Make it possible to change IsValidMod in mod selection
Fix ongoing operation tracker double-returning internal lease after screen exit
Allow mod buttons to not be stacked
Fix ModIcon not updating background colour correctly
Add ModUtils class for validating mod usages
Improve auto-scrolling logic for drawable channels
For safety purposes... In implementing the previous tests, I found that using mod.Object.GetType() can lead to bad assertions since the same ModProxy class is used for all mocked classes.
Fix storyboard samples continuing to play when the beatmap is paused or intro is skipped
Fix incorrect speed change calculation in time ramp mods
Make VotePill background transparent for own comments
This reverts commit 3d42cc1f91.
3d42cc1f91