-order
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Fix reset to default logic failing for difficulty adjust mod
2021-07-13 14:12:22 +09:00
Dean Herbert
35841fa4f7
Merge branch 'master' into fix-difficulty-bindable-bind-order
2021-07-13 13:42:53 +09:00
Dean Herbert
5cff379cd9
Merge pull request #13860 from smoogipoo/fix-bindable-ctor
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Fix DifficultyBindable not binding correctly and not having default ctor
2021-07-13 13:42:44 +09:00
Dean Herbert
5af2190246
Merge branch 'master' into fix-bindable-ctor
2021-07-13 12:46:01 +09:00
Dean Herbert
ac15dae930
Update framework
2021-07-13 12:35:25 +09:00
Dan Balasescu
351a46b379
Merge pull request #13823 from ekrctb/catch-editor-tests
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Add some tests for catch editor blueprints
2021-07-13 08:27:41 +09:00
Dan Balasescu
ba5d884ab0
Merge pull request #13856 from peppy/fix-line-break
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Fix one new incorrect formatting inspection from EAP6
2021-07-13 07:46:39 +09:00
Bartłomiej Dach
cce4a4dc31
Fix incorrect value copy order in BindTo()
2021-07-12 22:27:36 +02:00
Bartłomiej Dach
f3fe472a33
Add failing test case for reset to defaults
2021-07-12 22:25:21 +02:00
Salman Ahmed
821c1b5335
Update hue of green colour scheme
2021-07-12 19:11:40 +03:00
Salman Ahmed
62a00a82de
Revert completely irrelevant changes
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This reverts commit b2b966463a
.
2021-07-12 19:11:28 +03:00
Salman Ahmed
b2b966463a
Update hue of green colour scheme
2021-07-12 19:05:36 +03:00
Salman Ahmed
c96a76df67
Update specified link
2021-07-12 18:21:10 +03:00
Salman Ahmed
1437772711
Update hue of orange colour scheme
2021-07-12 18:11:51 +03:00
Salman Ahmed
9869986c59
Remove duplicated colour definitions
2021-07-12 17:55:29 +03:00
Salman Ahmed
1deaefacb7
Add "basic" lime colour theme
2021-07-12 17:53:15 +03:00
Dean Herbert
c6bd58ea4b
Exit match sub screen when a room goes away
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Closes #13847 .
I think we can probably get some test coverage of this if required, but
needs a bit of thought (basically an error needs to be thrown during the
multiplayer client portion of the join procedure, after `CurrentRoom` is
non-null but before the join completes).
Manual testing on password branch (#13861 ) is possible since it
currently errors due to missing method on the live/dev servers.
- Create game, which will fail with `MethodNotExists`.
- Note the fields on the settings screen are emptied.
- Fill fields again and press create game (crash).
2021-07-12 19:20:41 +09:00
Dean Herbert
78c74e97d1
Change to alternative formatting
2021-07-12 18:08:19 +09:00
Dan Balasescu
d85fc08d12
Merge pull request #13842 from peppy/fix-multiple-update-pompts
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Limit update notifications to once per startup
2021-07-12 17:40:28 +09:00
smoogipoo
4b393209ec
Implement UnbindFrom()
2021-07-12 17:33:29 +09:00
smoogipoo
242982730f
Fix incorrect DifficultyBindable binding implementation
2021-07-12 17:09:09 +09:00
Dan Balasescu
36dd2c36de
Merge pull request #13859 from peppy/update-realm-win-81-fix
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Update realm libraries to fix windows 8.1 incompatibility
2021-07-12 16:40:35 +09:00
Dean Herbert
47a593ad7d
Force a re-check on any exception being thrown
2021-07-12 14:55:09 +09:00
Dean Herbert
d5d7dd0e74
Merge pull request #13701 from frenzibyte/consume-bindable-current-factory
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Fix `RestoreDefaultValueButton` not behaving correctly on number types
2021-07-12 14:49:00 +09:00
Dean Herbert
37dac1a775
Update mobile projects' local references to older realm
2021-07-12 14:36:28 +09:00
Dean Herbert
f548ba4f69
Update realm libraries to fix windows 8.1 incompatibility
2021-07-12 14:07:17 +09:00
Dean Herbert
3642febbb6
Fix one new incorrect formatting inspection from EAP6
2021-07-12 12:35:40 +09:00
Dan Balasescu
0c52b26d23
Merge pull request #13824 from peppy/da-mod-refactor
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Refactor `ModDifficultyAdjust` to more elegantly track user override status
2021-07-12 12:03:45 +09:00
Dan Balasescu
ffa60479c9
Merge pull request #13839 from peppy/fix-migration-test-failure
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Fix migration target having left over files potentially causing test failures
2021-07-12 11:47:18 +09:00
Dean Herbert
a6258d705e
Make CurrentNumber
internal
2021-07-12 11:26:30 +09:00
Bartłomiej Dach
9e70136100
Adjust test case slightly
2021-07-11 17:26:00 +02:00
Bartłomiej Dach
63dedb36de
Rename variable
2021-07-11 16:49:23 +02:00
Bartłomiej Dach
7aecafeecb
Rename constant to reflect its purpose
2021-07-11 16:46:30 +02:00
Henry Lin
c181a724c6
Refactor hit object clamping
2021-07-11 22:01:28 +08:00
Bartłomiej Dach
32b4f5fbd6
Do not store direct references to original bindable
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`DifficultyAdjustSettingsControl` and its inner `SliderControl` were
holding different references to `DifficultyBindable`s from the
difficulty adjust mod, therefore leading to bindings being lost to the
framework-side automatic unbind logic if the mod was toggled off and
back on in rapid succession.
Resolve by adding a shadowed implementation of `GetBoundCopy()` and
using it to isolate the controls from the mod bindable.
2021-07-11 15:28:13 +02:00
Dean Herbert
e0b2356bb0
Merge pull request #13853 from frenzibyte/disallow-custom-ruleset-score-submission
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Disallow custom rulesets from attempting to submit scores
2021-07-11 15:21:38 +09:00
Dean Herbert
79d546afa2
Add missing osu!catch difficulty adjust attributes
2021-07-11 10:14:42 +09:00