Dean Herbert
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f41e34ae2c
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Remove more obsoleted members
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2021-06-09 14:10:48 +09:00 |
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Dean Herbert
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b5954a55ad
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Remove empty <returns> xmldoc
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2021-04-12 17:46:14 +09:00 |
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smoogipoo
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3bcf9c255a
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Add Triangles.Reset()
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2020-11-17 13:06:30 +09:00 |
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smoogipoo
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33c643e369
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Add obsoletion for unused property
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2020-11-17 12:23:34 +09:00 |
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Dean Herbert
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dde7f706aa
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Avoid rapid triangle repositioning during editor slider placement
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2020-10-02 15:51:14 +09:00 |
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alex
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0e2ccac33b
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Add spaces to comments
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2020-05-04 18:36:24 -07:00 |
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smoogipoo
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f71c45cb1b
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Remove shallPropagate
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2020-02-25 11:30:33 +09:00 |
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smoogipoo
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91735ff367
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Update MathUtils namespace usages
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2020-01-09 13:43:44 +09:00 |
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Sebastian Krajewski
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0b9cc8ed1b
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Revert "Move colour generation to TriangleParticle"
This reverts commit de4c62788c .
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2020-01-07 09:58:37 +09:00 |
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Sebastian Krajewski
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de4c62788c
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Move colour generation to TriangleParticle
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2020-01-06 12:51:38 +01:00 |
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Sebastian Krajewski
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d1f3cb3dbd
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Premature checks to avoid unnecessary updates
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2020-01-06 01:53:29 +01:00 |
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Sebastian Krajewski
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f70f25098b
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Change visible triangles colour when dark or light colour is changed
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2020-01-06 00:32:13 +01:00 |
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Berkan Diler
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fccdbffa93
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Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
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2019-11-25 00:45:42 +01:00 |
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Dean Herbert
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90b1fe81f3
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Update cached usage in line with framework changes
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2019-08-09 19:12:29 +09:00 |
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Dean Herbert
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07a0df7c4f
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Fix bracket precedence
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2019-07-22 18:29:04 +09:00 |
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Dean Herbert
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4c592a5e65
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Fix TriangleDrawNode crash when aimcount is zero
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2019-07-20 22:52:07 +09:00 |
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Dean Herbert
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5696d79423
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Use TriangleBatch
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2019-07-19 23:47:48 +09:00 |
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Dean Herbert
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024f136d82
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Reduce buffer count by one
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2019-07-19 14:24:11 +09:00 |
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Dean Herbert
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95f36c36c4
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Late-initialize vertex batch for safety
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2019-07-19 01:52:53 +09:00 |
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Dean Herbert
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a23bb3a6b3
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Account for headless nulls (but how?)
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2019-07-19 01:14:55 +09:00 |
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Dean Herbert
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00f1d1b53c
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Reduce Triangle drawnode overhead by ~90%
This was never batching, ever. Pointless memory overhead.
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2019-07-19 00:53:00 +09:00 |
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smoogipoo
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c7d0fcd42a
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Update drawnodes
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2019-06-06 16:49:35 +09:00 |
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smoogipoo
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d8af5e1c5a
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Update in-line with drawnode changes
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2019-04-02 11:56:22 +09:00 |
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smoogipoo
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04d756524d
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Adjust with shader changes
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2019-03-07 18:30:18 +09:00 |
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smoogipoo
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bf8360636a
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Adjust drawnodes to use the new shared data structure
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2019-03-01 17:25:15 +09:00 |
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Dean Herbert
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0788a7e9f1
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Merge branch 'master' into more-inspections
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2019-02-28 14:32:57 +09:00 |
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Dean Herbert
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42be7857d1
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Use expression body for property get/set where possible
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2019-02-28 13:58:19 +09:00 |
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Dean Herbert
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26d53d06a9
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Fix remaining issues
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2019-02-28 13:31:40 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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smoogipoo
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f27bd3ef3e
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OpenTK -> osuTK
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2018-11-20 17:14:59 +09:00 |
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ekrctb
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68980fc477
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Adjust usage of Handle(Non)PositionalInput to follow framework update
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2018-10-02 14:45:33 +09:00 |
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smoogipoo
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a8f156584b
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Update framework with positional/non-positional changes
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2018-09-26 14:01:15 +09:00 |
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Dean Herbert
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a1780fddc9
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DrawInfo -> DrawColourInfo
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2018-09-06 18:02:04 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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smoogipoo
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3f3f57e51e
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Use cached vertexbatch add delegate
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2018-03-22 15:13:38 +09:00 |
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TocoToucan
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ae032cbf23
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Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties
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2018-01-07 23:40:00 +03:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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Dean Herbert
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fb7740a3ab
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Update all dependencies in line with framework
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2017-09-13 20:25:40 +09:00 |
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smoogipooo
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b191d96aab
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CI fixes.
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2017-06-21 11:35:19 +09:00 |
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paparony03
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62dee59672
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Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
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2017-06-20 15:54:23 +10:00 |
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smoogipooo
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25ff4de39a
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Update with framework changes.
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2017-06-08 17:57:06 +09:00 |
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Thomas Müller
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298c0f5757
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Structure velocity code more clearly and avoid redundant parenthesis
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2017-05-29 19:08:06 +02:00 |
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Thomas Müller
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db444a61cb
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Reduce per-triangle per-frame computation significantly
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2017-05-29 18:30:49 +02:00 |
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Thomas Müller
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d3f2d480a8
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Fix incorrect triangle state within the first frame
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2017-05-29 18:24:17 +02:00 |
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Thomas Müller
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2f063ee41d
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Make triangle edges smooth again
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2017-05-29 18:20:51 +02:00 |
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smoogipooo
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c8cf387f5f
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A bit more cleanup.
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2017-05-25 22:09:02 +09:00 |
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smoogipooo
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91dba765c2
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Add back the concept of triangle ordering by size.
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2017-05-25 22:03:36 +09:00 |
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smoogipooo
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86f6db2d31
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Cleanup.
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2017-05-25 21:33:49 +09:00 |
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smoogipooo
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97e57178a7
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Make triangles use raw vertices instead of sprites.
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2017-05-25 21:33:04 +09:00 |
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Dean Herbert
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a9d1e54c27
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Adjust triangle movement based on amplitude
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2017-05-24 13:08:54 +09:00 |
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