Cootz
54f864463c
Merge branch 'master' into BitmapUpdatesOnScore
2023-03-16 13:54:47 +03:00
Dean Herbert
cb9b14b30f
Revert "Merge pull request #22741 from cdwcgt/do-not-fetch-deletePending"
...
This reverts commit 15c44a2817
, reversing
changes made to de2ab05e78
.
2023-03-16 19:48:36 +09:00
Cootz
556964eae0
Merge branch 'master' into BitmapUpdatesOnScore
2023-03-16 12:16:42 +03:00
cdwcgt
a705698ab6
beatmapset that already deletePending should not be fetched
2023-02-26 21:13:05 +09:00
PC
7e127dafe2
Update reference
2023-02-07 11:52:47 +03:00
Cootz
b00848e742
Fix realm error. Apply OriginalBeatmapHash
on import
2023-02-06 13:58:41 +03:00
Salman Ahmed
e6479b73de
Remove one more unused using directive
2023-01-09 23:43:35 +03:00
Salman Ahmed
f216d7264b
Improve missing beatmap failure logging on score import
2023-01-09 23:06:59 +03:00
Dan Balasescu
fb85eaee95
Add description for lazer score version 30000001
2022-12-14 18:30:33 +09:00
Dan Balasescu
ad7554cc7d
Allow keeping stream open after encoding scores
2022-12-13 16:15:14 +09:00
Dean Herbert
0372e38f57
Add nullability assertion to appease CI
2022-12-11 13:00:12 +09:00
Dan Balasescu
e00c075482
Fix incorrectly modified first lazer version
2022-12-08 11:30:18 +09:00
Dan Balasescu
df181acffe
Append lazer score data to .osr files
2022-12-07 12:12:32 +09:00
Dan Balasescu
7c0e99c5a8
Decode Geki/Katu from legacy taiko scores into LargeBonus
2022-09-07 00:12:34 +09:00
andy840119
8c2f4b48fc
Use debug.assert for better readable.
2022-07-03 19:27:56 +08:00
andy840119
0a1543c6e8
Use AsNonNull()
instead.
2022-07-02 19:48:32 +08:00
andy840119
c6d0f0f81b
pretend that the beatmap property will not be null.
...
Not really throw exception will be the better way?
2022-07-02 13:20:46 +08:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
a7554dcdf7
Use a constant for the early version timing offset
2022-03-24 16:43:41 +09:00
Dean Herbert
a7d5f2281c
Apply beatmap offsets to legacy replay frame handling
2022-03-24 16:16:40 +09:00
Bartłomiej Dach
36263b4dbf
Replace remaining manual online ID check with extension method
2022-03-03 23:09:56 +01:00
Dean Herbert
eb75a29b20
Use constant for maximum legacy ruleset id
2022-03-01 12:07:03 +09:00
Dean Herbert
52e50db6b9
Enable nullable
for LegacyScoreEncoder
2022-02-28 18:42:23 +09:00
Dean Herbert
723e96309a
Only convert non-legacy frames (and throw on conversion failure)
2022-02-28 18:42:23 +09:00
Dean Herbert
2e96f74c94
Allow LegacyScoreEncoder
to be used without a beatmap if frames are already legacy frames
2022-02-28 18:42:23 +09:00
Dean Herbert
5288eedd31
Update all usages of RulesetID
and Ruleset.ID
to use Ruleset.OnlineID
2022-01-27 15:38:03 +09:00
Dean Herbert
2b8706b6ce
Detach and reattach scores to make work
2022-01-12 17:00:16 +09:00
Dean Herbert
53792811b2
more fixes (almost compiles, except ruleset and manager)
2022-01-12 16:57:27 +09:00
Dean Herbert
aac2aa341c
Update some more incorrect types for primary key access/set
2022-01-12 16:57:27 +09:00
Dean Herbert
c5e401d678
Update usages to consume IRulesetStore
2022-01-12 16:57:27 +09:00
Dean Herbert
dbb08f7d46
Use OnlineID
for set operations
2021-12-10 16:11:48 +09:00
Dean Herbert
bf1418bafc
Use OnlineID
instead of legacy IDs for equality and lookups
2021-12-10 16:11:48 +09:00
Bartłomiej Dach
f051720fa1
Fix score encoder being dependent on current culture
...
As it turns out, on some cultures, the "negative integer" sign is not
encoded using the U+002D HYPHEN-MINUS codepoint. For instance, Swedish
uses U+2212 MINUS SIGN instead. This was confusing the legacy decoder,
since it is correctly depending on the serialisation being
culture-independent.
To fix, ensure that the special "end replay" frame, as well as the
replay MD5 hash, are generated in a culture-invariant manner.
Thankfully the replay MD5 hash is currently being discarded in
`LegacyScoreDecoder`, so it changing in future scores should not have
any negative effect on lazer operation.
2021-12-04 17:13:43 +01:00
Dean Herbert
bbd3ea5b77
Update all actual usages of RulesetInfo.ID
to use OnlineID
instead
2021-11-24 15:50:26 +09:00
Dan Balasescu
9182eab486
Rename method + xmldoc
2021-11-17 20:45:48 +09:00
Dan Balasescu
08f129b4c8
Expose LegacyScoreDecoder.CalculateAccuracy()
2021-11-17 20:09:30 +09:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
853cf6feaa
Rename last remaining BeatmapInfo Beatmap
usage
2021-10-04 17:35:53 +09:00
Dean Herbert
cf633973a9
Refactor exposed mod retrieval methods for better safety
2021-09-10 11:09:13 +09:00
Dean Herbert
2edb851008
Add ability to lookup mod from a type specification
2021-09-09 16:50:59 +09:00
Dean Herbert
4ee7721c51
Extract first version out to constant
2021-06-08 18:38:47 +09:00
Dean Herbert
061e3d7f26
Move legacy ScoreInfo
to be completely based on presence of classic mod
2021-06-08 18:00:09 +09:00
Dean Herbert
4d9fffc01b
Update score encoder version to be higher than any existing stable version
2021-06-08 17:59:43 +09:00
PercyDan54
e716162ac2
Fix formatting
2021-04-29 17:19:25 +08:00
PercyDan54
4fe1497f63
Add comment & remove lastF
2021-04-28 20:39:06 +08:00
PercyDan54
126056c436
Fix precision loss on exporting legacy replays
2021-04-28 19:27:18 +08:00
smoogipoo
213ac88a8b
Fix exported scores not being compatible with osu-stable
2021-04-26 20:52:20 +09:00
smoogipoo
f439c1afbc
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
Bartłomiej Dach
af59e2c179
Use extension methods instead of reading directly
2020-08-27 18:18:32 +02:00