Dean Herbert
00e3af3366
Update model manager and many related classes to get things compiling again
2022-01-12 17:00:00 +09:00
Bartłomiej Dach
15feb17da8
Change difficulty cache storage type to nullable
...
The recent changes related to adding support for working beatmap load
cancellation exposed a flaw in the beatmap difficulty cache. With the
way the difficulty computation logic was written, any error in the
calculation process (including beatmap load timeout, or cancellation)
would result in a 0.00 star rating being permanently cached in memory
for the given beatmap.
To resolve, change the difficulty cache's return type to nullable.
In failure scenarios, `null` is returned, rather than
`default(StarDifficulty)` as done previously.
2021-11-20 17:00:50 +01:00
Dean Herbert
7c2e79f911
Update all simple cases of switching to IWorkingBeatmap
2021-11-17 20:56:57 +09:00
Dean Herbert
51a353e12d
Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
2021-11-11 17:20:53 +09:00
Dean Herbert
ebe58cee11
Rename BeatmapInfo.StarDifficulty
to StarRating
to match underlying interface
2021-11-11 17:19:46 +09:00
Dean Herbert
3598adb344
Fix test implementing old version of class
2021-10-29 17:04:56 +09:00
Dean Herbert
cf633973a9
Refactor exposed mod retrieval methods for better safety
2021-09-10 11:09:13 +09:00
Dean Herbert
665bd3690a
Add a few cases of missing ConfigureAwait
calls in tests project
2021-07-30 15:27:24 +09:00
Dean Herbert
78c74e97d1
Change to alternative formatting
2021-07-12 18:08:19 +09:00
Dean Herbert
3642febbb6
Fix one new incorrect formatting inspection from EAP6
2021-07-12 12:35:40 +09:00
Salman Ahmed
db361efecf
Add test beatmap difficulty cache with calc. blocking support
2021-05-14 15:53:56 +03:00
Dean Herbert
9ba412d27e
Add the osu! logo to the test scene
...
Makes no sense to add a test intended to test visual behaviour with one
of the main elements missing. Not sure how you would be able to test the
flow with the logo's presence.
2021-05-10 12:44:08 +09:00
Dean Herbert
b7acf9de52
Make test work without manually clicking things
2021-05-10 12:36:56 +09:00
Dean Herbert
2b90bc4f1f
Remove unnecessary ruleset switching steps
2021-05-10 12:35:37 +09:00
Dean Herbert
0c973feb53
Tidy up test scene
2021-05-10 12:34:21 +09:00
Salman Ahmed
8fba655d2e
Allow changing ruleset during test
2021-05-08 23:02:38 +03:00
Salman Ahmed
f701c331f2
Add initial fade in to the metadata display
...
Avoids first frame discrepancies from appearing in the test scene, those can be delt with later on, if needed.
2021-05-08 21:19:46 +03:00
Salman Ahmed
ca55287dd0
Pass empty facade and replace random property with method instead
2021-05-08 18:43:45 +03:00
Salman Ahmed
d9605e8070
Remove test scene description
2021-05-08 18:18:23 +03:00
Salman Ahmed
26c0010fe6
Fix test not handling 0 beatmap sets
2021-05-08 13:03:50 +03:00
Salman Ahmed
dca5efc59a
Remove no longer necessary ruleset info requirement
2021-05-08 13:00:39 +03:00
Salman Ahmed
b4801faf32
Pass ruleset info to constructor instead
...
Follows the way working beatmap is passed, not sure why mods are passed as a bindable though, don't wanna bother too much with that.
2021-05-08 11:57:13 +03:00
Salman Ahmed
169a283402
Add visual test scene
2021-05-08 11:47:18 +03:00