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Use IWindow.DisplaysChanged
to update displays
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parent
31fefc1ee2
commit
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using osu.Framework;
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@ -44,6 +45,8 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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[Resolved]
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private GameHost host { get; set; } = null!;
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private IWindow? window;
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private SettingsDropdown<Size> resolutionDropdown = null!;
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private SettingsDropdown<Display> displayDropdown = null!;
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private SettingsDropdown<WindowMode> windowModeDropdown = null!;
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@ -58,6 +61,8 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager config, OsuConfigManager osuConfig, GameHost host)
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{
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window = host.Window;
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scalingMode = osuConfig.GetBindable<ScalingMode>(OsuSetting.Scaling);
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sizeFullscreen = config.GetBindable<Size>(FrameworkSetting.SizeFullscreen);
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scalingSizeX = osuConfig.GetBindable<float>(OsuSetting.ScalingSizeX);
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@ -65,10 +70,11 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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scalingPositionX = osuConfig.GetBindable<float>(OsuSetting.ScalingPositionX);
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scalingPositionY = osuConfig.GetBindable<float>(OsuSetting.ScalingPositionY);
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if (host.Window != null)
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if (window != null)
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{
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currentDisplay.BindTo(host.Window.CurrentDisplayBindable);
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windowModes.BindTo(host.Window.SupportedWindowModes);
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currentDisplay.BindTo(window.CurrentDisplayBindable);
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windowModes.BindTo(window.SupportedWindowModes);
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window.DisplaysChanged += onDisplaysChanged;
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}
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if (host.Window is WindowsWindow windowsWindow)
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@ -85,7 +91,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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displayDropdown = new DisplaySettingsDropdown
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{
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LabelText = GraphicsSettingsStrings.Display,
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Items = host.Window?.Displays,
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Items = window?.Displays,
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Current = currentDisplay,
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},
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resolutionDropdown = new ResolutionSettingsDropdown
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@ -210,6 +216,15 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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}
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}
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private void onDisplaysChanged(IEnumerable<Display> displays)
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{
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Scheduler.AddOnce(d =>
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{
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displayDropdown.Items = d;
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updateDisplayModeDropdowns();
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}, displays);
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}
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private void updateDisplayModeDropdowns()
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{
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if (resolutions.Count > 1 && windowModeDropdown.Current.Value == WindowMode.Fullscreen)
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@ -289,6 +304,14 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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preview.Expire();
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}
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protected override void Dispose(bool isDisposing)
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{
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if (window != null)
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window.DisplaysChanged -= onDisplaysChanged;
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base.Dispose(isDisposing);
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}
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private class ScalingPreview : ScalingContainer
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{
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public ScalingPreview()
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