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Commit Graph

4311 Commits

Author SHA1 Message Date
Dean Herbert
6afe083ec9
Fix settings showing up during gameplay 2024-12-01 18:44:26 +09:00
Dean Herbert
ddac71628d
Merge branch 'master' into multi-spectator-settings-sidebar 2024-12-01 18:33:46 +09:00
Bartłomiej Dach
d0e80ce982
Merge pull request #30895 from peppy/watch-replay-reliability
Fix watch replay button sometimes not loading the replay on first click
2024-11-28 13:16:40 +01:00
Dean Herbert
ced8dda1a2
Clear previous LastLocalUserScore when returning to song select
This seems like the lowest friction way of fixing
https://github.com/ppy/osu/issues/30885.

We could also only null this on application, but this feels worse
because

- It would require local handling (potentially complex) in
  `BeatmapOffsetControl` if we want to continue displaying the graph and
button after clicking it.
- It would make the session static very specific in usage and
  potentially make future usage not possible due to being nulled in only
a very specific scenario.

One might argue that it would be nice to have this non-null until the
next play, but if such a usage comes up I'd propose we rename this
session static and add a new one with that purpose.
2024-11-28 18:01:28 +09:00
Dean Herbert
0f73941808
Combine new implementation back into the old one and use everywhere 2024-11-27 17:47:42 +09:00
Dean Herbert
782ce24ca6
Move player settings out of right flow 2024-11-27 17:09:15 +09:00
Dean Herbert
5260a401d4
Use RealmLive in SaveFailedScoreButton
This also optimises the manager classes to better support `Live` usage
where the managed object is already in a good state (ie. doesn't require
re-fetching).
2024-11-27 15:25:42 +09:00
HenintsoaSky
a477bb7bfe Renaming of 'StarFountainEnabled' 2024-11-27 07:38:33 +03:00
HenintsoaSky
80a66085a9 rename and remove again 2024-11-27 00:41:02 +03:00
HenintsoaSky
460471e73f Rename of the setting 2024-11-27 00:27:22 +03:00
HenintsoaSky
df74a177ae Add option to disable star fountain in gameplay 2024-11-27 00:13:32 +03:00
Bartłomiej Dach
3e373ae85e
Merge pull request #30868 from peppy/ur-perf-fix
Improve performance of UR calculations
2024-11-26 13:54:17 +01:00
Dean Herbert
e3ea38a366
Add setting to allow hold-for-pause to still exist
Users have asked for this multiple times since last release.

Not sure on the best default value, but I'm going with the
stable/classic one, at least for the initial release to avoid needing
migrations.

In the future we may reconsider this for new users.
2024-11-26 15:14:19 +09:00
Dean Herbert
bbe8f2ec44
Only update unstable rate counter when an applicable hitobject is reached 2024-11-25 21:13:18 +09:00
Dean Herbert
5668258182
Add incremental processing 2024-11-25 21:13:17 +09:00
Dean Herbert
33d725e889
Address unstable rate calculations as a list for marginal gains 2024-11-25 19:44:11 +09:00
Dean Herbert
605fe71f46
Make empty hitwindows readonly static and slightly improve comparison performance 2024-11-25 19:17:32 +09:00
Dean Herbert
82bdd8fbfc
Merge pull request #30861 from frenzibyte/fix-multiplayer-missing-hold-delay
Fix pause shortcut on multiplayer no longer requiring hold
2024-11-25 16:22:56 +09:00
Salman Alshamrani
6d0d7f3e75 Don't play fail animation if restarting on failure 2024-11-24 04:45:48 -05:00
Salman Alshamrani
f3155bfc7d Fix pause shortcut on multiplayer not delayed 2024-11-24 04:24:31 -05:00
Dean Herbert
ae98f63b51
Fix beatmap load not continuing when when settings slider is focused
Regressed with recent sliderbar focus changes.

Closes #30716.
2024-11-21 02:28:35 +09:00
Fivoka
7726ca02b0 Changed multiplier from 2 to 3.5 2024-11-20 12:29:29 +01:00
Dean Herbert
6fba6de4dc
Merge branch 'master' into multiplayer-remove-cmc-and-composite 2024-11-20 17:24:55 +09:00
Salman Alshamrani
b014bfea3e Fix key counter not updating activation state on initial load 2024-11-17 09:56:19 -05:00
Dean Herbert
0a1f589c80
Fix black layer not fading fast enough when exiting quickly from quick restart 2024-11-16 11:52:02 +09:00
Bartłomiej Dach
21d407680b
Merge pull request #30623 from peppy/fix-flash-transition-player
Fix occasional flash when quick exiting / retrying from player
2024-11-15 08:42:43 +01:00
Dean Herbert
1a31e56d4a
Fix double restart call still existing 2024-11-14 23:59:55 +09:00
Bartłomiej Dach
5d3f55fe4d
Fill out xmldoc 2024-11-14 15:05:46 +01:00
Dean Herbert
d1b5d31ea6
Add explicit parameter in 2024-11-14 22:23:42 +09:00
Dean Herbert
3262b6d989
Refactor to avoid dual-boolean mess 2024-11-14 22:10:45 +09:00
Dean Herbert
afeb138ea0
Fix occasional flash when quick exiting / retrying from player
The gist of the issue is that `fadeOut` was being called *twice* in the
quick exit/retry scenarios, causing weirdness with transforms.

I've restructured things to ensure it's only called once.
2024-11-14 21:54:34 +09:00
Bartłomiej Dach
bd1d3cad49
Do not show timing distribution graph in offset control if there's not enough timed hits
Intended to address concerns raised in
https://github.com/ppy/osu/pull/30620#issuecomment-2475744164.
2024-11-14 13:17:03 +01:00
Bartłomiej Dach
1355fa636d
Merge pull request #30603 from peppy/quick-restart-faster-better
Make quick restart even faster
2024-11-14 12:30:13 +01:00
Dean Herbert
36d48a01c8
Add missing expire call
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2024-11-14 19:33:34 +09:00
Dean Herbert
9849a88eef
Adjust transition further to avoid brief "jumpscare" display of metadata 2024-11-14 18:28:27 +09:00
Dean Herbert
2dbc275bb8
Make quick restart even faster 2024-11-13 18:11:25 +09:00
Dean Herbert
2ae8c36d17
Increase idle time before gameplay loads when hovering controls 2024-11-13 17:39:21 +09:00
Dan Balasescu
99762da7b8
Make RoomID non-bindable
Most important changes are to `RoomSubScreen` and `PlaylistsRoomSubScreen`, because those are the only two cases that now bind to the event instead.
2024-11-13 16:28:54 +09:00
Joseph Madamba
9acfb3c900
Fix break overlay grades not using localised string 2024-11-09 16:45:18 -08:00
Bartłomiej Dach
b0c6042b2a
Fix HUD elements shifting in unintended manner when partially off-screen flipped skin elements are present
Closes https://github.com/ppy/osu/issues/30286.
2024-11-07 14:01:34 +01:00
cdwcgt
69b5bd3b50
Fix existing friend logic 2024-11-01 12:53:13 +08:00
Bartłomiej Dach
9902c22f5c
Do not fall back to beatmap's original ruleset if conversion fails
I don't know why this was ever a good idea, and would say that we want
this to fail *hard* not soft. If things ever get in this state, things
have gone *seriously* wrong elsewhere, and need to be fixed there.
2024-10-25 13:16:24 +02:00
Bartłomiej Dach
e89a4561ab
Fix playfield skinning layer no longer correctly rotating with the playfield
Closes https://github.com/ppy/osu/issues/30353.

Regressed in
4a39873e2a.
2024-10-21 13:49:12 +02:00
Bartłomiej Dach
47f10693c4
Add relative size toggle to DefaultSongProgress too 2024-10-18 11:43:03 +02:00
Bartłomiej Dach
bb4f3c71e0
Add localisation support for "use relative size" setting label 2024-10-18 11:39:55 +02:00
SupDos
7d0da79db7 Add Use relative size setting to ArgonSongProgress 2024-10-18 01:47:54 +02:00
Dean Herbert
b29a17364d
Remove hold-to-confirm delay when pausing using keyboard shortcuts 2024-10-16 20:41:24 +09:00
Dean Herbert
868a7db9e9
Start preparing player earlier when quick retrying
Should help with https://github.com/ppy/osu/issues/9039.
2024-10-13 22:29:00 +09:00
Bartłomiej Dach
938c3d78ce
Fix argon song progress bar tooltip showing during active gameplay
Closes https://github.com/ppy/osu/issues/30197.

Pretty bad one, might be worth a hotfix...
2024-10-10 14:36:28 +02:00
Dan Balasescu
8dece70097
Merge branch 'master' into updates-outside-of-gameplay-only-2 2024-10-07 17:41:42 +09:00