pfg
ff14453c2b
Preserve collections when saving a beatmap
2022-10-08 12:42:29 -04:00
ansel
c384093802
Update main test and add failure scenario test
2022-10-08 18:53:41 +03:00
ansel
b697200460
Properly modify comment visual state on deletion
2022-10-08 18:41:08 +03:00
ansel
4e7c30504f
Schedule action buttons visibility changes
2022-10-08 17:15:10 +03:00
ansel
abf56c27a1
Do not requere dialog overlay
2022-10-08 17:11:09 +03:00
sw1tchbl4d3
63ffaa6929
Respect OmitFirstBarLine effect
2022-10-07 20:38:32 +02:00
sw1tchbl4d3
903c8612c8
Move endTime to next timing point
2022-10-07 20:34:31 +02:00
Dean Herbert
072b64b8d4
Update all dependencies
2022-10-07 21:16:11 +09:00
Dan Balasescu
c18d4afdcc
Merge branch 'master' into fix-leaderboard-first-place-fade
2022-10-07 19:55:16 +09:00
Dan Balasescu
0fb4ac4733
Merge pull request #20603 from peppy/bg-dim-reduce
...
Adjust out-of-the-box background dim back down to 70%
2022-10-07 19:40:13 +09:00
Dan Balasescu
57e4d6cc4a
Merge pull request #20562 from peppy/fix-score-submission-crash
...
Fix potential crash when score submission token retrival fails
2022-10-07 19:24:35 +09:00
Dean Herbert
a8742f0cc3
Adjust out-of-the-box background dim back down to 70%
...
It was previously bumped from 60% to 80%, but I've recently
felt that this is too high as a default, and takes away from storyboards
and video backgrounds.
2022-10-07 18:47:32 +09:00
Dean Herbert
a543222a2b
Add ability to pad stage vertically
2022-10-07 15:45:35 +09:00
Dean Herbert
eea3d5adb8
Standardise column index naming and xmldoc
2022-10-07 15:24:36 +09:00
Dean Herbert
13e0a59f70
Add note about why LegacyManiaSkinConfigurationLookup
exist
2022-10-07 15:24:36 +09:00
Dean Herbert
3947011baf
Fix regression in legacy dual stage handling logic
2022-10-07 15:24:36 +09:00
Dan Balasescu
bce20e0a59
Merge branch 'master' into adjust-flashlight
2022-10-07 14:45:30 +09:00
Dan Balasescu
7385ef3e1b
Extract combo scale to virtual function
2022-10-07 14:26:19 +09:00
Joseph Madamba
b27e70ca47
Fix language settings dropdown not updating when changing language in first run setup
2022-10-06 21:11:00 -07:00
ekrctb
6164e0896a
Don't reselect already selected items in SelectAll
2022-10-07 10:46:07 +09:00
Dean Herbert
4980e53c9c
Merge pull request #20376 from goodtrailer/smoke
...
Add cursor "smoke" trails
2022-10-07 03:41:07 +09:00
ekrctb
9247ff3e0a
Allow changing scrolling speed in catch editor
...
Scroll speed is not saved and doesn't affect gameplay.
It is purely a feature for a better visualization.
It is currently bind to scroll speed increase/decrease.
Default F3/F4 crashes with editor shortcuts so it has to be changed.
2022-10-06 18:06:16 +09:00
ekrctb
29cc554632
Ensure blueprint is added for selected hit object
2022-10-06 13:59:54 +09:00
ekrctb
0d448e6cc8
Fix items without blueprints are not deselected
2022-10-06 13:50:56 +09:00
Dean Herbert
e9ab465da6
Merge branch 'master' into localisation-settings
2022-10-06 13:22:08 +09:00
ekrctb
b0213c29e9
Use mid time instead of start time
...
It is closer to the old blueprint-based behavior
2022-10-05 22:19:22 +09:00
ekrctb
6753f6b01a
Move AllowDeselectionDuringDrag
down
...
Because it is now ignored in the timeline implementation anyways
2022-10-05 22:14:11 +09:00
ekrctb
3108c42ece
Fix inspect issues
2022-10-05 22:04:43 +09:00
ekrctb
00b3d97f69
Improve timeline selection performance
...
But selecting a large number of hit objects is still very slow
because all DHOs must be added
and also `AddBlueprintFor` has quadratic behaviors
2022-10-05 21:58:05 +09:00
ekrctb
0613388aaa
Make sure all selected items get deleted
2022-10-05 21:58:05 +09:00
ekrctb
0ffde02f79
Use hit object time for timeline selection
2022-10-05 21:51:01 +09:00
ekrctb
8d29e9e76b
Move selection logic from DragBox to BlueprintContainer
2022-10-05 21:51:01 +09:00
Dan Balasescu
35d04fe33c
Merge pull request #20582 from peppy/fix-being-playing-unobserved
...
Silence unobserved exceptions in `BeginPlayingInternal`
2022-10-05 20:51:55 +09:00
Dan Balasescu
c52ddb0e50
Merge pull request #20570 from ekrctb/scrolling-lifetime
...
Compute lifetime start from entry for scrolling hit objects
2022-10-05 20:45:43 +09:00
Dean Herbert
365a78d358
Merge branch 'master' into smoke
2022-10-05 18:58:18 +09:00
Dean Herbert
64858cfb8e
Update resources
2022-10-05 18:55:49 +09:00
Dean Herbert
4f084664ac
Merge branch 'master' into comment-deletion
2022-10-05 14:34:50 +09:00
Dean Herbert
74db42394a
Silence unobserved exceptions in BeginPlayingInternal
...
Closes #20526 .
2022-10-05 14:31:13 +09:00
Dean Herbert
276021dd85
Remove now unnecessary ScheduleAfterChildren
2022-10-05 14:20:01 +09:00
Dean Herbert
e06ece7531
Update framework
2022-10-05 14:19:51 +09:00
Dean Herbert
c7d645b086
Merge branch 'master' into fix-gameplay-leaderboard-overlap
2022-10-05 14:15:50 +09:00
Dan Balasescu
d9c3f5834c
Merge pull request #20567 from peppy/fix-show-replay-crash
...
Fix potential crash when attempting to display an imported score at song select
2022-10-04 19:46:15 +09:00
Dean Herbert
75b9bf2cf9
Merge branch 'master' into intel-exclusive-warning
2022-10-04 19:02:01 +09:00
Dan Balasescu
7293ad751e
Update packages
2022-10-04 18:59:35 +09:00
Dan Balasescu
41082ab928
Fix misplaced parenthesis
2022-10-04 18:21:29 +09:00
ekrctb
1cccd03480
Fix scrolling nested hit object lifetime not set
2022-10-04 15:17:14 +09:00
ekrctb
781f5420b0
Add test for scrolling hit object lifetime
2022-10-04 15:17:11 +09:00
ekrctb
5d80950eaf
Compute lifetime from entry in scrolling container
2022-10-04 15:12:28 +09:00
Susko3
efc9bed4f0
Use IWindow.DisplaysChanged
to update displays
2022-10-03 23:52:04 +02:00
Susko3
31fefc1ee2
Add nullable annotation to LayoutSettings
2022-10-03 23:23:02 +02:00