1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 20:03:22 +08:00

Use a constant for the early version timing offset

This commit is contained in:
Dean Herbert 2022-03-24 16:43:41 +09:00
parent 2efae031c9
commit a7554dcdf7
4 changed files with 13 additions and 10 deletions

View File

@ -79,8 +79,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
{
var score = decoder.Parse(resourceStream);
Assert.That(score.Replay.Frames[0].Time, Is.EqualTo(first_frame_time + (offsetApplied ? 24 : 0)));
Assert.That(score.Replay.Frames[1].Time, Is.EqualTo(second_frame_time + (offsetApplied ? 24 : 0)));
Assert.That(score.Replay.Frames[0].Time, Is.EqualTo(first_frame_time + (offsetApplied ? LegacyBeatmapDecoder.EARLY_VERSION_TIMING_OFFSET : 0)));
Assert.That(score.Replay.Frames[1].Time, Is.EqualTo(second_frame_time + (offsetApplied ? LegacyBeatmapDecoder.EARLY_VERSION_TIMING_OFFSET : 0)));
}
}

View File

@ -19,6 +19,11 @@ namespace osu.Game.Beatmaps.Formats
{
public class LegacyBeatmapDecoder : LegacyDecoder<Beatmap>
{
/// <summary>
/// An offset which needs to be applied to old beatmaps (v4 and lower) to correct timing changes that were applied at a game client level.
/// </summary>
public const int EARLY_VERSION_TIMING_OFFSET = 24;
internal static RulesetStore RulesetStore;
private Beatmap beatmap;
@ -50,8 +55,7 @@ namespace osu.Game.Beatmaps.Formats
RulesetStore = new AssemblyRulesetStore();
}
// BeatmapVersion 4 and lower had an incorrect offset (stable has this set as 24ms off)
offset = FormatVersion < 5 ? 24 : 0;
offset = FormatVersion < 5 ? EARLY_VERSION_TIMING_OFFSET : 0;
}
protected override Beatmap CreateTemplateObject()

View File

@ -74,9 +74,8 @@ namespace osu.Game.Scoring.Legacy
currentBeatmap = workingBeatmap.GetPlayableBeatmap(currentRuleset.RulesetInfo, scoreInfo.Mods);
scoreInfo.BeatmapInfo = currentBeatmap.BeatmapInfo;
// BeatmapVersion 4 and lower had an incorrect offset (stable has this set as 24ms off)
// As this is baked into hitobject timing (see `LegacyBeatmapDecoder`) we also need to apply this to replay frame timing.
beatmapOffset = currentBeatmap.BeatmapInfo.BeatmapVersion < 5 ? 24 : 0;
beatmapOffset = currentBeatmap.BeatmapInfo.BeatmapVersion < 5 ? LegacyBeatmapDecoder.EARLY_VERSION_TIMING_OFFSET : 0;
/* score.HpGraphString = */
sr.ReadString();

View File

@ -1,12 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.IO;
using System.Linq;
using System.Text;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Extensions;
using osu.Game.IO.Legacy;
using osu.Game.Replays.Legacy;
@ -14,8 +17,6 @@ using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
using SharpCompress.Compressors.LZMA;
#nullable enable
namespace osu.Game.Scoring.Legacy
{
public class LegacyScoreEncoder
@ -111,9 +112,8 @@ namespace osu.Game.Scoring.Legacy
{
StringBuilder replayData = new StringBuilder();
// BeatmapVersion 4 and lower had an incorrect offset (stable has this set as 24ms off)
// As this is baked into hitobject timing (see `LegacyBeatmapDecoder`) we also need to apply this to replay frame timing.
double offset = beatmap?.BeatmapInfo.BeatmapVersion < 5 ? -24 : 0;
double offset = beatmap?.BeatmapInfo.BeatmapVersion < 5 ? -LegacyBeatmapDecoder.EARLY_VERSION_TIMING_OFFSET : 0;
if (score.Replay != null)
{