1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 17:42:54 +08:00
Commit Graph

45278 Commits

Author SHA1 Message Date
Bartłomiej Dach
6c3637a62a
Remove grid usage in KeyBindingRow 2021-10-18 22:07:30 +02:00
Bartłomiej Dach
830f49bca6
Remove doubled-up opacity specification 2021-10-18 19:43:48 +02:00
Dean Herbert
50bde0fe38 Refactor test to better keep existing toggle values
I also changed the type of the button to `float` because it was mentally
hard to parse a default button that is tracking a `bool` state. Probably
not what we want for a test like this.
2021-10-18 13:53:28 +09:00
Bartłomiej Dach
2a41e8bd1f
Remove unneeded extra padding from settings number box 2021-10-17 21:50:04 +02:00
Bartłomiej Dach
552fc1dc8a
Adjust key binding rows to accommodate new default value indicator 2021-10-17 21:50:04 +02:00
Bartłomiej Dach
f422ebb281
Adjust SettingsItem to accommodate new default value indicator 2021-10-17 21:50:03 +02:00
Bartłomiej Dach
818f35c35f
Restyle default value indicator 2021-10-17 21:50:03 +02:00
Dean Herbert
92a3658753
Merge pull request #15130 from bdach/spectator-convert-failure
Fix score created in player not populating ruleset ID
2021-10-17 20:00:24 +09:00
Bartłomiej Dach
874decb3cd
Replace spectator-local fix for wrong ruleset ID with player-global consistency check 2021-10-16 16:10:42 +02:00
Bartłomiej Dach
b34086a792
Add failing test case for incorrect RulesetID population in submission flow 2021-10-16 16:10:42 +02:00
Bartłomiej Dach
e57d6e930e
Source spectator state sent to server from gameplay state 2021-10-16 13:48:49 +02:00
Bartłomiej Dach
29ec498f6c
Add failing test case for player sending wrong ruleset ID to spectator server 2021-10-16 13:34:24 +02:00
Bartłomiej Dach
e925c416cb
Merge pull request #15122 from peppy/fail-animation-update
Add new fail animation to better match new sound effects
2021-10-15 20:23:09 +02:00
Bartłomiej Dach
f6d98e8cf2
Merge branch 'master' into fail-animation-update 2021-10-15 19:58:07 +02:00
Dean Herbert
7a5a612896 Move retry and exit hotkey overlays to same depth / container 2021-10-16 02:29:45 +09:00
Dan Balasescu
b1989e6e50
Merge pull request #15009 from stanriders/fix-invisible-sinners
Fix instant spinners giving insane amounts of strain
2021-10-16 02:10:48 +09:00
Dean Herbert
e9f50179ab
Merge branch 'master' into fail-animation-update 2021-10-15 23:32:10 +09:00
Dean Herbert
91754450b2 Remove dispose method completely 2021-10-15 21:27:44 +09:00
Dean Herbert
6f947cacbd Fix test failures 2021-10-15 21:22:38 +09:00
smoogipoo
1a18d3598a Merge branch 'master' into fix-invisible-sinners 2021-10-15 20:45:40 +09:00
Dan Balasescu
e2593570b7
Merge pull request #14742 from peppy/slider-timeline-velcotiy-adjust-v2
Add ability to view and adjust velocity and samples from the timeline
2021-10-15 20:25:52 +09:00
Dean Herbert
c47497923a Schedule drag events for now 2021-10-15 19:52:44 +09:00
Dean Herbert
30c3fcb4ea Merge branch 'master' into slider-timeline-velcotiy-adjust-v2 2021-10-15 19:45:04 +09:00
Dean Herbert
3909fd8caa Fix wonkiness when dragging slider end at high input refresh rates 2021-10-15 19:43:57 +09:00
Dean Herbert
b9fd1f52df Tweak animation slightly 2021-10-15 19:37:22 +09:00
Dean Herbert
b08743342b Fix incorrect nesting 2021-10-15 19:35:08 +09:00
Dean Herbert
66f3370a19 Add new fail animation to better match new sound effects 2021-10-15 19:14:59 +09:00
Dean Herbert
a59ee9ec1f
Merge pull request #15121 from nekodex/fail-highpass
Add high-pass filter to gameplay fail sequence
2021-10-15 19:14:44 +09:00
Dean Herbert
ae33b7b87f Update resources 2021-10-15 18:27:01 +09:00
Dan Balasescu
8d11f4ce48
Merge pull request #15075 from peppy/fix-editor-difficulty-name-update
Use actual `BeatmapInfo` rather than `PlayableBeatmap.BeatmapInfo` for editor writes
2021-10-15 18:12:12 +09:00
Dan Balasescu
3d314dad9f
Merge pull request #15115 from peppy/fix-realm-config-save-overhead
Fix changing osu!mania scroll speed causing game-wide lag
2021-10-15 17:33:42 +09:00
Jamie Taylor
8d6d7fcdbe
Add high-pass filter to gameplay fail sequence 2021-10-15 17:03:37 +09:00
Dan Balasescu
3604a762d0
Merge branch 'master' into fix-editor-difficulty-name-update 2021-10-15 16:58:01 +09:00
Dan Balasescu
05150b34e5
Merge pull request #15117 from peppy/update-present-import-post-import
Update one missed instance of `PresentImport`
2021-10-15 16:57:47 +09:00
Dan Balasescu
56758435ee
Merge pull request #15043 from peppy/realm-ruleset-store
Add realm `RulesetStore`
2021-10-15 16:49:48 +09:00
Dean Herbert
8fb9aec730 Fix threaded realm usage not disposing context fast enough 2021-10-15 16:39:53 +09:00
Dan Balasescu
34d60b9e10
Merge branch 'master' into fix-realm-config-save-overhead 2021-10-15 16:30:39 +09:00
Dan Balasescu
000a12a6a7
Merge pull request #15116 from peppy/fix-realm-disposal-order
Make realm a non-drawable component to better order disposal
2021-10-15 16:29:05 +09:00
Dean Herbert
e9c3d09e0e Remove redundant specs 2021-10-15 16:27:16 +09:00
Dean Herbert
fdb734ac91 Also add spec directly to IModelImporter 2021-10-15 16:24:40 +09:00
Dean Herbert
2eb1170c0c Use AsNonNull instead 2021-10-15 16:15:34 +09:00
Dean Herbert
efaed4cba4 Revert "Attempt bumping inspectcode to fix remaining inspection"
This reverts commit e018a6d6a5.
2021-10-15 16:14:57 +09:00
Dean Herbert
6554f84a9f Revert "Disable re-building project via inspectcode"
This reverts commit a51f036fa3.
2021-10-15 16:14:56 +09:00
Dean Herbert
a90f40e831 Update one missed instance of PresentImport 2021-10-15 16:00:09 +09:00
Dan Balasescu
745f319c7d
Merge branch 'master' into fix-realm-disposal-order 2021-10-15 15:44:14 +09:00
Dean Herbert
4cba1fce07
Merge pull request #15111 from jaswon/ghost-mod
Add "no scope" mod for osu
2021-10-15 15:44:05 +09:00
Dean Herbert
9a3b13a0c4
Merge pull request #15107 from smoogipoo/fix-multiplayer-tests
Fix intermittent multiplayer tests
2021-10-15 15:43:49 +09:00
Dean Herbert
a51f036fa3 Disable re-building project via inspectcode 2021-10-15 14:31:44 +09:00
Dean Herbert
3a7eb7dd25 Make const private 2021-10-15 14:27:20 +09:00
Dean Herbert
6a80a417bd Use Interpolation.Lerp instead of transforms
Better handles cases where the combo may be changing faster than the
transition length.
2021-10-15 14:25:51 +09:00