smoogipoo
e98f51923a
Add timing distribution to OsuScoreProcessor
2020-06-02 23:38:24 +09:00
smoogipoo
a7f8c5935d
Expose LowestSuccessfulHitResult()
2020-06-02 23:36:56 +09:00
Bartłomiej Dach
848a3fb6d7
Take hitobject start/end times into account in drain
2020-05-11 19:06:36 +02:00
Bartłomiej Dach
1d999bb634
Integrate PeriodTracker changes
2020-05-10 18:32:38 +02:00
Bartłomiej Dach
ee2ff77b89
Merge branch 'master' into fix-draining-in-between-break-sections
2020-05-10 17:57:44 +02:00
smoogipoo
6d3a24ff01
Reorder tick hit results
2020-05-04 15:55:42 +09:00
smoogipoo
f42be7a6d7
Merge branch 'master' into sorcerer-catch-changes
2020-05-04 15:25:09 +09:00
Salman Ahmed
6f233917b1
Centralize updating HasCompleted bindable logic
2020-04-20 06:40:51 +03:00
Salman Ahmed
fc6c245de5
Replace all judged event logic with HasCompleted bindable
2020-04-19 05:36:04 +03:00
smoogipoo
ae210d567d
Add temporary solution for tick hit/miss count
2020-04-16 18:16:08 +09:00
Bartłomiej Dach
13c81db0cf
Fix incorrect classic score formula
...
Upon closer inspection the classic score formula was subtly wrong. The
version given in the wiki is:
Score = Hit Value + (Hit Value * ((Combo multiplier * Difficulty
multiplier * Mod multiplier) / 25))
The code previously used:
bonusScore + baseScore * ((1 + Math.Max(0, HighestCombo.Value - 1)
* scoreMultiplier) / 25);
which is not equivalent to the version on the wiki. The error is in the 1
factor, as in the above version it is being divided by 25, while it should
be outside the division to keep parity with the previous formula.
The tests attached in the previous commit demonstrate that this change
causes a single hit without combo to increase total score by its exact
numeric value.
2020-04-14 01:09:58 +02:00
Salman Ahmed
7fab07670e
Remove no longer necessary usage of IsBreakTime
2020-04-05 21:35:09 +03:00
Salman Ahmed
e71a9668a5
Disallow draining in non-draining sections
2020-04-05 21:34:53 +03:00
Dean Herbert
401bf1c928
Remove unnecessary checks on NotNull attributes
2020-02-23 14:30:08 +09:00
unknown
a6124ae499
fix typo on ScoreProcessor xmldoc
2020-01-27 08:24:15 +08:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Dean Herbert
b330aec03e
Drain starting at the first hitobject, not gameplay start
2019-12-27 16:16:30 +09:00
smoogipoo
c22744de2c
Better define minimum health targets
2019-12-27 12:46:35 +09:00
smoogipoo
fbbd16b4f0
Remove healthIncreases nullability
2019-12-27 12:39:25 +09:00
smoogipoo
35f64d9aae
More comments
2019-12-26 17:54:31 +09:00
smoogipoo
f5dbd57d55
Refactor drain calculation for resiliency
2019-12-26 17:36:40 +09:00
smoogipoo
662ec2d812
Refactor gameplay-time drain limitation
2019-12-26 15:46:07 +09:00
smoogipoo
e0c1072ab2
Add xmldocs
2019-12-26 15:01:19 +09:00
smoogipoo
eba6371526
Re-implement taiko's accumulating health processor
2019-12-26 15:01:19 +09:00
smoogipoo
0454c5022d
Fix some maps potentially starting with 0 health
2019-12-26 15:00:59 +09:00
smoogipoo
90a0569660
Tweak drain values
2019-12-26 15:00:58 +09:00
smoogipoo
522847987b
Implement break/gameplay start times
2019-12-26 15:00:58 +09:00
smoogipoo
b348abcd07
Only drain health in non-break times
2019-12-26 14:59:49 +09:00
smoogipoo
977fb3d1bf
Make processors and break overlay frame-stable
2019-12-26 14:59:49 +09:00
smoogipoo
85c44b5a5a
Disable list additions during gameplay
2019-12-26 14:59:49 +09:00
smoogipoo
bd74d086fb
Remove adjustment factor
2019-12-26 14:59:49 +09:00
smoogipoo
70d2d8a2fa
Add adjustable target percentage
2019-12-26 14:59:49 +09:00
smoogipoo
a4b1c79e18
Initial implementation of HP drain
2019-12-26 14:59:49 +09:00
smoogipoo
985277da79
Add time elapsation to judgement simulation
2019-12-26 14:59:49 +09:00
smoogipoo
90cb9d9162
Simplify scoreprocesor/healthprocessor implementations
2019-12-26 14:59:49 +09:00
smoogipoo
00546787c8
Remove unused method
2019-12-24 16:52:49 +09:00
smoogipoo
50fa6c5f77
Update score on reverts
2019-12-19 20:18:23 +09:00
smoogipoo
04c3a6f8a4
Move more properties to the base class
2019-12-19 20:18:17 +09:00
smoogipoo
76f2fb378f
Separate score and health parts of ScoreProcessor
2019-12-19 20:03:14 +09:00
smoogipoo
1da8cc8690
Encapsulate common logic of ScoreProcessor
2019-12-19 19:03:27 +09:00
Huo Yaoyuan
d5994ed484
CA2208: create exceptions correctly.
2019-12-17 13:00:10 +08:00
smoogipoo
48f1dad4aa
Remove abstract ScoreProcessor class
2019-12-11 17:25:06 +09:00
Dean Herbert
4e273fc628
Return correct allowed value for Perfect
...
Co-Authored-By: Salman Ahmed <slmanarendo1950@gmail.com>
2019-10-09 19:50:05 +09:00
Dean Herbert
9f2a648432
Add full asserts
2019-10-09 19:23:37 +09:00
Dean Herbert
51bf600ea7
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
Dean Herbert
07fce8397b
Move reset call to ctor
2019-09-09 14:24:17 +09:00
iiSaLMaN
be803fa921
Reset score processor before starting the simulation
2019-09-07 18:15:49 +03:00
iiSaLMaN
55b2bc1ed5
Set Health default value to 1
2019-09-07 18:03:04 +03:00
Dean Herbert
b89fb5cdf7
Fix failing test
2019-09-06 16:51:30 +09:00
Dean Herbert
6ce36bd39e
Merge branch 'master' into stop-counting-to-score-after-fail
2019-09-06 16:12:53 +09:00