mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 08:52:55 +08:00
Merge pull request #10366 from peppy/fix-editor-save-new-beatmap
Fix editor persisting new beatmap even when user chooses not to
This commit is contained in:
commit
39f1ceb2ad
@ -5,6 +5,8 @@ using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
@ -22,6 +24,9 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
protected override bool EditorComponentsReady => Editor.ChildrenOfType<SetupScreen>().SingleOrDefault()?.IsLoaded == true;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmapManager { get; set; }
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null));
|
||||
@ -38,6 +43,15 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
AddStep("save beatmap", () => Editor.Save());
|
||||
AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0);
|
||||
AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitWithoutSave()
|
||||
{
|
||||
AddStep("exit without save", () => Editor.Exit());
|
||||
AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen());
|
||||
AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -84,6 +84,8 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
private bool isNewBeatmap;
|
||||
|
||||
protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
@ -113,8 +115,6 @@ namespace osu.Game.Screens.Edit
|
||||
// todo: remove caching of this and consume via editorBeatmap?
|
||||
dependencies.Cache(beatDivisor);
|
||||
|
||||
bool isNewBeatmap = false;
|
||||
|
||||
if (Beatmap.Value is DummyWorkingBeatmap)
|
||||
{
|
||||
isNewBeatmap = true;
|
||||
@ -287,6 +287,9 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
protected void Save()
|
||||
{
|
||||
// no longer new after first user-triggered save.
|
||||
isNewBeatmap = false;
|
||||
|
||||
// apply any set-level metadata changes.
|
||||
beatmapManager.Update(playableBeatmap.BeatmapInfo.BeatmapSet);
|
||||
|
||||
@ -435,10 +438,20 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
if (!exitConfirmed && dialogOverlay != null && HasUnsavedChanges && !(dialogOverlay.CurrentDialog is PromptForSaveDialog))
|
||||
if (!exitConfirmed)
|
||||
{
|
||||
dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave));
|
||||
return true;
|
||||
// if the confirm dialog is already showing (or we can't show it, ie. in tests) exit without save.
|
||||
if (dialogOverlay == null || dialogOverlay.CurrentDialog is PromptForSaveDialog)
|
||||
{
|
||||
confirmExit();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (isNewBeatmap || HasUnsavedChanges)
|
||||
{
|
||||
dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Background.FadeColour(Color4.White, 500);
|
||||
@ -456,6 +469,12 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private void confirmExit()
|
||||
{
|
||||
if (isNewBeatmap)
|
||||
{
|
||||
// confirming exit without save means we should delete the new beatmap completely.
|
||||
beatmapManager.Delete(playableBeatmap.BeatmapInfo.BeatmapSet);
|
||||
}
|
||||
|
||||
exitConfirmed = true;
|
||||
this.Exit();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user