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Commit Graph

961 Commits

Author SHA1 Message Date
Dean Herbert
7f1ee3bcb4 Disallow spinner movement for now 2018-11-02 12:06:53 +09:00
Dean Herbert
5fd21d35dc
Merge branch 'master' into spinner-selection 2018-11-01 17:47:59 +09:00
Dean Herbert
bb2f8deb18 ControlPoint -> PathControlPoint
Also Curve -> Path.
2018-11-01 03:56:51 +09:00
smoogipoo
ffec532079 Fix segment control points not changing in unison 2018-10-31 19:02:47 +09:00
smoogipoo
d2fbf05137 Reduce size of control point 2018-10-31 18:01:53 +09:00
smoogipoo
e04ad8357d Make spinner piece respond to scale changes 2018-10-29 18:37:12 +09:00
smoogipoo
af1de01ed6 Add a spinner selection mask 2018-10-29 18:23:23 +09:00
smoogipoo
2ae7b42244 Fix control points disappearing if moved offscreen 2018-10-29 16:15:15 +09:00
smoogipoo
c1fffde10d Fix broken conditional 2018-10-29 15:52:28 +09:00
smoogipoo
acd703c27b Make sliders respond to control point changes 2018-10-29 15:36:43 +09:00
smoogipoo
b0f5ace0e8 Implement slider control point visualisation 2018-10-29 15:29:34 +09:00
smoogipoo
9b19050faf Update with slider body changes 2018-10-29 15:25:20 +09:00
smoogipoo
619a0dfd59 Merge branch 'separate-slider-body' into editor-mask-placement
# Conflicts:
#	osu.Game.Rulesets.Osu/Edit/Layers/Selection/Overlays/SliderMask.cs
2018-10-29 15:24:15 +09:00
smoogipoo
dd5a3ad59c Fix SliderMask not working 2018-10-29 15:17:45 +09:00
smoogipoo
86e09a68f7 Separate slider body to bypass snaking logic
The snaking logic contains a lot of caching/optimisations and offsetting of the path which is tedious to re-compute when the path changes.
2018-10-29 15:15:29 +09:00
Dean Herbert
4f65d67e2b
Merge branch 'master' into skinnable-spritetext 2018-10-28 08:35:25 -07:00
smoogipoo
22c545ea8c Make circle piece respond to hitobject scale 2018-10-26 15:26:19 +09:00
smoogipoo
4a507c66ee Cleanup 2018-10-26 15:26:08 +09:00
smoogipoo
f674fcf2c8 Merge branch 'mask-separation' into editor-mask-placement
# Conflicts:
#	osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
#	osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
#	osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs
2018-10-26 14:05:30 +09:00
smoogipoo
ea3c960b5b Mask -> Piece for components 2018-10-26 13:51:03 +09:00
smoogipoo
9656186b64 Make the hitobject masks move within their placement/selection
# Conflicts:
#	osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/Components/HitCircleMask.cs
#	osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCircleSelectionMask.cs
#	osu.Game.Rulesets.Osu/Edit/Masks/HitCirclePlacementMask.cs
#	osu.Game/Rulesets/Edit/PlacementMask.cs
2018-10-26 13:45:31 +09:00
smoogipoo
4051864bb4 Re-namespace 2018-10-26 13:39:19 +09:00
smoogipoo
e1db2bbc25 Split visuals of HitCircleSelectionMask into HitCircleMask 2018-10-26 13:31:44 +09:00
smoogipoo
677d0d4a19 Renamespace ruleset masks 2018-10-26 13:31:38 +09:00
smoogipoo
8703db5cc1 Rename HitObjectMask -> SelectionMask 2018-10-26 13:31:23 +09:00
smoogipoo
e14719e440 Mask -> Piece for non-mask components 2018-10-25 18:28:10 +09:00
smoogipoo
d19f80835b Adjust namespaces 2018-10-25 18:26:28 +09:00
smoogipoo
ea6db8b793 Make the hitobject masks move within their placement/selection 2018-10-25 18:16:25 +09:00
Dean Herbert
a9e5a4351e
Merge branch 'master' into fix-diffcalc-slider-distance 2018-10-21 20:33:50 +09:00
Dean Herbert
f19cc98e6a Add slightly more explanation 2018-10-20 23:10:33 +09:00
Dean Herbert
0952c20c84
Adjust comment slightly 2018-10-20 23:06:48 +09:00
Dan Balasescu
d284f29637
Add comment describing the speed multiplier 2018-10-18 14:16:46 +09:00
Dean Herbert
cd718812b2
Merge branch 'master' into tighten-diffcalc-tolerances 2018-10-18 14:01:47 +09:00
smoogipoo
1cf6cd10bb Fix slider travel distances sometimes not being considered 2018-10-18 11:29:50 +09:00
smoogipoo
f42f9cffe3 Make HitCirclePlacementMask directly modify hitcircle position 2018-10-17 18:16:34 +09:00
smoogipoo
d36ac59ca2 Reduce complexity of creating edit ruleset containers 2018-10-17 18:06:00 +09:00
smoogipoo
08e3fe1def Add PlacementStarted event, rename placement methods 2018-10-17 14:37:45 +09:00
smoogipoo
f384c7228e Fix post-merge issues 2018-10-16 17:28:23 +09:00
smoogipoo
70f1d17b7e Merge remote-tracking branch 'origin/master' into editor-mask-placement
# Conflicts:
#	osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs
#	osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs
#	osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs
#	osu.Game/Rulesets/UI/RulesetContainer.cs
2018-10-16 17:28:16 +09:00
smoogipoo
5095fbcdf7 Merge remote-tracking branch 'origin/master' into optimise-diffcalc 2018-10-16 10:27:18 +09:00
smoogipoo
657bd5e371 Add some xmldocs 2018-10-15 12:32:59 +09:00
smoogipoo
2f943e77aa Make Velocity and TickDistance private set 2018-10-15 12:31:52 +09:00
smoogipoo
26b91c96fb Fix wrong number of ticks on some legacy beatmaps 2018-10-15 12:27:58 +09:00
Dean Herbert
468f7fd1ea Merge remote-tracking branch 'upstream/master' into playfield-scaling-rework 2018-10-12 19:25:08 +09:00
Dean Herbert
8e66f9a85d
Merge branch 'master' into tighten-diffcalc-tolerances 2018-10-12 17:35:33 +09:00
smoogipoo
f585684038 Merge branch 'tighten-diffcalc-tolerances' into optimise-diffcalc 2018-10-12 16:51:37 +09:00
smoogipoo
72c8ae8705 Port the old stacking algorithm 2018-10-12 16:47:27 +09:00
Dean Herbert
d6043a6cd3 Merge remote-tracking branch 'upstream/master' into smooth-path 2018-10-12 16:03:36 +09:00
smoogipoo
e130204a3b Merge remote-tracking branch 'origin/master' into optimise-diffcalc 2018-10-12 12:26:15 +09:00
smoogipoo
ec9f23ab73 Make IBeatmap.HitObjects an IReadOnlyList 2018-10-11 19:53:07 +09:00