Dean Herbert
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580ea62710
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Temporarily increase test beatmap count for perf testing
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2020-10-13 17:37:33 +09:00 |
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Dean Herbert
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3143224e5b
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Refactor how drawable carousel items are constructed
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2020-10-13 17:37:33 +09:00 |
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smoogipoo
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58194b4a31
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Fix incorrect blank lines
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2020-10-12 19:36:35 +09:00 |
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smoogipoo
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36a8f61d26
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Add failing test for implicit segments
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2020-10-12 18:58:07 +09:00 |
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smoogipoo
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e70d261474
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Add failing test
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2020-10-12 18:03:41 +09:00 |
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Dean Herbert
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16a78b3172
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Merge pull request #10478 from bdach/fix-beatmap-difficulty-rating-rounding
Apply rounding when calculating beatmap difficulty rating
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2020-10-11 03:36:59 +09:00 |
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Bartłomiej Dach
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75b26d0cde
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Add failing test cases
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2020-10-10 18:08:19 +02:00 |
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Bartłomiej Dach
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a7c43e17c2
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Add test coverage
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2020-10-10 15:41:48 +02:00 |
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Dan Balasescu
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ecfb7e94c5
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Merge branch 'master' into fix-editor-batch-handling
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2020-10-09 20:06:06 +09:00 |
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Dean Herbert
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e618b62ccd
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Update waveform tests
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2020-10-09 19:02:53 +09:00 |
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Dan Balasescu
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a6d19cd2d6
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Merge pull request #10431 from peppy/fix-distribution-graph-rounding
Fix incorrect timing distribution display due to lack of rounding
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2020-10-09 18:12:29 +09:00 |
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Dan Balasescu
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4881a13f4b
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Merge pull request #10443 from peppy/editor-timeline-tick-display-performance
Improve TimelineTickDisplay performance
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2020-10-09 17:53:12 +09:00 |
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Dean Herbert
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955836916b
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Fix timeline tick display test making two instances of the component
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2020-10-09 16:45:11 +09:00 |
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Dean Herbert
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07558b5bc0
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Merge branch 'master' into ruleset-result-types
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2020-10-09 13:17:05 +09:00 |
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Dean Herbert
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ff5a1937f5
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Fix test logic and stabilise rounding direction
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2020-10-09 05:04:03 +09:00 |
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Dean Herbert
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a5b2c4195e
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Fix incorrect timing distribution display due to lack of rounding
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2020-10-09 04:41:45 +09:00 |
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Dean Herbert
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8dddd8aff5
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Merge pull request #9883 from swoolcock/confine-during-gameplay
Add "During Gameplay" option for mouse confining
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2020-10-08 20:25:27 +09:00 |
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Dean Herbert
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7ffab38728
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Add test coverage of TransactionalCommitComponent
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2020-10-08 18:04:07 +09:00 |
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Dean Herbert
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6487f58e9a
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Fix failing tests
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2020-10-07 17:52:35 +09:00 |
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Shane Woolcock
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f90ac2e76c
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Ensure we assert after the seek has completed
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2020-10-07 18:50:02 +10:30 |
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Shane Woolcock
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2e0a9f53c1
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Add test coverage
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2020-10-07 17:52:39 +10:30 |
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Dan Balasescu
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fbb10f6774
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Merge branch 'master' into fix-first-hitobject-must-be-combo
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2020-10-07 16:21:00 +09:00 |
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Dean Herbert
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1f2dd13b49
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Update tests
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2020-10-06 22:10:13 +09:00 |
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Dan Balasescu
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50872e3839
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Merge pull request #10390 from peppy/editor-setup-sections-container
Split editor setup screen up into sections
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2020-10-06 20:07:56 +09:00 |
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Dean Herbert
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98fe5f78ee
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Split setup screen up into sections (and use a SectionContainer)
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2020-10-06 17:29:08 +09:00 |
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Dean Herbert
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87bf3bdc16
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Add the most basic implementation of LabelledSliderBar feasible
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2020-10-06 17:26:06 +09:00 |
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Bartłomiej Dach
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9eeac759b8
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Re-enable and fix gameplay sample playback test
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2020-10-05 21:22:32 +02:00 |
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Dan Balasescu
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141b8eb766
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Merge pull request #10374 from peppy/ignore-failing-test
Temporarily ignore failing gameplay samples test
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2020-10-05 20:46:21 +09:00 |
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Dean Herbert
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606a08c6ad
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Temporarily ignore failing gameplay samples test
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2020-10-05 20:01:12 +09:00 |
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Dan Balasescu
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6d50a1ed7d
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Merge branch 'master' into osu-selection-flip-rotate-buttons
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2020-10-05 19:17:33 +09:00 |
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Dan Balasescu
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2df5ea8ba8
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Merge branch 'master' into osu-selection-scaling
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2020-10-05 18:47:17 +09:00 |
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Dan Balasescu
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12c84df208
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Merge pull request #10371 from peppy/fix-gameplay-seek-sample-pausing
Fix seeking in replays not correctly pausing samples
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2020-10-05 17:13:43 +09:00 |
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Dan Balasescu
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0c93de858e
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Merge pull request #10373 from peppy/fix-hitobject-samples-cut-off
Don't stop non-looping samples immediately when pausing
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2020-10-05 17:13:11 +09:00 |
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Dean Herbert
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d43ea68709
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Merge branch 'master' into fix-gameplay-seek-sample-pausing
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2020-10-05 16:21:28 +09:00 |
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Dean Herbert
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a69b1636be
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Update tests
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2020-10-05 15:18:28 +09:00 |
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Dan Balasescu
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39f1ceb2ad
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Merge pull request #10366 from peppy/fix-editor-save-new-beatmap
Fix editor persisting new beatmap even when user chooses not to
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2020-10-05 14:38:43 +09:00 |
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Dean Herbert
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e1c4c8f3d5
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Add failing test coverage of gameplay sample pausing (during seek)
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2020-10-05 14:27:51 +09:00 |
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Dean Herbert
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432ba7cdf9
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Add test coverage of exit-without-save
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2020-10-04 23:57:35 +09:00 |
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Bartłomiej Dach
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ad42ce5639
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Add failing test cases
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2020-10-04 14:54:51 +02:00 |
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Bartłomiej Dach
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a366591d6d
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Merge branch 'master' into osu-selection-scaling
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2020-10-04 13:28:59 +02:00 |
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Dan Balasescu
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06b55c6aba
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Merge pull request #10326 from peppy/editor-less-autoplay-regeneration
Only regenerate autoplay on editor state change
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2020-10-03 20:10:29 +09:00 |
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Dean Herbert
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0cb3926e1d
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Add event on EditorChangeHandler state change
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2020-10-02 15:44:34 +09:00 |
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Dean Herbert
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d6fe5482d3
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Add failing test showing missing control point removal
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2020-10-02 15:28:21 +09:00 |
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Dean Herbert
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94996f2cc0
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Merge branch 'master' into osu-selection-scaling
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2020-10-01 21:09:52 +09:00 |
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Dan Balasescu
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3a81602d0c
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Merge pull request #10286 from peppy/fix-hitobject-sample-stuck-on-future-seek
Fix HitObject samples getting stuck in a playing state on seeking far into the future
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2020-10-01 18:08:17 +09:00 |
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Dean Herbert
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b7ac779760
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Merge branch 'master' into fix-hitobject-sample-stuck-on-future-seek
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2020-10-01 16:46:14 +09:00 |
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Dean Herbert
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1aff263419
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Split out classes and simplify construction of buttons
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2020-10-01 16:34:34 +09:00 |
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Dean Herbert
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78c5d57074
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Add flip event flow and stop passing raw input events to handle methods
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2020-10-01 16:25:29 +09:00 |
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smoogipoo
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7890319802
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Merge branch 'master' into adjust-hit-result-types
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2020-10-01 16:19:07 +09:00 |
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smoogipoo
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cb6b35116a
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Merge branch 'master' into scoring-standardisation
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2020-10-01 12:28:51 +09:00 |
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