Dean Herbert
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717b263b77
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Comment and better stacking of FadeOuts
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2018-01-04 20:47:42 +09:00 |
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Dean Herbert
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1f62fe19d5
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Make animation a bit more subtle
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2018-01-04 20:43:42 +09:00 |
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Dean Herbert
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ffc7f7ecf4
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Add a better slider "hit" state fade out animation
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2018-01-04 20:16:10 +09:00 |
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Dean Herbert
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31865b4d96
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Rename conflicting variable
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2018-01-03 15:12:27 +09:00 |
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Shawdooow
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1502fde1b0
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fix slider start circles
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2017-12-31 12:04:31 -05:00 |
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Shawdooow
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064758b96d
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fixes
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2017-12-31 11:30:58 -05:00 |
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Aergwyn
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ccb69d16d9
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move HitResult in Scoring namespace to replace HitCount
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2017-12-30 21:23:18 +01:00 |
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Dean Herbert
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a2840d2519
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Fix FadeInDuration not being passed down to sliders' InitialCircle
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2017-12-30 15:21:25 +09:00 |
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Aergwyn
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07040f9fd1
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rename field
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2017-12-29 17:52:28 +01:00 |
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Aergwyn
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0b23ceb781
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fix slider fade out to be eased
+ move duration calculation to not be done twice
+ made Slider / Spinner private again as they are not accessed externally anymore
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2017-12-28 15:36:27 +01:00 |
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Aergwyn
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dbcf87267d
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Merge branch 'master' into standard-hd-support
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2017-12-27 21:26:39 +01:00 |
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smoogipoo
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cb18baa4d8
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Add HitCircle/Slider testcases
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2017-12-27 17:34:07 +09:00 |
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Aergwyn
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4c2554595e
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implement hidden (mostly)
some things work and others don't, I dunno
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2017-12-26 17:25:18 +01:00 |
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Shawdooow
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72b5a370da
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dont play the same sound twice at once
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2017-12-23 23:13:53 -05:00 |
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Dean Herbert
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5026c7a95e
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SoundControlPoint -> SampleControlPoint
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2017-12-23 16:34:34 +09:00 |
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smoogipoo
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6a29f6020a
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Make HitObjects construct nested hit objects
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2017-12-22 21:42:54 +09:00 |
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smoogipoo
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cb7e192aff
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Determine SampleInfo defaults in DrawableHitObject
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2017-12-21 16:02:33 +09:00 |
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smoogipoo
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a303bf71cf
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Give control over screen space conversion to DrawableHitObject
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2017-12-11 22:19:02 +09:00 |
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smoogipoo
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cf859a6cf2
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Make the dragger attach to objects it surrounds
Plus a lot more implementation.
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2017-12-02 00:26:02 +09:00 |
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smoogipoo
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348083f589
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Update with framework state transformation
Removes explicit initial state setting in DrawableOsuHitObjects.
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2017-11-09 14:05:05 +09:00 |
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Shawdooow
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cfb1804aa1
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address review
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2017-09-27 11:28:44 -04:00 |
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Shawdooow
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b5ad6ae735
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appveyor fixes
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2017-09-26 12:21:39 -04:00 |
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Shawdooow
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adebe166d4
|
slider bouncers
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2017-09-26 12:13:34 -04:00 |
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smoogipooo
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093d82ac45
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Set depths from playfield add methods instead of DrawableHitObject
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2017-09-13 16:17:01 +09:00 |
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smoogipooo
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7b30fc8a09
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Fix osu! slider initial circles being placed at the wrong depth.
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2017-09-13 00:43:30 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Dean Herbert
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84c22df3f5
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Combine Judgement.HitResults into one.
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2017-09-06 17:01:48 +09:00 |
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Thomas Müller
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546efc0181
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Get rid of AddDelay & ResetDelay in osu.Game.Rulesets.Osu
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2017-07-17 17:05:24 +03:00 |
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Thomas Müller
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032e9df67b
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ApplyDelay -> AddDelay
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2017-07-16 17:47:29 +03:00 |
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Thomas Müller
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71105bb9ee
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Delay -> ApplyDelay; DelayReset -> ResetDelay
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2017-07-16 14:06:46 +03:00 |
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Thomas Müller
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a5e610a7ba
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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
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2017-07-14 19:18:12 +03:00 |
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Dean Herbert
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7baa2b7421
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Fix CI issues
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2017-06-25 14:46:59 +09:00 |
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Thomas Müller
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f5829860a2
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Get rid of AlwaysReceiveInput
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2017-06-23 18:02:24 +02:00 |
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Dean Herbert
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4ab636cbb8
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Update osu! drawables to use TransformSequences.
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2017-04-27 17:37:38 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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