jhk2601
7416106321
Fixes cursor rotating along with playfield when using Barrel Roll in standard
2024-10-17 14:38:13 -04:00
Dean Herbert
b1be31cd6a
Switch back to last tool after using grid tool, rather than always select tool
2024-10-08 17:34:51 +09:00
Dean Herbert
682023e130
Merge branch 'master' into grids-4
2024-10-08 16:26:42 +09:00
Bartłomiej Dach
84d6467e48
Merge branch 'master' into taikostatacc
2024-10-07 14:15:29 +02:00
OliBomby
7b998219d7
move grid placement tool to left toolbox
2024-10-07 12:04:14 +02:00
Bartłomiej Dach
f30ac5d996
Merge branch 'master' into no-combo-scaling
2024-10-07 11:50:58 +02:00
Dean Herbert
1ab02b93b3
Merge branch 'master' into grids-4
2024-10-07 15:42:23 +09:00
tsunyoku
f54a5a5b0e
Merge branch 'master' into no-combo-scaling
2024-10-03 16:37:20 +01:00
Bartłomiej Dach
99eb26b7d5
Redo the layout of sections based on discord feedback
...
See
https://discord.com/channels/188630481301012481/188630652340404224/1291358770064130140
and everything after.
2024-10-03 13:53:21 +02:00
OliBomby
2c39ecbda3
Add xmldoc to SnapType
2024-10-03 11:16:37 +02:00
OliBomby
f8397cccc7
Merge remote-tracking branch 'upstream/master' into grids-4
2024-10-01 15:43:54 +02:00
Dean Herbert
54e68005ef
Merge pull request #29691 from bdach/hotkeys-in-context-menus
...
Add hotkey hints to editor menus
2024-10-01 19:29:05 +09:00
Dean Herbert
8ea1ff5de6
Merge pull request #30069 from peppy/grid-to-current-object
...
Add button to centre editor grid to current hit object
2024-10-01 19:24:46 +09:00
Dean Herbert
ae75bfd966
Rename keyboard mapping methods to make more sense now that everything's on the left
2024-10-01 18:41:53 +09:00
Bartłomiej Dach
44b982864c
Fix test failures
2024-10-01 11:12:56 +02:00
Dean Herbert
0409edccce
Add button to centre editor grid to current hit object
2024-10-01 15:22:05 +09:00
Bartłomiej Dach
75fc57c34b
Fix distance spacing grid displaying incorrectly for unsnapped objects with duration
2024-09-30 13:36:16 +02:00
OliBomby
1c6e42671a
return grid placement tool to right toolbox
2024-09-28 17:04:11 +02:00
Dean Herbert
c46d787f1e
Merge pull request #29949 from minetoblend/feature/scale-around-center
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Support scaling around center when scaling with select box
2024-09-28 21:37:39 +09:00
Bartłomiej Dach
a00ed8dd77
Merge pull request #29914 from peppy/fix-judgement-counter-sync
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Fix judgement counter not showing correct counts when spectating user mid-play
2024-09-27 10:57:26 +02:00
OliBomby
b179e086c6
Merge remote-tracking branch 'upstream/master' into grids-4
2024-09-26 14:59:52 +02:00
Dean Herbert
78c1426a30
Merge pull request #29992 from smoogipoo/fix-ios-realm-crashes
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Fix reflection-related iOS crashes
2024-09-26 17:34:36 +09:00
Dan Balasescu
fd4891cf31
Fix similar Bindable-related crashes
2024-09-25 20:59:35 +09:00
OliBomby
e3b4483872
Refactor PlacementBlueprint to not be hitobject specific
2024-09-24 20:31:00 +02:00
OliBomby
0f0f490598
Don't snap to global grid while placing grid
2024-09-23 17:24:09 +02:00
OliBomby
0a5a463380
Convert 'grid from points' button to placement tool
2024-09-23 16:36:45 +02:00
OliBomby
1a81e12192
Refactor PlacementBlueprint to not be hitobject specific
2024-09-23 16:33:36 +02:00
Marvin Schürz
3180468db1
Prevent the distance snap grid from being activated by alt key while dragging select box handle
2024-09-21 14:22:17 +02:00
OliBomby
e3aeaf6d85
Merge remote-tracking branch 'upstream/master' into grids-4
2024-09-19 20:06:47 +02:00
Dean Herbert
2d993645af
Add test coverage of judgements not being synced when resuming a replay
2024-09-18 15:28:10 +09:00
Bartłomiej Dach
4a39873e2a
Fix replay analysis overlay not rotating with Barrel Roll enabled
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Closes https://github.com/ppy/osu/issues/29839 .
2024-09-11 15:54:30 +02:00
Bartłomiej Dach
b78ef81bf1
Fix Flashlight not appearing on top of bubbles from Bubbles mod
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Inadvertently regressed in 44d0dc6113
.
2024-09-11 15:54:07 +02:00
apollo-dw
a7e1d35f64
Update osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs
...
Co-authored-by: James Wilson <tsunyoku@gmail.com>
2024-09-11 12:29:17 +01:00
Dan Balasescu
5d09aaae27
Merge pull request #29446 from OliBomby/last-anchor
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Fix path control points losing curve type on save/reload or undo
2024-09-02 18:40:19 +09:00
Dean Herbert
60c1e0fa72
Merge pull request #29440 from OliBomby/spacebar-resume
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Allow play/pause with spacebar while placing hitobjects
2024-08-30 12:58:41 +09:00
Dan Balasescu
4e8fb0dcab
Merge branch 'master' into scroll-speed-std
2024-08-30 00:41:05 +09:00
clayton
70d08b9e97
Increase mod icon acronym font weight
2024-08-25 20:42:57 -07:00
clayton
2bb72762ad
Use more contrasting color for mod icon foreground
2024-08-25 20:42:34 -07:00
OliBomby
998b5fdc12
Add property EditorShowScrollSpeed to Ruleset
2024-08-22 19:53:34 +02:00
Dean Herbert
36b4013fa6
Rename GameplaySkinComponentLookup
-> SkinComponentLookup
2024-08-22 18:46:03 +09:00
OliBomby
eefd7cf083
add back protection against perfect curve segments with > 3 points
2024-08-21 12:03:15 +02:00
OliBomby
a2e26ba9ff
Fix perfect curve anchors losing type between reloads
2024-08-16 14:24:55 +02:00
OliBomby
e5fab9cfbe
Remove select action to end placement
2024-08-16 11:55:07 +02:00
Dean Herbert
2221c4891f
Remove legacy non-pooled pathway to DrawableJudgement
2024-08-13 21:03:00 +09:00
Dean Herbert
bb0c9e2497
Add log output when judgements aren't being pooled
2024-08-13 20:57:23 +09:00
Dean Herbert
d74ac57092
Never call prepareDrawables
from unsafe context
...
I can't mentally figure out *what* is causing the issue here, but in the
case where `prepareDrawables` is called from
`JudgementBody.OnSkinChanged` (only happens in a non-pooled scenario),
things go very wrong.
I think a smell test is enough for anyone to agree that the flow was
very bad. Removing this call doesn't seem to cause any issues.
`runAnimation` should always be called in `PrepareForUse` (both pooled
and non-pooled scenarios) so things should still always be in a correct
state.
Closes #29398 .
2024-08-13 20:57:20 +09:00
Dean Herbert
d072c6a743
Fix hit object coordinates being truncated to int
values
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Closes https://github.com/ppy/osu/issues/29340 .
2024-08-09 16:34:39 +09:00
Dean Herbert
0557b9ab79
Allow placement deletion with middle mouse
...
This is in addition to Shift + Right-click.
I thik middle mouse feels more natural and is a good permanent solution
to this issue.
Note that this also *allows triggering the context menu from placement
mode*. Until now it's done nothing. This may be annoying to users with
muscle memory but I want to make the change and harvest feedback. I
think showing the context menu is more correct behaviour (although
arguably it should return to placement mode on dismiss?).
2024-08-05 14:25:09 +09:00
Bartłomiej Dach
6813f5ee0a
Fix incorrect DifficultyBindable
logic
2024-07-30 08:39:20 +02:00
Shreyas Kadambi
dec6b190f2
Add optional 'suffix' to timestamp
2024-07-28 11:31:36 -04:00