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Temporarily increase test beatmap count for perf testing
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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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@ -835,42 +836,29 @@ namespace osu.Game.Tests.Visual.SongSelect
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Title = $"test set #{id}!",
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AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
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},
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Beatmaps = new List<BeatmapInfo>(new[]
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{
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new BeatmapInfo
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{
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OnlineBeatmapID = id * 10,
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Version = "Normal",
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StarDifficulty = 2,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 3.5f,
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}
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},
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new BeatmapInfo
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{
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OnlineBeatmapID = id * 10 + 1,
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Version = "Hard",
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StarDifficulty = 5,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 5,
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}
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},
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new BeatmapInfo
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{
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OnlineBeatmapID = id * 10 + 2,
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Version = "Insane",
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StarDifficulty = 6,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 7,
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}
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},
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}),
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Beatmaps = getBeatmaps(RNG.Next(1, 20)).ToList()
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};
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}
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private IEnumerable<BeatmapInfo> getBeatmaps(int count)
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{
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int id = 0;
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for (int i = 0; i < count; i++)
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{
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yield return new BeatmapInfo
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{
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OnlineBeatmapID = id++ * 10,
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Version = "Normal",
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StarDifficulty = RNG.NextSingle() * 10,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = RNG.NextSingle() * 10,
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}
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};
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}
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}
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private BeatmapSetInfo createTestBeatmapSetWithManyDifficulties(int id)
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{
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var toReturn = new BeatmapSetInfo
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