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mirror of https://github.com/ppy/osu.git synced 2025-01-26 17:02:57 +08:00
Commit Graph

14222 Commits

Author SHA1 Message Date
Salman Ahmed
7530b1f362 Adjust comment again 2024-02-16 01:31:52 +03:00
Salman Ahmed
5431781f80 Bring back target volume to 50% 2024-02-16 01:23:26 +03:00
Salman Ahmed
d81b148b09 Remove mention of decibel units in comment
Decibels are irrelevant in the volume bindables, as mentioned in PR already.
2024-02-16 01:23:18 +03:00
Salman Ahmed
a9eac5924d Remove seemingly unnecessary float casts 2024-02-16 01:18:13 +03:00
Mike Will
9a5348598a Replace aggregate rounding method with a float cast 2024-02-02 14:22:24 -05:00
Mike Will
2ab967f783 Increase precision of aggregate volume rounding
It should be large enough to account for true accuracy
but small enough to disregard any hair-thin inaccuracy found
at the very end of the float value.
2024-02-02 13:27:26 -05:00
Mike Will
29a2890582 fix code quality error #2 2024-02-02 03:47:19 -05:00
Mike Will
c60e110976 Try to fix code quality issues raised by workflow 2024-02-02 03:09:19 -05:00
Mike Will
f4a2d5f3f4 Round off inaccuracies in the aggregate volume before evaluating 2024-02-02 02:41:58 -05:00
Mike Will
3122211268 Change silence threshold and target restore volume level 2024-02-02 02:12:46 -05:00
Mike Will
dfd966e039 Improve silence detection in MutedNotification
Instead of checking the master and music volumes separately to
see if they're <= 1%, check the aggregate of the two volumes to
see if it's <= -60 dB.

When muted notification is activated, restore the aggregate volume
level to -30 dB.
2024-02-02 00:48:42 -05:00
Dean Herbert
a7f9f50ce5
Show a better message when score submission fails due to system clock being set wrong 2024-01-31 16:52:50 +09:00
Bartłomiej Dach
acc2614090
Apply alternative solution
Fixes the logo flying out of the wrong corner when transitioning from
song select to gameplay.

Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-01-29 20:07:27 +01:00
Dean Herbert
f2546d72c2
Fix osu! logo being mispositioned in song select on very wide resolutions 2024-01-29 20:45:51 +09:00
Dean Herbert
811b31386b
Merge pull request #26616 from peppy/dont-round-sv 2024-01-29 20:42:38 +09:00
Dean Herbert
f1c1d9cb14
Merge pull request #26772 from peppy/update-framework
Update framework
2024-01-29 20:15:01 +09:00
Bartłomiej Dach
11ec8a1cad
Merge branch 'master' into dont-round-sv 2024-01-29 11:52:46 +01:00
Bartłomiej Dach
8a11ff1227
Apply local precision workaround to editor effect section 2024-01-29 11:52:38 +01:00
Dean Herbert
a1fe5eedd5
Merge pull request #26751 from frenzibyte/fix-multiplayer-fail-freezing-score
Fix score processor no longer applying results when failing in multiplayer match
2024-01-29 19:51:31 +09:00
Dean Herbert
dc28a6b873
Update resources 2024-01-29 19:33:13 +09:00
Dean Herbert
fb24c66342
Mark ResultsScreen.Score as nullable
Is nullable in playlist results at very least.
2024-01-29 16:43:26 +09:00
Dean Herbert
eb90ee5415
Add safety in ResultsScreen.Exit to ensure HitEvents are not holding references
This is a catch-all safety disconnecting `ScoreInfo` from `HitObject`s.
2024-01-29 16:16:17 +09:00
Dean Herbert
76832a1495
Remove ScorePerformanceCache
This class was only used in two places, both on the results screen, but
was holding references to `OsuPlayfield` game-wide (due to unrelated
issues, but still).

Because I can't really think of future use cases for this, and running
the calculation twice at results screen isn't a huge overhead, let's
just do that for now to keep things simple.
2024-01-29 15:28:20 +09:00
Dean Herbert
462dab3c90
Remove unnecessary bindable 2024-01-29 02:13:39 +09:00
Dean Herbert
f4dd84fa77
Fix various inconsistencies and document better 2024-01-29 02:10:33 +09:00
Dean Herbert
23f12e1ea3
Should not be a container 2024-01-29 01:50:27 +09:00
Andrei Zavatski
b48f99ba4b Stop using SliderBar as a base 2024-01-28 18:06:09 +03:00
Andrei Zavatski
ed9e0fe1db Merge branch 'master' into progress-bar-improvements 2024-01-28 17:59:29 +03:00
Salman Ahmed
64b61108ad Move solution to multiplayer flow instead 2024-01-28 00:42:04 +03:00
Salman Ahmed
a25be9927d Fix score processor no longer applying results when failing in multiplayer match 2024-01-27 23:23:10 +03:00
Salman Ahmed
ea641bb8d2 Rename GameplayState.HasFailed to properly clarify its meaning 2024-01-27 23:23:10 +03:00
Andrei Zavatski
9d73d0e04d Clamp logo triangles along both axes 2024-01-27 19:06:04 +03:00
Dean Herbert
3cad5fe292
Merge pull request #26704 from peppy/new-logo
Update logo
2024-01-27 19:34:22 +09:00
Andrei Zavatski
3387565ba9 Fix song progress value may go beyond 1 2024-01-27 03:11:12 +03:00
Andrei Zavatski
567d2bedbf Refactor ArgonSongProgress for same CurrentTime meaning 2024-01-27 03:03:01 +03:00
Dean Herbert
6e3eb674f6
Move cast to local function and make direct cast 2024-01-26 12:55:36 +09:00
Andrei Zavatski
9b5b313193 Move common logic into own SongProgressBar class 2024-01-26 05:03:40 +03:00
Andrei Zavatski
d2af05b30e Remove useless bindable from ArgonSongProgressBar 2024-01-26 04:09:00 +03:00
Andrei Zavatski
542f571dee Remove LINQ cast in HUDOverlay 2024-01-26 01:03:22 +03:00
Dean Herbert
6a338ce555
Adjust spawn ratio up slightly 2024-01-25 21:59:38 +09:00
Dean Herbert
baaf33d995
Merge pull request #26689 from myQwil/divisor_cycle
Prevent custom divisor ranges from halting divisor preset cycling
2024-01-25 20:46:16 +09:00
Dean Herbert
4a629fbc79
Update logo to new version 2024-01-25 20:37:50 +09:00
Mike Will
a264ac9f38 Change name and description of force parameter in SetArbitraryDivisor 2024-01-25 05:12:54 -05:00
Dean Herbert
37e370e654
Fix crash at results screen when hidden is enabled and S rank becomes A due to miss
Closes https://github.com/ppy/osu/issues/26692.
2024-01-25 15:02:44 +09:00
Andrei Zavatski
7811968582 Fix ArgonScoreCounter is still using localisation 2024-01-25 03:28:02 +03:00
Mike Will
9e1c242713 Prevent custom divisor ranges from halting preset cycling
A custom divisor like 24 or 32 will result in a range containing
many divisors that are already in the `Common` and `Triplets` presets.
When this happens, it can become impossible to cycle between presets,
because the preset can only be changed if the new divisor isn't already
contained within the current preset's range.
2024-01-24 18:31:39 -05:00
Dean Herbert
b272d34960
Merge pull request #26630 from peppy/s-rank-change
Change S rank to require no miss
2024-01-24 13:27:40 +09:00
Dean Herbert
0cf90677e6
Apply more correct visual offset adjustment
Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com>
2024-01-23 19:16:55 +09:00
Dean Herbert
02bb506cce
Avoid using .Children for enumeration in other locations 2024-01-23 05:32:11 +09:00
Dean Herbert
069af13aaf
Reduce enumerator overhead in GameplayLeaderboard 2024-01-23 05:31:53 +09:00