# Conflicts: # osu.Desktop.Tests/Visual/TestCaseTaikoHitObjects.cs # osu.Desktop.Tests/Visual/TestCaseTaikoPlayfield.cs # osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
# Conflicts: # osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/SwellSymbolPiece.cs
This also - Renames TextAwesome to SpriteIcon. - Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
Welcome back BeatmapManager
Also a bit of tidying up.
Hide database functionality at a lower level in preparation from eventually making it private.
# Conflicts: # osu-framework
# Conflicts: # osu-framework # osu.Game/Graphics/Cursor/OsuTooltipContainer.cs # osu.Game/Overlays/DragBar.cs
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
Enforces at CI.
# Conflicts: # osu.Game/Graphics/Containers/SectionsContainer.cs