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mirror of https://github.com/ppy/osu.git synced 2024-11-18 08:12:55 +08:00
Commit Graph

82 Commits

Author SHA1 Message Date
smoogipooo
b0ea282a06 Fix map would always be converted to itself when actually converting to a different game mode. 2017-03-12 02:26:10 +09:00
smoogipooo
1c7a9e3a07 General fixups. 2017-03-12 01:26:07 +09:00
smoogipooo
77a4a896c9 Cleanups. 2017-03-12 01:08:34 +09:00
smoogipooo
592e05a2c8 Better beatmap conversion model. 2017-03-12 00:34:21 +09:00
Dean Herbert
afdb95f4d5
Fix even more test regressions. 2017-02-27 20:39:04 +09:00
Thomas Müller
f7d985fe18 Fix and refactor star difficulty calculation boilerplate
Moves star difficulty calculation entry-point to Beatmap, and sets
star difficulty at the correct place for song select to display.
2017-02-24 19:36:17 +01:00
Dean Herbert
94dd268fd2
Move constant for default ControlPoint out of Slider. 2017-02-18 15:54:16 +09:00
Thomas Müller
ef775458dd Fix compilation error introduced in merge conflict resolution. 2017-02-17 21:27:17 +01:00
Thomas Müller
1198705a6f Merge branch 'master' of github.com:ppy/osu into general-fixes
# Conflicts:
#	osu.Game/Beatmaps/Beatmap.cs
2017-02-17 21:22:34 +01:00
Shadoxfix
7a45ea58b2 Add comment explaining why the branch is necessary 2017-02-17 18:17:18 +01:00
Shadoxfix
72306e8757 Fix beatmap import crash when the first timingPoint starts later than a slider 2017-02-17 17:36:00 +01:00
Dean Herbert
0b922365bb
Fix nullref due to missing controlPoints. 2017-02-17 15:27:48 +09:00
Damnae
b7fca88b4f Clearer slider Velocity and TickDistance calculations. 2017-02-15 18:55:49 +01:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert
9f90b57543 Move BPM calculations to Beatmap. 2017-01-30 16:03:45 +09:00
n4b3l
73532b9172 small code improvements 2016-12-17 19:57:58 +01:00
Thomas Müller
a0131b8b25 Fix slider velocity not being applied. 2016-12-03 14:52:51 +01:00
Dean Herbert
bf63be0602 Add better slider duration calculation using bpm and difficulty information. 2016-11-28 15:31:54 +09:00
Dean Herbert
06f4f93918 Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00
Dean Herbert
2cdda98b47 Add the ability to retrieve (fallback) metadata from a beatmap. 2016-10-28 14:13:52 +09:00
Drew DeVault
a14edc06c8 Pull beatmap list from db and render simple list 2016-10-24 11:39:11 -04:00
Drew DeVault
105bba6178 Rework duplicate detection in AddBeatmap 2016-10-18 15:41:46 -04:00
Drew DeVault
449f04c07b Refactor the database code 2016-10-18 13:38:27 -04:00
Drew DeVault
7a4501323b Decode beatmap colours 2016-10-13 12:17:35 +09:00
Drew DeVault
9b4bc3e36d Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be
written
2016-10-13 12:17:03 +09:00
Drew DeVault
32ab8f97bb Add more decoding (including full BeatmapMetadata) 2016-10-13 12:16:58 +09:00
Drew DeVault
e9a45de51f Refactor database to reuse existing types 2016-10-12 11:32:40 -04:00
Drew DeVault
bc69aa1455 Initial support code for beatmap loading 2016-10-12 11:32:40 -04:00
Dean Herbert
f0284ce57c Use the old naming style for now. 2016-09-26 15:07:29 +09:00
Dean Herbert
7cee44ab1d HitObject -> HitBase. Also add BaseHits for each game mode. 2016-09-06 21:41:16 +09:00
Dean Herbert
abe8ff21f6 Add more timing and sample related classes. 2016-09-06 21:41:16 +09:00
Dean Herbert
3098204dda Add basic class structure for Beatmap/HitObject/SampleInfo/User. 2016-09-06 21:41:16 +09:00